As the offical developement of Project M and therefore the PAL port has been cancelled, we will try porting it.
Be aware that this is experimental! While there shouldn't be any issues when testing on a real console, please do so only if you are experienced enough.
- A Gecko Code compiler (Recommended: jwiicm)
- When using Dolphin, a tool that can mount the SD.raw (Recommended: ImDisk)
- Connect your SD card to your computer. (Dolphin: Go to My Documents\Dolphin\Wii and mount the SD.raw)
- Download any version of Project M and copy the content into the root of your SD.
- Copy the content of build into the root of your SD
- Then go into the Folder projectm -> pf and delete or rename these folders and files:
- fighter (For Advanced Users see: Characters)
- item (Not tested yet)
- module (Not tested yet)
- stage (For Advanced Users see: Stages)
- info2 (Crashes Stadium Modes and Menu)
- system -> common3.pac
I've included a Batch file that updates the Codes in the "SD.raw". You need a folder "tools" with jwiicm in it and ImDisk installed.
- Kirby: Dash Attack has no Flame Effect. Final Cutter can't attack horizontal. Copy Abilities are crashing the game.
- Game & Watch: Attacking crashes the game
- Most other characters: Crash after a few attacks. Mostly aerials.
- Metal Cavern: crashes
- Saffron City: crashes
- Wario Land: crashes
- Fountain of Dreams: Fixed camera (there might be a code for this)
- Yoshi's Story: Collisions do not match
- (Battlefield: Loads the Brawl version. I am using the netplay version of PM, but normally it should load the Melee version)
- Pokemon Stadium: Glitched. Collisions do not match. Starts as a transformed version.
- Defino Secret: crashes
- Kongo Jungle (rebalanced, might be netplay only): crashes
- Rumble Falls: crashes
- PMDT for creating this wonderful mod