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Currently this library does not handle the InventoryDragEvent which means that one could modify an otherwise protected inventory by dragging instead of clicking.
Also "clicks" could go missing and annoy players as even moving the mouse a single pixel while clicking will be counted as a drag, not click event.
The text was updated successfully, but these errors were encountered:
Thanks for pointing this out.
How do you suggest it should be handled? Additional event handlers? Defer to the click event listener? Or just cancel it?
Currently this library does not handle the InventoryDragEvent which means that one could modify an otherwise protected inventory by dragging instead of clicking.
Also "clicks" could go missing and annoy players as even moving the mouse a single pixel while clicking will be counted as a drag, not click event.
The text was updated successfully, but these errors were encountered: