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Final round of edits
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Sagelt committed Nov 14, 2012
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Showing 13 changed files with 20 additions and 18 deletions.
4 changes: 2 additions & 2 deletions text/Bard.xml
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<h3 aid:pstyle="MoveName">Chaotic</h3> <h3 aid:pstyle="MoveName">Chaotic</h3>
<p aid:pstyle="NoIndent">Spur others to significant and unplanned decisive action.</p></div> <p aid:pstyle="NoIndent">Spur others to significant and unplanned decisive action.</p></div>
<h2>Gear</h2> <h2>Gear</h2>
<div id="gear"><p aid:pstyle="NoIndent">Your Load is 9+Str. You have dungeon rations (5 uses, 1 weight). Choose one instrument:</p> <div id="gear"><p aid:pstyle="NoIndent">Your Load is 9+Str. You have dungeon rations (5 uses, 1 weight). Choose one instrument, all are 0 weight for you:</p>
<ul><li aid:pstyle="Option">Your father’s mandolin, repaired</li> <ul><li aid:pstyle="Option">Your father’s mandolin, repaired</li>
<li aid:pstyle="Option">A fine lute, a gift from a noble</li> <li aid:pstyle="Option">A fine lute, a gift from a noble</li>
<li aid:pstyle="Option">The pipes with which you courted your first love</li> <li aid:pstyle="Option">The pipes with which you courted your first love</li>
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<li aid:pstyle="Option">A songbook in a forgotten tongue</li></ul> <li aid:pstyle="Option">A songbook in a forgotten tongue</li></ul>
<p aid:pstyle="NoIndent">Choose your clothing:</p> <p aid:pstyle="NoIndent">Choose your clothing:</p>
<ul><li aid:pstyle="Option">Leather armor (1 armor, 1 weight)</li> <ul><li aid:pstyle="Option">Leather armor (1 armor, 1 weight)</li>
<li aid:pstyle="Option">Ostentatious clothes</li></ul> <li aid:pstyle="Option">Ostentatious clothes (0 weight)</li></ul>
<p aid:pstyle="NoIndent">Choose your armament:</p> <p aid:pstyle="NoIndent">Choose your armament:</p>
<ul><li aid:pstyle="Option">Dueling rapier (close, precise, 2 weight)</li> <ul><li aid:pstyle="Option">Dueling rapier (close, precise, 2 weight)</li>
<li aid:pstyle="Option">Worn bow (near, 2 weight), bundle of arrows (3 ammo, 1 weight), and short sword (close, 1 weight)</li></ul> <li aid:pstyle="Option">Worn bow (near, 2 weight), bundle of arrows (3 ammo, 1 weight), and short sword (close, 1 weight)</li></ul>
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4 changes: 2 additions & 2 deletions text/Cleric.xml
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Expand Up @@ -59,7 +59,7 @@ Show the world who is lord.</p></div>
<h3 aid:pstyle="MoveName">Evil</h3> <h3 aid:pstyle="MoveName">Evil</h3>
<p aid:pstyle="NoIndent">Harm another to prove the superiority of your church or god.</p></div> <p aid:pstyle="NoIndent">Harm another to prove the superiority of your church or god.</p></div>
<h2>Gear</h2> <h2>Gear</h2>
<div id="gear"><p aid:pstyle="NoIndent">Your Load is 10+Str. You carry dungeon rations (5 uses, 1 weight) and some symbol of the divine, describe it (weight 0). Choose your defenses:</p> <div id="gear"><p aid:pstyle="NoIndent">Your Load is 10+Str. You carry dungeon rations (5 uses, 1 weight) and some symbol of the divine, describe it (0 weight). Choose your defenses:</p>
<ul><li aid:pstyle="Option">Chainmail (1 armor, 1 weight)</li> <ul><li aid:pstyle="Option">Chainmail (1 armor, 1 weight)</li>
<li aid:pstyle="Option">Shield (+1 armor, 2 weight)</li></ul> <li aid:pstyle="Option">Shield (+1 armor, 2 weight)</li></ul>
<p aid:pstyle="NoIndent">Choose your armament:</p> <p aid:pstyle="NoIndent">Choose your armament:</p>
Expand All @@ -68,7 +68,7 @@ Show the world who is lord.</p></div>
<li aid:pstyle="Option">Staff (close, two-handed, 1 weight) and bandages (0 weight)</li></ul> <li aid:pstyle="Option">Staff (close, two-handed, 1 weight) and bandages (0 weight)</li></ul>
<p aid:pstyle="NoIndent">Choose one:</p> <p aid:pstyle="NoIndent">Choose one:</p>
