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Releases: SafetyFlux/captchalogue

Captcha Sim v1.4

23 Jul 14:48
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I apologize for the time it took for me to complete this, but here's the final major release of the Java edition of the Captcha Card Sim. It aims to remove pointless or unfinished features, add a few new ones, and polish off the program a little more. Any further updates will be implemented in the new edition of the Captcha Card Sim, which will be developed in the C# programming language.

New features:

  • Cherub themes, which were previously only available via using the "???" button with "uROBuROS" (for Caliborn) or "UrobUros" (for Calliope) as the main code have now been made easily available.
  • A brand new save functionality has been added, which allows the user to save the main card as an image, using the current theme and a custom symbol.

Removed features:

  • The "???" button and its functionality (since I no longer plan on finishing it).
  • The standard save and load functionality.
  • A few icons that were involved with the "???" feature.

Changes:

  • The Lunar Sway themes have been moved to the new "Miscellaneous" category, along with the Cherub themes.
  • The "Themes" menu is now its own item on the toolbar.
  • The "Toggle Symbol" option has been moved to the Options menu.

Fixes:

  • Cards now have transparent backgrounds.
  • Some menu items now have added spaces to make them look nicer.
  • Bigger "if" chains have been replaced with "switch" statements.
  • A bug preventing the main NOT operation button from being used when alchemy is disabled (which has been around since v1.1) has FINALLY been fixed.

Captcha Sim v1.3.2

30 Mar 16:16
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Small update that removes some redundant components from the program.

Changes:

  • Themes work a little differently when alchemy is enabled.
    • The top card is colored with no symbol.
    • The bottom card is grey with a symbol.
  • The program now has a method for changing the size of images, which means the "SmallCard" assets are obsolete and are no longer included with the program.

Fixes:

  • The program can now read the options.json from any previous version. If an option isn't seen in the text file, it's set to a default value.
    • Some changes use new keys, so an option which should exist might still be set to default.
  • More of a behind-the-scenes change, but operations use a single variable to keep track instead of a separate variable for each.
    • This change is reflected in the options.json, which is now shorter.
    • Since this uses a new key, the operation won't be retained from a prior version's options.json.

Captcha Sim v1.3.1

19 Mar 21:07
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Bug fix for an issue that appeared in v1.2.1.

Fixes:

  • The fill dialog boxes no longer stay open when the 'Cancel' button is pressed.

Captcha Sim v1.3

19 Mar 20:40
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Quality of life update.

New features:

  • Either alchemy code can now also be saved.
  • New shortcuts:
    • Ctrl + Shift + N: Reset codes without showing a confirmation prompt.
    • Ctrl + R: Randomize all codes.
    • Ctrl + Z: Save first (top) alchemy code.
    • Ctrl + X: Save second (bottom) alchemy code.
  • Something special that doesn't involve the '???' button.

Changes:

  • All text aside from the window title is now in the Courier font.
  • The shortcuts menu is now in two columns, making it look nicer.

Captcha Sim v1.2.1

11 Mar 16:22
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A slight modification to the way that errors are handled.

Fixes:

  • Better error handling for the following:
    • Loading a number of codes different than 2 when alchemy is enabled.
    • Entering a code with a number of digits different than 8 in the fill dialog.
    • Entering a code with an invalid digit in the fill dialog.
    • Entering an invalid digit when editing a single digit.
  • Instead of using a vague workaround, a dialog box pops up explaining the error.
  • If the error occurred in a dialog box (e.g. load or fill), that dialog box will reopen.

Captcha Sim v1.2

06 Mar 16:51
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Miscellaneous update with some new themes.

New features:

  • Themes based on aspects and lunar sways.
  • Shortcuts for various toggles and functions. A list of these shortcuts can be found under the new 'Shortcuts' button in the 'Help' tab.

Changes:

  • The main hole borders now become white when the hole is punched. This prevents the hole from blending in with certain theme symbols.
  • A readme.txt file will no longer be included with the program, since the GitHub wiki provides a much better way of creating a guide.
  • The fill dialog box now has a custom icon.
  • Images are now sorted into folders so the filesystem is much more organized.

Captcha Sim v1.1

03 Mar 17:50
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An update which improves the alchemy system.

New features:

  • When a hole on either alchemy card is toggled, the main card will continue to change based on the selected operation.
  • Active alchemy can be disabled by clicking the operation button again or performing any other action which previously deselected it.
  • Both alchemy cards have their own respective NOT (~~) buttons.
  • A toggle for non-canon operations (all except AND and OR) is now accessible in the Options tab.
  • Three new operations have been added.
    • NAND (~&), which yields results opposite to AND.
    • NOR (~|), which yields results opposite to OR.
    • XNOR (~^), which yields results opposite to XOR.
    • A more detailed explanation of these can be found in the readme.txt file.

Changes:

  • The main NOT (~~) operation and randomize buttons have swapped locations, and the randomize button now reads "RAND" instead of "R". This is so the program looks nicer when other operations are disabled.
  • The operation descriptions in the readme.txt file now use 1's and 0's instead of X's and O's.
  • A few more fixes to the readme.txt file based around changes to the program.

Captcha Sim v1.0.1

02 Mar 19:09
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The first full release of the program. Tagged as version 1.0.1 due to an issue with the system.

New features:

  • Style overhaul which moves most buttons into a toolbar.
  • Settings are now saved in a JSON file, which is loaded upon launch.
  • Grids and the theme symbol can be toggled.
  • The '???' button now does something. Currently, two effects are in place.
  • New icons for the program window and dialog boxes.
  • More information in the About menu.
  • A readme.txt file styled after old game forum walkthroughs, which serves as a guide to the program.

Changes:

  • The default view of the program no longer allows any alchemy. It must be enabled in the options.
  • The randomize and NOT operation buttons have been moved into the top right corner.
  • The reset button is now the 'New' button.
  • How codes are loaded is based on whether alchemy is enabled.

Fixes:

  • Selecting 'Cancel' on any dialog box no longer crashes the program.

Captcha Sim v0.5.1

05 Feb 02:46
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Small release with one objective.

New features:

  • Holes on the main card now have white backgrounds (trust me, it's different than it was before).
  • Themes now include the character's symbol on the main card only.

Captcha Sim v0.5

04 Feb 21:25
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Final main release before version 1.0.

New features:

  • "Toggle Alchemy Cards" option. This shows cards with interactive holes for the other two codes.
  • Proper credit given in the About page to the one who designed the card asset.

Fixes:

  • Multiple lines of code that were "if" statements have now been thrown into their own methods. This essentially makes the program slightly more efficient.