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Merge remote-tracking branch 'origin/develop' into develop
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SaintRyoh committed Aug 9, 2023
2 parents 1b5ade5 + ab19f24 commit 33c267e
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84 changes: 84 additions & 0 deletions picom.conf
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# Rabbithole's picom config by LycanDarko

# Fading options
fading = true;
fade-in-step = 0.025; # Controls the speed of fade-in animation. The larger the number, the faster the fade in. (250ms duration by Material Design 3)
fade-out-step = 0.03; # Controls the speed of fade-out animation. The larger the number, the faster the fade out. (300ms duration by Material Design 3)
fade-delta = 10; # The difference in opacity between each step during the fade. The higher the number, the larger the difference.

# Animation options
animations = true;
animation-length = 250; # Set the duration of animations in milliseconds. Material Design 3 recommends 250ms.
animation-for-open-window = "zoom"; # Animation for opening a window. Options are: auto, zoom, slide-left/right, slide-down/up, fly-in, none
animation-for-transient-window = "zoom"; # Animation for transient windows (e.g., dialogs, minimizing windows). Options are same as above.
animation-for-unmap-window = "zoom"; # Animation for closing a window. Options are same as above, but animations are reversed
animation-for-workspace-switch-in = "zoom";
animation-for-workspace-switch-out = "zoom";
animation-stiffness = 300.0; # (tension)Controls the stiffness of the animations. The higher the value, the stiffer (less bouncy) the animation.
animation-window_mass = 0.4; # Controls the mass of the windows during animations. Higher value results in heavier window, which takes more force to animate.
animation-dampening = 40; # (friction) Controls the dampening of the animations. Higher value results in less oscillation.
animation-delta = 10; # The difference in animation steps. The higher the number, the larger the difference.
animation-force_steps = true; # Enable or disable the use of force steps. When enabled, it ensures that animations will always complete in the specified number of steps.
animation-clamping = false; # Enable or disable animation clamping. When enabled, it ensures that animations don't go beyond their start/end states.

# Custom cubic Bézier curve (x1, y1, x2, y2) to control animation easing. Material Design 3 recommends "0.4, 0.0, 0.2, 1" for standard easing.
cubic_bezier = "0.4, 0.0, 0.2, 1";

# Blur options
blur = {
method = "gaussian"; # Choose the blur method (e.g., "dual_kawase", "gaussian", "kawase")
strength = 2; # Set the desired blur strength
};

# Opacity options
#inactive-opacity = 0.90; # Set the desired opacity for inactive windows
#active-opacity = 1.00; # Set the desired opacity for active windows

# Opacity rules for specific applications
opacity-rule = [
"90:class_g = 'URxvt'", # Set custom opacity for specific applications (e.g., URxvt, Alacritty, kitty)
"90:class_g = 'Alacritty'",
"90:class_g = 'kitty'"
];

# Shadow options
shadow = true;
shadow-radius = 12; # Set the desired shadow radius
shadow-offset-x = -12; # Set the desired shadow X-offset
shadow-offset-y = -12; # Set the desired shadow Y-offset
shadow-opacity = 0.65; # Set the desired shadow opacity

# Exclude applications from having shadows
shadow-exclude = [
"class_g ?= 'Conky'",
"class_g ?= 'Polybar'"
];

# Rounded corners options
corner-radius = 8; # Set the desired corner radius

# Exclude applications from having rounded corners
rounded-corners-exclude = [
"class_g = 'Conky'",
"class_g = 'Polybar'"
];

# Focus-related options
focus-fade = true; # Enable or disable fade effect when focusing windows

# Window type-specific options
wintypes:
{
tooltip = { fade = true; shadow = true; opacity = 0.9; focus = false; };
dock = { shadow = false; };
dnd = { shadow = false; };
popup_menu = { opacity = 0.95; };
dropdown_menu = { opacity = 0.95; };
};

# Compositor backend options
backend = "xrender"; # Choose between "xrender","glx", and xr_glx_hybrid
vsync = true; # Enable or disable vertical synchronization
vsync_use_glfinish = true;

# Additional configurations can be added below this line

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