<ul><li aid:pstyle="Option">Adventuring gear (1 weight) and dungeon rations (5 uses, 1 weight)</li> <ul><li aid:pstyle="Option">Adventuring gear (1 weight) and dungeon rations (5 uses, 1 weight)</li>
<li aid:pstyle="Option">Healing potion (1 weight)</li></ul></div> <li aid:pstyle="Option">Healing potion (0 weight)</li></ul></div>
<h2>Bonds</h2> <h2>Bonds</h2>
<div id="bonds"><p aid:pstyle="NoIndent">Fill in the name of one of your companions in at least one:</p> <div id="bonds"><p aid:pstyle="NoIndent">Fill in the name of one of your companions in at least one:</p>
<p>_______________ has insulted my deity; I do not trust them.</p> <p>_______________ has insulted my deity; I do not trust them.</p>
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4 changes: 2 additions & 2 deletions text/Fighter.xml
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<ul><li aid:pstyle="Option">Chainmail (1 armor, 1 weight) and adventuring gear (1 weight)</li> <ul><li aid:pstyle="Option">Chainmail (1 armor, 1 weight) and adventuring gear (1 weight)</li>
<li aid:pstyle="Option">Scale armor (2 armor, 3 weight)</li></ul> <li aid:pstyle="Option">Scale armor (2 armor, 3 weight)</li></ul>
<p aid:pstyle="NoIndent">Choose two:</p> <p aid:pstyle="NoIndent">Choose two:</p>
<ul><li aid:pstyle="Option">2 Healing potions (2 weight)</li> <ul><li aid:pstyle="Option">2 Healing potions (0 weight)</li>
<li aid:pstyle="Option">Shield (+1 armor, 2 weight)</li> <li aid:pstyle="Option">Shield (+1 armor, 2 weight)</li>
<li aid:pstyle="Option">Antitoxin, dungeon rations (1 weight), and poultices and herbs (1 weight)</li> <li aid:pstyle="Option">Antitoxin (0 weight), dungeon rations (1 weight), and poultices and herbs (1 weight)</li>
<li aid:pstyle="Option">22 coins</li></ul></div> <li aid:pstyle="Option">22 coins</li></ul></div>
<h2>Bonds</h2> <h2>Bonds</h2>
<div id="bonds"><p aid:pstyle="NoIndent">Fill in the name of one of your companions in at least one:</p> <div id="bonds"><p aid:pstyle="NoIndent">Fill in the name of one of your companions in at least one:</p>
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4 changes: 3 additions & 1 deletion text/Monsters.xml
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<li>It’s kept alive by something beyond simple biology: +4 HP</li> <li>It’s kept alive by something beyond simple biology: +4 HP</li>
<li>It was made by someone: construct, give it a special quality or two about its construction or purpose</li> <li>It was made by someone: construct, give it a special quality or two about its construction or purpose</li>
<li>Its appearance is disturbing, terrible, or horrible: terrifying, write a special quality about why it’s so horrendous</li> <li>Its appearance is disturbing, terrible, or horrible: terrifying, write a special quality about why it’s so horrendous</li>
<li>It doesn’t have organs or discernible anatomy: amorphous, +1 Armor, +3 HP</li></ul> <li>It doesn’t have organs or discernible anatomy: amorphous, +1 Armor, +3 HP</li>
<li>It (or its species) is ancient—older than man, elves, and dwarves: increase its damage die size by one</li>
<li>It abhors violence: roll damage twice and take the worst result</li></ul>
<h2>Treasure</h2> <h2>Treasure</h2>
<p aid:pstyle="NoIndent">Monsters, much like adventurers, collect shiny useful things. When the players search the belongings of a monster (be they on their person or tucked away somewhere) describe them honestly.</p> <p aid:pstyle="NoIndent">Monsters, much like adventurers, collect shiny useful things. When the players search the belongings of a monster (be they on their person or tucked away somewhere) describe them honestly.</p>
<p aid:pstyle="NoIndent">If the monster has accumulated some wealth you can roll that randomly. Start with the monster’s damage die, modified if the monster is:</p> <p aid:pstyle="NoIndent">If the monster has accumulated some wealth you can roll that randomly. Start with the monster’s damage die, modified if the monster is:</p>
