/
InputMethod.cs
executable file
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/
InputMethod.cs
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// Copyright (c) 2021 Samsung Electronics Co., Ltd.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using System;
namespace Tizen.NUI
{
/// <summary>
/// A class encapsulating the input method map.
/// </summary>
/// <since_tizen> 3 </since_tizen>
public class InputMethod
{
private PanelLayoutType? panelLayout = null;
private ActionButtonTitleType? actionButton = null;
private AutoCapitalType? autoCapital = null;
private int? variation = null;
/// <summary>
/// The default constructor.
/// </summary>
/// <since_tizen> 3 </since_tizen>
public InputMethod()
{
}
/// <summary>
/// SetType that can be changed in the system input method.
/// </summary>
/// <since_tizen> 3 </since_tizen>
public enum CategoryType
{
/// <summary>
/// Set the keyboard layout.
/// </summary>
PanelLayout,
/// <summary>
/// Set the action button title.
/// </summary>
ActionButtonTitle,
/// <summary>
/// Set the auto capitalise of input.
/// </summary>
AutoCapitalise,
/// <summary>
/// Set the variation.
/// </summary>
Variation
}
/// <summary>
/// Autocapitalization Types.
/// </summary>
/// <since_tizen> 3 </since_tizen>
public enum AutoCapitalType
{
/// <summary>
/// No auto-capitalization when typing.
/// </summary>
None,
/// <summary>
/// Autocapitalize each word typed.
/// </summary>
Word,
/// <summary>
/// Autocapitalize the start of each sentence.
/// </summary>
Sentence,
/// <summary>
/// Autocapitalize all letters.
/// </summary>
Allcharacter
}
/// <summary>
/// Input panel (virtual keyboard) layout types..
/// </summary>
/// <since_tizen> 3 </since_tizen>
public enum PanelLayoutType
{
/// <summary>
/// Default layout.
/// </summary>
Normal,
/// <summary>
/// Number layout.
/// </summary>
Number,
/// <summary>
/// Email layout.
/// </summary>
Email,
/// <summary>
/// URL layout.
/// </summary>
URL,
/// <summary>
/// Phone number layout.
/// </summary>
PhoneNumber,
/// <summary>
/// IP layout.
/// </summary>
IP,
/// <summary>
/// Month layout.
/// </summary>
Month,
/// <summary>
/// Number layout.
/// </summary>
NumberOnly,
/// <summary>
/// Hexadecimal layout.
/// </summary>
HEX,
/// <summary>
/// Command-line terminal layout including Esc, Alt, Ctrl key, and so on (no auto-correct, no auto-capitalization).
/// </summary>
Terminal,
/// <summary>
/// Like normal, but no auto-correct, no auto-capitalization etc.
/// </summary>
Password,
/// <summary>
/// Date and time layout.
/// </summary>
Datetime,
/// <summary>
/// Emoticon layout.
/// </summary>
Emoticon
}
/// <summary>
/// Specifies what the Input Method "action" button functionality is set to.
/// </summary>
/// <since_tizen> 3 </since_tizen>
public enum ActionButtonTitleType
{
/// <summary>
/// Default action.
/// </summary>
Default,
/// <summary>
/// Done.
/// </summary>
Done,
/// <summary>
/// Go action.
/// </summary>
Go,
/// <summary>
/// Join action.
/// </summary>
Join,
/// <summary>
/// Login action.
/// </summary>
Login,
/// <summary>
/// Next action.
/// </summary>
Next,
/// <summary>
/// Previous action.
/// </summary>
[Obsolete("Deprecated in API8, will be removed in API10.")]
Previous,
/// <summary>
/// Search action.
/// </summary>
Search,
/// <summary>
/// Send action.
/// </summary>
Send,
/// <summary>
/// Sign in action.
/// </summary>
SignIn,
/// <summary>
/// Unspecified action.
/// </summary>
[Obsolete("Deprecated in API8, will be removed in API10.")]
Unspecified,
/// <summary>
/// Nothing to do.
/// </summary>
[Obsolete("Deprecated in API8, will be removed in API10.")]
None
}
/// <summary>
/// Available variation for the normal layout.
/// </summary>
/// <since_tizen> 3 </since_tizen>
public enum NormalLayoutType
{
/// <summary>
/// The plain normal layout.
/// </summary>
Normal,
/// <summary>
/// Filename layout. symbols such as '/' should be disabled.
/// </summary>
WithFilename,
/// <summary>
/// The name of a person.
/// </summary>
WithPersonName
}
/// <summary>
/// Available variation for the number only layout.
