/
LayoutTransition.cs
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/
LayoutTransition.cs
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/*
* Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
using System.Collections.Generic;
using System;
namespace Tizen.NUI
{
/// <summary>
/// Define a List of LayoutTransitions
/// </summary>
/// <since_tizen> 6 </since_tizen>
public class TransitionList : List<LayoutTransition> {}
/// <summary>
/// The conditions for transitions.
/// </summary>
/// <since_tizen> 6 </since_tizen>
[FlagsAttribute] public enum TransitionCondition
{
/// <summary>
/// Default when a condition has not been set.
/// </summary>
/// <since_tizen> 6 </since_tizen>
Unspecified = 0,
/// <summary>
/// Animate changing layout to another layout.
/// </summary>
/// <since_tizen> 6 </since_tizen>
LayoutChanged = 1,
/// <summary>
/// Animate adding item.
/// </summary>
/// <since_tizen> 6 </since_tizen>
Add = 2,
/// <summary>
/// Animate removing item.
/// </summary>
/// <since_tizen> 6 </since_tizen>
Remove = 4,
/// <summary>
/// Animation when an item changes due to a being added.
/// </summary>
/// <since_tizen> 6 </since_tizen>
ChangeOnAdd = 8,
/// <summary>
/// Animation when an item changes due to a being removed.
/// </summary>
/// <since_tizen> 6 </since_tizen>
ChangeOnRemove = 16
}
/// <summary>
/// The properties that can be animated.
/// </summary>
/// <since_tizen> 6 </since_tizen>
public enum AnimatableProperties
{
/// <summary>
/// Position property.
/// </summary>
/// <since_tizen> 6 </since_tizen>
Position,
/// <summary>
/// Size property.
/// </summary>
/// <since_tizen> 6 </since_tizen>
Size,
/// <summary>
/// Opacity property.
/// </summary>
/// <since_tizen> 6 </since_tizen>
Opacity
}
/// <summary>
/// Parts of the transition that can be configured to provide a custom effect.
/// </summary>
/// <since_tizen> 6 </since_tizen>
public class TransitionComponents
{
/// <summary>
/// TransitionComponents default constructor.
/// </summary>
/// <since_tizen> 6 </since_tizen>
public TransitionComponents()
{
Delay = 0;
Duration = 100;
AlphaFunction = new AlphaFunction(AlphaFunction.BuiltinFunctions.Linear);
}
/// <summary>
/// TransitionComponents constructor. Stores delay, duration and AlphaFunction.
/// </summary>
/// <param name="delay">The delay before the animator starts.</param>
/// <param name="duration">the duration of the animator.</param>
/// <param name="alphaFunction">alpha function to use .</param>
/// <since_tizen> 6 </since_tizen>
public TransitionComponents(int delay, int duration, AlphaFunction alphaFunction)
{
Delay = delay;
Duration = duration;
AlphaFunction = alphaFunction;
}
/// <summary>
/// Get, Set the time transition should execute for . Milliseconds.
/// </summary>
/// <since_tizen> 6 </since_tizen>
public int Duration;
/// <summary>
/// Get, Set the delay before the transition executes. Milliseconds.
/// </summary>
/// <since_tizen> 6 </since_tizen>
public int Delay;
/// <summary>
/// Get, Set the function to alter the transition path over time.
/// </summary>
/// <since_tizen> 6 </since_tizen>
public AlphaFunction AlphaFunction;
}
/// <summary>
/// LayoutTransition stores the animation setting for a transition conidition.
/// </summary>
public class LayoutTransition
{
/// <summary>
/// LayoutTransition default constructor.
/// </summary>
/// <since_tizen> 6 </since_tizen>
public LayoutTransition()
{
Condition = TransitionCondition.Unspecified;
AnimatableProperty = AnimatableProperties.Position;
Animator = null;
TargetValue = 0;
}
/// <summary>
/// LayoutTransition constructor.