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2 changes: 1 addition & 1 deletion text/Paladin.xml
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Expand Up @@ -62,7 +62,7 @@ So guide these fools, paladin. Take up your holy cause and bring salvation to th
<li aid:pstyle="Option">Long sword (close, +1 damage, 1 weight) and shield (+1 armor, 2 weight)</li></ul> <li aid:pstyle="Option">Long sword (close, +1 damage, 1 weight) and shield (+1 armor, 2 weight)</li></ul>
<p aid:pstyle="NoIndent">Choose one:</p> <p aid:pstyle="NoIndent">Choose one:</p>
<ul><li aid:pstyle="Option">Adventuring gear (1 weight)</li> <ul><li aid:pstyle="Option">Adventuring gear (1 weight)</li>
<li aid:pstyle="Option">Dungeon rations (1 weight) and healing potion</li></ul></div> <li aid:pstyle="Option">Dungeon rations (1 weight) and healing potion (0 weight)</li></ul></div>
<h2>Bonds</h2> <h2>Bonds</h2>
<div id="bonds"><p aid:pstyle="NoIndent">Fill in the name of one of your companions in at least one:</p> <div id="bonds"><p aid:pstyle="NoIndent">Fill in the name of one of your companions in at least one:</p>
<p>_______________’s misguided behavior endangers their very soul!</p> <p>_______________’s misguided behavior endangers their very soul!</p>
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2 changes: 1 addition & 1 deletion text/Thief.xml
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<li aid:pstyle="Option">Ragged Bow (near, 2 weight) and bundle of arrows (3 ammo, 1 weight)</li></ul> <li aid:pstyle="Option">Ragged Bow (near, 2 weight) and bundle of arrows (3 ammo, 1 weight)</li></ul>
<p aid:pstyle="NoIndent">Choose one:</p> <p aid:pstyle="NoIndent">Choose one:</p>
<ul><li aid:pstyle="Option">Adventuring gear (1 weight)</li> <ul><li aid:pstyle="Option">Adventuring gear (1 weight)</li>
<li aid:pstyle="Option">Healing potion</li></ul></div> <li aid:pstyle="Option">Healing potion (0 weight)</li></ul></div>
<h2>Bonds</h2> <h2>Bonds</h2>
<div id="bonds"><p aid:pstyle="NoIndent">Fill in the name of one of your companions in at least one:</p> <div id="bonds"><p aid:pstyle="NoIndent">Fill in the name of one of your companions in at least one:</p>
<p>I stole something from _______________.</p> <p>I stole something from _______________.</p>
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4 changes: 2 additions & 2 deletions text/Wizard.xml
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Expand Up @@ -65,8 +65,8 @@
<ul><li aid:pstyle="Option">Dagger (Hand, 1 weight)</li> <ul><li aid:pstyle="Option">Dagger (Hand, 1 weight)</li>
<li aid:pstyle="Option">Staff (Close, two-handed, 1 weight)</li></ul> <li aid:pstyle="Option">Staff (Close, two-handed, 1 weight)</li></ul>
<p aid:pstyle="NoIndent">Choose one:</p> <p aid:pstyle="NoIndent">Choose one:</p>
<ul><li aid:pstyle="Option">Healing potion</li> <ul><li aid:pstyle="Option">Healing potion (0 weight)</li>
<li aid:pstyle="Option">3 antitoxins</li></ul></div> <li aid:pstyle="Option">3 antitoxins (0 weight)</li></ul></div>
<h2>Bonds</h2> <h2>Bonds</h2>
<div id="bonds"><p aid:pstyle="NoIndent">Fill in the name of one of your companions in at least one:</p> <div id="bonds"><p aid:pstyle="NoIndent">Fill in the name of one of your companions in at least one:</p>
<p>_______________ will play an important role in the events to come. I have foreseen it!</p> <p>_______________ will play an important role in the events to come. I have foreseen it!</p>
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2 changes: 1 addition & 1 deletion text/appendices/Thanks.xml

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4 changes: 2 additions & 2 deletions text/monster_settings/Depths.xml
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Root xmlns:aid="http://ns.adobe.com/AdobeInDesign/4.0/"><h1>Lower Depths</h1> <Root xmlns:aid="http://ns.adobe.com/AdobeInDesign/4.0/"><h1>Lower Depths</h1>
