Provides an unique meshlib for each npc #113
Merged
+69
−3
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The base gd3d11 logic does not allow to use different softskin meshes, because of that they are mixed up and break down:
No fix
The patch separates all model infos by NPCs (like as the original gd3d11 logic by visual names) => each character can have their own sets of bodies:
Fix