/// </summary>
/// <param name="condition">The animatable condition.</param>
/// <param name="animatableProperty">the property to animate.</param>
/// <param name="targetValue">target value of the property.</param>
/// <param name="animator">Components to define the animator.</param>
/// <since_tizen> 6 </since_tizen>
public LayoutTransition( TransitionCondition condition,
AnimatableProperties animatableProperty,
object targetValue,
TransitionComponents animator)
{
Condition = condition;
AnimatableProperty = animatableProperty;
Animator = animator;
TargetValue = targetValue;
}
/// <summary>
/// Condition for this Transition
/// </summary>
/// <since_tizen> 6 </since_tizen>
public TransitionCondition Condition{get; set;}
/// <summary>
/// Property to animate.
/// </summary>
/// <since_tizen> 6 </since_tizen>
public AnimatableProperties AnimatableProperty{get; set;}
/// <summary>
/// Components of the Animator.
/// </summary>
/// <since_tizen> 6 </since_tizen>
public TransitionComponents Animator{get; set;}
/// <summary>
/// Target value to animate to.
/// </summary>
/// <since_tizen> 6 </since_tizen>
public object TargetValue{get; set;}
}
/// <summary>
/// Class to help manage the adding and updating of transitions.
/// </summary>
internal static class LayoutTransitionsHelper
{
/// <summary>
/// Adds the given transition and condition to a transition list.
/// </summary>
/// <param name="targetTransitionList">The list to add the transition to.</param>
/// <param name="condition">Condition for the transition.</param>
/// <param name="transition">The transition to add.</param>
/// <param name="explicitlySet">True is set explicitly, false if inherited.</param>
static public void AddTransitionForCondition(
Dictionary<TransitionCondition, TransitionList> targetTransitionList,
TransitionCondition condition,
LayoutTransition transition,
bool explicitlySet)
{
bool replaced = false;
bool conditionNotInDictionary = false;
TransitionList transitionListMatchingCondition;
if (targetTransitionList.TryGetValue(condition, out transitionListMatchingCondition))
{
if (transitionListMatchingCondition != null)
{
for (var index = 0; index < transitionListMatchingCondition.Count; index++ )
{
if (transitionListMatchingCondition[index].AnimatableProperty == transition.AnimatableProperty)
{
if (explicitlySet)
{
transitionListMatchingCondition[index] = transition;
replaced = true;
continue;
}
}
}
}
}
else
{
conditionNotInDictionary = true;
}
if (replaced == false)
{
if (transitionListMatchingCondition == null)
{
transitionListMatchingCondition = new TransitionList();
}
transitionListMatchingCondition.Add(transition);
// Update dictionary with new or replaced entry.
if (conditionNotInDictionary)
{
targetTransitionList.Add(condition, transitionListMatchingCondition); // new entry
}
else
{
targetTransitionList[condition] = transitionListMatchingCondition; // replaced
}
}
}
/// <summary>
/// Retreive the transition list for the given condition.
/// </summary>
/// <param name="sourceTransitionCollection">The source collection of transition lists to retrieve.</param>
/// <param name="condition">Condition for the transition.</param>
/// <param name="transitionsForCondition">transition list to return as out parameter.</param>
/// <returns>True if a transition list found for the given condition></returns>
static public bool GetTransitionsListForCondition(
Dictionary<TransitionCondition, TransitionList> sourceTransitionCollection,
TransitionCondition condition,
TransitionList transitionsForCondition )
{
TransitionCondition resolvedCondition = condition;
bool matched = false;
// LayoutChanged transitions overrides ChangeOnAdd and ChangeOnRemove as siblings will
// reposition to the new layout not to the insertion/removal of a sibling.
if ((condition & TransitionCondition.LayoutChanged) == TransitionCondition.LayoutChanged)
{
resolvedCondition = TransitionCondition.LayoutChanged;
}
if (sourceTransitionCollection.TryGetValue(resolvedCondition, out transitionsForCondition))
{
matched = true;
}
return matched;
}
/// <summary>
/// Copy the transitions in the source list to the target list
/// </summary>
/// <param name="sourceTransitionList">The source transition list.</param>
/// <param name="targetTransitionList">The target transition list to copy to.</param>
static public void CopyTransitions( TransitionList sourceTransitionList,
TransitionList targetTransitionList )
{
targetTransitionList.Clear();
foreach (LayoutTransition transitionToApply in sourceTransitionList)
{
// Overwite existing transitions
targetTransitionList.Add(transitionToApply);
}
}
}
} // namespace Tizen.NUI