<Body><p aid:pstyle="MonsterName">Aboleth <span aid:cstyle="Tags">Group, Huge, Intelligent</span></p> <Body><p aid:pstyle="MonsterName">Aboleth <span aid:cstyle="Tags">Group, Huge, Intelligent</span></p>
<p aid:pstyle="MonsterStats">Tentacle (d8+3 damage) 18 HP 0 Armor</p> <p aid:pstyle="MonsterStats">Tentacle (d10+3 damage) 18 HP 0 Armor</p>
<p aid:pstyle="MonsterStats"><span aid:cstyle="Tags">Reach</span></p> <p aid:pstyle="MonsterStats"><span aid:cstyle="Tags">Reach</span></p>
<p aid:pstyle="MonsterQualities"><strong>Special Qualities:</strong> Telepathy</p> <p aid:pstyle="MonsterQualities"><strong>Special Qualities:</strong> Telepathy</p>
<p aid:pstyle="MonsterDescription">Deep below the surface of the world, in freshwater seas untouched by the sun, dwell the aboleth. Fish the size of whales, with strange growths of gelatinous feelers used to probe the lightless shores. They’re served by slaves: blind albino victims of any race unfortunate enough to stumble on them, drained of thought and life by the powers of the aboleth’s alien mind. In the depths they plot against each other, fishy cultists building and digging upward towards the surface until someday, they’ll breach it. For now, they sleep and dream and guide their pallid minions to do their bidding. <em>Instinct</em>: To command</p> <p aid:pstyle="MonsterDescription">Deep below the surface of the world, in freshwater seas untouched by the sun, dwell the aboleth. Fish the size of whales, with strange growths of gelatinous feelers used to probe the lightless shores. They’re served by slaves: blind albino victims of any race unfortunate enough to stumble on them, drained of thought and life by the powers of the aboleth’s alien mind. In the depths they plot against each other, fishy cultists building and digging upward towards the surface until someday, they’ll breach it. For now, they sleep and dream and guide their pallid minions to do their bidding. <em>Instinct</em>: To command</p>
<ul><li>Invade a mind</li> <ul><li>Invade a mind</li>
<li>Turn minions on them</li> <li>Turn minions on them</li>
<li>Put a plan in motion</li></ul> <li>Put a plan in motion</li></ul>
<p aid:pstyle="MonsterName">Apocalypse Dragon <span aid:cstyle="Tags">Solitary, Huge, Magical, Divine</span></p> <p aid:pstyle="MonsterName">Apocalypse Dragon <span aid:cstyle="Tags">Solitary, Huge, Magical, Divine</span></p>
<p aid:pstyle="MonsterStats">Bite (b[2d10]+9 damage, 4 piercing) 26 HP 5 Armor</p> <p aid:pstyle="MonsterStats">Bite (b[2d12]+9 damage, 4 piercing) 26 HP 5 Armor</p>
<p aid:pstyle="MonsterStats"><span aid:cstyle="Tags">Reach, Forceful, Messy</span></p> <p aid:pstyle="MonsterStats"><span aid:cstyle="Tags">Reach, Forceful, Messy</span></p>
<p aid:pstyle="MonsterQualities"><strong>Special Qualities:</strong> Inch-thick metal hide, Supernatural knowledge, Wings</p> <p aid:pstyle="MonsterQualities"><strong>Special Qualities:</strong> Inch-thick metal hide, Supernatural knowledge, Wings</p>
<p aid:pstyle="MonsterDescription">The end of all things shall be a burning—of tree and earth and of the air itself. It shall come upon the plains and mountains not from beyond this world but from within it. Birthed from the womb of deepest earth shall come the Dragon that Will End the World. In its passing all will become ash and bile and the Dungeon World a dying thing will drift through planar space devoid of life. They say to worship the Apocalypse Dragon is to invite madness. They say to love it is to know oblivion. The awakening is coming. <em>Instinct</em>: To end the world</p> <p aid:pstyle="MonsterDescription">The end of all things shall be a burning—of tree and earth and of the air itself. It shall come upon the plains and mountains not from beyond this world but from within it. Birthed from the womb of deepest earth shall come the Dragon that Will End the World. In its passing all will become ash and bile and the Dungeon World a dying thing will drift through planar space devoid of life. They say to worship the Apocalypse Dragon is to invite madness. They say to love it is to know oblivion. The awakening is coming. <em>Instinct</em>: To end the world</p>
