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CRTP (Curiously Recurring Template Pattern) is used for assigning an unique static member variable for each derived class T. This variable is for saving a table for message dispatching. It was quite easy to implement this with CRTP. But using CRTP has drawbacks like:
Not easy to read.
Verbose. (e.g. LongLongActor : InterfacedActor)
Error-prone. (e.g. Cat : InterfacedActor)
So let's strip CRTP away from InterfacedActor.
The text was updated successfully, but these errors were encountered:
CRTP (Curiously Recurring Template Pattern) is used for assigning an unique static member variable for each derived class T. This variable is for saving a table for message dispatching. It was quite easy to implement this with CRTP. But using CRTP has drawbacks like:
So let's strip CRTP away from InterfacedActor.
The text was updated successfully, but these errors were encountered: