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Updating to L4DT 0.6.3
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accelerator74 committed Nov 6, 2017
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8 changes: 6 additions & 2 deletions Readme.mkd
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* Fixed GameRules on Sourcemod >= 1.7.
* Disabled `L4D2_OnSpitSpread` and `L4D2_OnPounceOrLeapStumble` to prevent crashes.

###October 06, 2017 :: 0.6.2###
###September 02, 2017 :: 0.6.2###
* New native: `L4D2_GetWitchCount()` -- Gets the number of witches currently in play.
* New native: `L4D2_GetVersusWitchFlowPercent(Float:witchFlows[2])` -- Gets the flow percent for witch spawns for both versus rounds.
* New native: `L4D2_SetVersusWitchFlowPercent(Float:witchFlows[2])` -- Sets the flow percent for witch spawns for both versus rounds.
* New native: `L4D_IsFirstMapInScenario()` -- Tells if the Mission (map) is the first map of the campaign.
* New forward : `L4D2_OnChooseVictim(specialInfected, &curTarget)` -- called whenever `BossZombiePlayer(CTerrorPlayer *, int, CBaseEntity *)` is invoked. This is called in a think hook from within the game so make sure you don't do to much code in it
* Made includes compatiable with sourcemods transitional syntax
* Little fixes

###October 06, 2017 :: 0.6.3###
* New native: `L4D_IsFirstMapInScenario()` -- Tells if the Mission (map) is the first map of the campaign.
* Fixed native L4D_IsMissionFinalMap() on linux
* Fixed native L4D_RestartScenarioFromVote() on windows
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2 changes: 1 addition & 1 deletion smsdk_config.h
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/* Basic information exposed publicly */
#define SMEXT_CONF_NAME "Left 4 Downtown 2"
#define SMEXT_CONF_DESCRIPTION "Competitive framework support extension for L4D2"
#define SMEXT_CONF_VERSION "0.6.2"
#define SMEXT_CONF_VERSION "0.6.3"
#define SMEXT_CONF_AUTHOR "Downtown1, ProdigySim, Visor, Accelerator; minor contrib.: XBetaAlpha, AtomicStryker, xerox8521"
#define SMEXT_CONF_URL "https://github.com/Accelerator74/Left4Downtown2"
#define SMEXT_CONF_LOGTAG "LEFT4DOWNTOWN"
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