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SMG edited this page Jun 16, 2024 · 4 revisions

Xenoblade Animation (.mot)

Imports all animations from the selected .mot file. Import the wimdo model first and make sure the armature is selected. A separate action will be created for all the file's animations. The action can be selected by selecting the armature and then choosing an action from the dropdown in the Action Editor.

Xenoblade Model (.wimdo)

Imports all models from all of the selected .wimdo files. The corresponding .wismt and .chr or .arc files should be in the same folder. Make sure to select the appropriate game version to ensure that materials can assign the appropriate channels to the principled BSDF based on the decompiled shader data.

Xenoblade Map (.wismhd)

Imports all the models from a .wismhd file. The corresponding .wismda file should be in the same folder. Map files can use a lot of temporary memory while importing due decoding all the image textures. Packing textures on import may require 16-32 GB of system memory for best performance. Specify an image folder and leave texture packing unchecked for better performance and memory usage.

Xenoblade Model (.camdo)

Imports all models from all of the selected Xenoblade Chronicles X .camdo files. The corresponding .casmt files should be in the same folder.

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