/// </summary>
/// <since_tizen> 3 </since_tizen>
public enum NumberOnlyLayoutType
{
/// <summary>
/// The plain normal number layout.
/// </summary>
Normal,
/// <summary>
/// The number layout to allow a positive or negative sign at the start.
/// </summary>
WithSigned,
/// <summary>
/// The number layout to allow decimal point to provide fractional value.
/// </summary>
WithDecimal,
/// <summary>
/// The number layout to allow decimal point and negative sign.
/// </summary>
WithSignedAndDecimal
}
/// <summary>
/// Available variation for the password layout.
/// </summary>
/// <since_tizen> 3 </since_tizen>
public enum PasswordLayoutType
{
/// <summary>
/// The normal password layout.
/// </summary>
Normal,
/// <summary>
/// The password layout to allow only number.
/// </summary>
WithNumberOnly
}
/// <summary>
/// Gets or sets the panel layout.
/// </summary>
/// <since_tizen> 3 </since_tizen>
public PanelLayoutType PanelLayout
{
get
{
return panelLayout ?? PanelLayoutType.Normal;
}
set
{
panelLayout = value;
}
}
/// <summary>
/// Gets or sets the action button.
/// </summary>
/// <since_tizen> 3 </since_tizen>
public ActionButtonTitleType ActionButton
{
get
{
return actionButton ?? ActionButtonTitleType.Default;
}
set
{
actionButton = value;
}
}
/// <summary>
/// Gets or sets the auto capital.
/// </summary>
/// <since_tizen> 3 </since_tizen>
public AutoCapitalType AutoCapital
{
get
{
return autoCapital ?? AutoCapitalType.None;
}
set
{
autoCapital = value;
}
}
/// <summary>
/// Gets or sets the variation.
/// </summary>
/// <since_tizen> 3 </since_tizen>
public int Variation
{
get
{
return variation ?? 0;
}
set
{
variation = value;
}
}
/// <summary>
/// Gets or sets the variation for normal layout.
/// </summary>
/// <since_tizen> 3 </since_tizen>
public NormalLayoutType NormalVariation
{
get
{
return (NormalLayoutType)(variation ?? 0);
}
set
{
variation = (int)value;
}
}
/// <summary>
/// Gets or sets the variation for the number only layout.
/// </summary>
/// <since_tizen> 3 </since_tizen>
public NumberOnlyLayoutType NumberOnlyVariation
{
get
{
return (NumberOnlyLayoutType)(variation ?? 0);
}
set
{
variation = (int)value;
}
}
/// <summary>
/// Gets or sets the variation for the password layout.
/// </summary>
/// <since_tizen> 3 </since_tizen>
public PasswordLayoutType PasswordVariation
{
get
{
return (PasswordLayoutType)(variation ?? 0);
}
set
{
variation = (int)value;
}
}
/// <summary>
/// Gets the input method map.
/// </summary>
/// <since_tizen> 3 </since_tizen>
public PropertyMap OutputMap
{
get
{
return ComposingInputMethodMap();
}
}
private PropertyMap ComposingInputMethodMap()
{
PropertyMap outputMap = new PropertyMap();
PropertyValue temp;
if (panelLayout != null)
{
temp = new PropertyValue((int)panelLayout);
outputMap.Add("PANEL_LAYOUT", temp);
temp.Dispose();
}
if (actionButton != null)
{
// Temporarily specify the values to match the types of ecore_imf.
if (actionButton == InputMethod.ActionButtonTitleType.Search) actionButton = (InputMethod.ActionButtonTitleType.Search - 1); // 6
else if (actionButton == InputMethod.ActionButtonTitleType.Send) actionButton = (InputMethod.ActionButtonTitleType.Send - 1); // 7
else if (actionButton == InputMethod.ActionButtonTitleType.SignIn) actionButton = (InputMethod.ActionButtonTitleType.SignIn - 1); // 8
else if (actionButton == InputMethod.ActionButtonTitleType.Unspecified || actionButton == InputMethod.ActionButtonTitleType.None) actionButton = InputMethod.ActionButtonTitleType.Default;
temp = new PropertyValue((int)actionButton);
outputMap.Add("BUTTON_ACTION", temp);
temp.Dispose();
}
if (autoCapital != null)
{
temp = new PropertyValue((int)autoCapital);
outputMap.Add("AUTO_CAPITALIZE", temp);
temp.Dispose();
}
if (variation != null)
{
temp = new PropertyValue((int)variation);
outputMap.Add("VARIATION", temp);
temp.Dispose();
}
return outputMap;
}
}
}