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2 changes: 1 addition & 1 deletion text/monster_settings/Experiments.xml
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Expand Up @@ -16,7 +16,7 @@
<li>Run them over</li> <li>Run them over</li>
<li>Poison them</li></ul> <li>Poison them</li></ul>
<p aid:pstyle="MonsterName">Derro <span aid:cstyle="Tags">Horde, Devious, Intelligent, Organized</span></p> <p aid:pstyle="MonsterName">Derro <span aid:cstyle="Tags">Horde, Devious, Intelligent, Organized</span></p>
<p aid:pstyle="MonsterStats">Pickaxe (w[2d6] damage) 3 HP 2 Armor</p> <p aid:pstyle="MonsterStats">Pickaxe (d6 damage) 3 HP 2 Armor</p>
<p aid:pstyle="MonsterStats"><span aid:cstyle="Tags">Close</span></p> <p aid:pstyle="MonsterStats"><span aid:cstyle="Tags">Close</span></p>
<p aid:pstyle="MonsterQualities"><strong>Special Qualities:</strong> Telepathy</p> <p aid:pstyle="MonsterQualities"><strong>Special Qualities:</strong> Telepathy</p>
<p aid:pstyle="MonsterDescription">It’s typical to think that all the malignant arcane monsters made in this world are birthed by wizards, sorcerers, and their ilk. That the colleges and towers of Dungeon World are womb to every bleak experiment. There are mistakes made in the depths of the earth, too. These ones, the derro, are the mistakes of a long-forgotten dwarven alchemist. The derro don’t forget, though. Twisted and hateful, the derro can be spotted by their swollen skulls, brain-matter grown too large. They do not speak except in thoughts to one another and plot in the silent dark to extract sweetest revenge—that of the created on the creator. <em>Instinct</em>: To replace dwarves</p> <p aid:pstyle="MonsterDescription">It’s typical to think that all the malignant arcane monsters made in this world are birthed by wizards, sorcerers, and their ilk. That the colleges and towers of Dungeon World are womb to every bleak experiment. There are mistakes made in the depths of the earth, too. These ones, the derro, are the mistakes of a long-forgotten dwarven alchemist. The derro don’t forget, though. Twisted and hateful, the derro can be spotted by their swollen skulls, brain-matter grown too large. They do not speak except in thoughts to one another and plot in the silent dark to extract sweetest revenge—that of the created on the creator. <em>Instinct</em>: To replace dwarves</p>
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2 changes: 1 addition & 1 deletion text/monster_settings/Planes.xml
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Expand Up @@ -55,7 +55,7 @@
<ul><li>Send information back to hell</li> <ul><li>Send information back to hell</li>
<li>Cause mischief</li></ul> <li>Cause mischief</li></ul>
<p aid:pstyle="MonsterName">Inevitable <span aid:cstyle="Tags">Group, Large, Magical, Cautious, Amorphous, Planar</span></p> <p aid:pstyle="MonsterName">Inevitable <span aid:cstyle="Tags">Group, Large, Magical, Cautious, Amorphous, Planar</span></p>
<p aid:pstyle="MonsterStats">Hammer (d8+1 damage) 21 HP 5 Armor</p> <p aid:pstyle="MonsterStats">Hammer (d10+1 damage) 21 HP 5 Armor</p>
<p aid:pstyle="MonsterStats"><span aid:cstyle="Tags">Close, Reach</span></p> <p aid:pstyle="MonsterStats"><span aid:cstyle="Tags">Close, Reach</span></p>
<p aid:pstyle="MonsterQualities"><strong>Special Qualities:</strong> Made of Order</p> <p aid:pstyle="MonsterQualities"><strong>Special Qualities:</strong> Made of Order</p>
