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Add alpha channel to sprites #315

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merged 9 commits into from May 5, 2024

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seb3s
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@seb3s seb3s commented May 4, 2023

Description

This PR adds an optional alpha channel to sprite commands. There is a corresponding PR in scenic_driver_local to handle that change.

Motivation and Context

This is very useful to apply smooth transitions efficiently without multiplying the sprites themselves.

Types of changes

  • Bug fix (a non-breaking change which fixes an issue)
  • New feature (a non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to
    not work as expected)
  • Improvement/refactoring (non-breaking change that doesn't add any feature
    but make things better)

@seb3s
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seb3s commented May 11, 2023

Hi @boydm ,
I've opened a thread on slack with a small demo of the results. If you have time to have a look :-)
Cheers,
Sébastien

@crertel crertel merged commit 88839af into ScenicFramework:main May 5, 2024
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2 participants