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tic_tac_toe_game.py
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tic_tac_toe_game.py
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from tkinter import *
def callback(r, c):
global player
if player == 'X' and states[r][c] == 0 and not stop_game:
b[r][c].configure(text='X', bg="white")
states[r][c] = 'X'
player = 'O'
elif player == 'O' and states[r][c] == 0 and not stop_game:
b[r][c].configure(text='O')
states[r][c] = 'O'
player = 'X'
check_for_winner()
def check_for_winner():
global stop_game
# Horizontal check
for i in range(3):
if states[i][0] == states[i][1] == states[i][2] != 0:
b[i][0].configure(bg='grey')
b[i][1].configure(bg='grey')
b[i][2].configure(bg='grey')
stop_game = True
#vertical check
for i in range(3):
if states[0][i] == states[1][i] == states[2][i] != 0:
b[0][i].configure(bg='grey')
b[1][i].configure(bg='grey')
b[2][i].configure(bg='grey')
stop_game = True
# Diagonal check (Top-left to Bottom-right)
if states[0][0] == states[1][1] == states[2][2] != 0:
b[0][0].configure(bg='grey')
b[1][1].configure(bg='grey')
b[2][2].configure(bg='grey')
stop_game = True
# Diagonal check (Bottom-left to Top-right)
if states[2][0] == states[1][1] == states[0][2] != 0:
b[2][0].configure(bg='grey')
b[1][1].configure(bg='grey')
b[0][2].configure(bg='grey')
stop_game = True
root = Tk()
b = [[0, 0, 0], [0, 0, 0], [0, 0, 0]]
states = [[0, 0, 0], [0, 0, 0], [0, 0, 0]]
for i in range(3):
for j in range(3):
b[i][j] = Button(font=('Times New Roman', 58), width=3, bg='white',
command=lambda r=i, c=j: callback(r, c))
b[i][j].grid(row=i, column=j)
player = 'X'
stop_game = False
mainloop()