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System Version 2.11.0: Chat Message Improvements & More

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@Savantford Savantford released this 27 Dec 19:31
· 131 commits to main since this release
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Hail, brothers and sisters!

This started as a hotfix, but the amount of things changes and fixed made it be recognized as a normal update. Congrats, lil' hotfix!

This brings a lot of improvements and fixes to chat messages and a few improvements over there, including requested features from the community (thank you all!)

Please read the bulky patch notes for details.

Hope you enjoy it!

Have a nice week!

Chat Message Changes

  • Condensed the Target headers when you make a single roll to be divided into Everyone/Enemies/Allies.
  • Active Effects & Afflictions applied by buttons now output a chat message, similar to Instant Effects.
    • They also show their descriptions on hover in a tooltip. (Issue)
  • Chat messages with a flavor header can now be collapsed to save up vertical space! (Client-side only)

Module Compatibility

  • Afflictions now have their descriptions recorded in the Active Effect's description so they can be seen by modules that display it.
  • Added localization strings to be used by the Health Estimate module. (Issue)
    • Once the module is updated with the pull request for Weird Wizard system, you should be able to use it without any setup other than installing the module!
    • A big thanks to @mclemente for this awesome module and helping with compatibility!

Other Changes

  • Afflictions now correctly have the default selectedDuration of luckEnds instead of null.

Bug Fixes

  • CRITICAL: Fixed system trying to read disposition from non-existent targets blocking the Attribute Roll app.
  • CRITICAL: Fixed Active Effects belonging to actors being forced to have their trigger set to onUse if they were passive. This behavior was intended for Item Effects only.
  • CRITICAL: Fixed Afflictions' effect change values not being correctly parsed, resulting in non-functional changes.
  • Fixed attribute rolls with an against field specified not using the custom roll template with target number.
  • Fixed damage rolls not using the custom roll template.
  • Fixed the character image and attribute circles in the Character Sheet being wrongly scaled with viewport vertical size instead of being absolute. (Thanks Antilles and Mr. Lex for the reports!)

System Information and Installation Guide: https://github.com/Savantford/foundry-weirdwizard#readme
Issues Board: https://www.notion.so/gado-publishing/Shadow-of-the-Weird-Wizard-s-Foundry-System-Module-59094762fce441269199d10747e1c807