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5. Equipment

Saffron edited this page Apr 18, 2024 · 14 revisions

Weapons

Melee Weapons

Weapon Price Req. Might Req. Job Damage Type
Unarmed 0 1 - 1d4 Kinetic
Elec.Knife 25 3 - 1d4 Energy
Elec.Staff 200 4 - 1d6 Energy
Spear 150 8 - 1d6 Kinetic
Elec.Axe 400 12 - 1d6+1 Energy
ShinyBlade 600 17 - 1d8 Kinetic
LaserSaber 600 14 Pirate 1d6+2 Energy
IceCutlass 1.200 18 Pirate 1d12 Energy
CosmicAxe 2.000 20 Hunter 1d12+1 Kinetic
FireBlade 2.500 22 Hunter 1d12+3 Energy
StarHammer 3.000 24 Hunter 1d12+5 Kinetic

Ranged Weapons

Weapon Price Req. Dexterity Req. Job Damage Type
StunGun 100 1 - 1d3 Energy
AirPistol 250 3 - 1d4 Kinetic
Laserbuss 350 12 Pirate 1d6 Energy
Crossbow 500 4 - 2d3 Kinetic
LaserGun 1.000 8 - 2d3 Energy
Shotgun 1.500 12 - 2d4 Kinetic
LaserRifle 2.000 14 - 2d5 Energy
Hellgun 2.500 18 Pirate 2d6 Kinetic
Sharpshot 3.000 20 Pirate 2d8 Energy
RocketGun 3.500 22 Hunter 2d10 Kinetic

Armor

Armor Price Req. Might Req. Job Dexterity Penalty Defense Bonus
NoArmor 0 0 - 0 0
LightVest 50 1 Pirate +1 0
JumpSuit 100 7 - 0 +3
NanoSkin 200 13 - 0 +4
HardSuit 400 15 - 0 +5
ShadowVest 500 5 Pirate +1 +2
NovaSuit 600 18 - -1 +6
HellVest 800 10 Pirate 0 +5
BattleSuit 1.000 21 - -2 +7
CyberVest 2.000 24 - -3 +8
HeavyArmor 3.000 18 Hunter -1 +7
PhotonSuit 6.000 27 Hunter -3 +9