<p aid:pstyle="MonsterDescription">All things come to an end. Reality bleeds from the cut of entropy’s knife. At the edge of time itself stand the inevitable. Massive, powerful and seemingly carved from star-stuff themselves, the inevitable intervene only where magic or calamity have undone the skein of fate. Where the arrogant and powerful boil the substance of destiny away and seek to undermine the very laws of reality, the inevitable arrive to guide things back to the proper order. Unshakable, seemingly immune to mortal harm and utterly enigmatic, it is said that the Inevitable are all that will remain when time’s long thread has run out. <em>Instinct</em>: To preserve order</p> <p aid:pstyle="MonsterDescription">All things come to an end. Reality bleeds from the cut of entropy’s knife. At the edge of time itself stand the inevitable. Massive, powerful and seemingly carved from star-stuff themselves, the inevitable intervene only where magic or calamity have undone the skein of fate. Where the arrogant and powerful boil the substance of destiny away and seek to undermine the very laws of reality, the inevitable arrive to guide things back to the proper order. Unshakable, seemingly immune to mortal harm and utterly enigmatic, it is said that the Inevitable are all that will remain when time’s long thread has run out. <em>Instinct</em>: To preserve order</p>
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2 changes: 1 addition & 1 deletion text/monster_settings/Swamp.xml
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Expand Up @@ -121,7 +121,7 @@
<li>Hurl a poisoned spear</li> <li>Hurl a poisoned spear</li>
<li>Frenzy at the sight of blood</li></ul> <li>Frenzy at the sight of blood</li></ul>
<p aid:pstyle="MonsterName">Sauropod <span aid:cstyle="Tags">Group, Huge, Cautious</span></p> <p aid:pstyle="MonsterName">Sauropod <span aid:cstyle="Tags">Group, Huge, Cautious</span></p>
<p aid:pstyle="MonsterStats">Trample (d8+5 damage) 18 HP 4 Armor</p> <p aid:pstyle="MonsterStats">Trample (d10+5 damage) 18 HP 4 Armor</p>
<p aid:pstyle="MonsterStats"><span aid:cstyle="Tags">Reach</span></p> <p aid:pstyle="MonsterStats"><span aid:cstyle="Tags">Reach</span></p>
<p aid:pstyle="MonsterQualities"><strong>Special Qualities:</strong> Armor plated body</p> <p aid:pstyle="MonsterQualities"><strong>Special Qualities:</strong> Armor plated body</p>
<p aid:pstyle="MonsterDescription">Great lumbering beasts, they live in places long since forgotten by the thinking races of the world. Gentle if unprovoked, but mighty if their ire is raised, they trample smaller creatures with the care we might give to crushing an ant beneath our boots. If you see one, drift by and gaze in awe, but do not wake the giant. <em>Instinct</em>: To endure</p> <p aid:pstyle="MonsterDescription">Great lumbering beasts, they live in places long since forgotten by the thinking races of the world. Gentle if unprovoked, but mighty if their ire is raised, they trample smaller creatures with the care we might give to crushing an ant beneath our boots. If you see one, drift by and gaze in awe, but do not wake the giant. <em>Instinct</em>: To endure</p>
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2 changes: 1 addition & 1 deletion text/monster_settings/Woods.xml
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<li>Confuse their senses</li> <li>Confuse their senses</li>
<li>Craft an illusion</li></ul> <li>Craft an illusion</li></ul>
<p aid:pstyle="MonsterName">Treant <span aid:cstyle="Tags">Group, Huge, Intelligent, Amorphous</span></p> <p aid:pstyle="MonsterName">Treant <span aid:cstyle="Tags">Group, Huge, Intelligent, Amorphous</span></p>
<p aid:pstyle="MonsterStats">Walloping branches (d8+5 damage) 21 HP 4 Armor</p> <p aid:pstyle="MonsterStats">Walloping branches (d10+5 damage) 21 HP 4 Armor</p>
<p aid:pstyle="MonsterStats"><span aid:cstyle="Tags">Reach, Forceful</span></p> <p aid:pstyle="MonsterStats"><span aid:cstyle="Tags">Reach, Forceful</span></p>
<p aid:pstyle="MonsterQualities"><strong>Special Qualities:</strong> Wooden</p> <p aid:pstyle="MonsterQualities"><strong>Special Qualities:</strong> Wooden</p>
<p aid:pstyle="MonsterDescription">Old and tall and thick of bark</p> <p aid:pstyle="MonsterDescription">Old and tall and thick of bark</p>
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