Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Rogue Class - Cooperate with Calamity Mod's new Rogue Class #108

Closed
xBeston opened this issue Jan 21, 2019 · 2 comments
Closed

Rogue Class - Cooperate with Calamity Mod's new Rogue Class #108

xBeston opened this issue Jan 21, 2019 · 2 comments

Comments

@xBeston
Copy link

xBeston commented Jan 21, 2019

Please replace the x with your response in all relevant fields.

Describe the feature that you would like
I would like a new/updated Rogue Class, this is based off the new Rogue Class from Calamity mod, where Throwing Damage has been modified to Rogue Damage. Basically, it's either a new Rogue Class or a updated Ninja Class with Rogue Damage instead of Throwing Damage.

Describe any alternatives that you have considered
It is also possible to implement Ninja to improve BOTH Rogue Damage and Throwing Damage, as Rogue Damage was originally derived from Throwing Damage.

Additional context
The stats improvements on the class can be slightly modified, or remained the same to make the new Rogue Class viable, as compared to the other classes and weapons.

@Shadaris
Copy link

Would have to be careful about the implementation of both. Currently, Calamity devs have addressed this (partially) to work with Thorium mod. The only issue is that Thorium's thrower techniques require the application of throwing damage.

From the page:
Rogue damage is internally throwing damage, because of this, the Rogue and Throwing classes are semi-compatible with each other:
Accessories and armor belonging to the Throwing class that boosts throwing damage will also boost rogue weapons.
Rogue accessories and armor will not boost throwing damage.
Rogue stealth will not boost throwing damage.

@SaerusTierialis
Copy link
Owner

The revised power scaling system can scale any type of damage on any class. This include custom mod damage types.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants