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A poorly hacked together bot for Pokemon go (But actually, one of the first/most advanced/"human")

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SchwiftyFella/poketrainer

 
 

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Please do not sell the bot, or use it to sell accounts/power leveling or what have you. If you really can't help yourself from trying to make money on it, please donate a portion of your profits to Kiva.

To the people that have done so already (heard from quite a few already), thank you for making the world a better place.


DISCLAIMER: this is super sketch and just a proof of concept It's not that bad any more, but still, use at your own risk and I claim no credit or responsibility or what have you for parts of it.

For Contributions: Please open pull request to develop branch not master Thank you!

Don't be a dumbass too, Let's not ruin a good thing...


Rename config.json.example to config.json

usage: python pokecli.py [-h] [-i CONFIG_INDEX] [-l LOCATION] [-d]

optional arguments:
  -h, --help            show this help message and exit
  -i CONFIG_INDEX, --config_index CONFIG_INDEX
                        Index of account in config.json
  -l LOCATION, --location LOCATION
                        Location
  -d, --debug           Debug Mode

Web UI


Configuration

Copy config.json.example to config.json and change your account information. Below the accounts you can change options in the default section. If you need to change some options for an individual account, you can copy them to the account section and modify as needed.

Configuration options (non-exhaustive)

  • BEHAVIOR section
    • USE_GOOGLE will enable google walking directions for navigation
      • You will probably need to provide an api key in GMAPS_API_KEY to avoid rate limits
    • STEP_SIZE corresponds to how many meters you want to move at most between server calls, set this around 4-6 for walking or 100-200 for really, really fast driving
    • WANDER_STEPS will set the distance a pokestop can be away before and still allow us to wander off the walk path. This allows you to get pokestops that aren't close to the sidewalk/road. If you don't set it we won't wander off the path.
    • EXPERIMENTAL will set the flag to use exeperimental features
    • SKIP_VISITED_FORT_DURATION [Experimental] Avoid a fort for a given number of seconds
      • Setting this to 500 means avoid a fort for 500 seconds before returning, (Should be higher than 300 to have any effect). This will let the bot explore a bigger area.
    • SPIN_ALL_FORTS [Experimental] will try to route using google maps(must have key) to all visible forts, if SKIP_VISITED_FORT_DURATION is set high enough, you may roam around forever.
  • CAPTURE
    • MIN_FAILED_ATTEMPTS_BEFORE_USING_BERRY minimum number of failed capture attempts before trying to use a Razz Berry (default: 3)
    • CATCH_POKEMON Allows you to disabling catching pokemon if you just want to mine for the forts for pokeballs
  • EGG_INCUBATION
    • ENABLE enables automatic use of incubators (default: true)
    • USE_DISPOSABLE_INCUBATORS enables use of disposable (3-times use) incubators (default: false)
    • BIG_EGGS_FIRST incubate big eggs (most km) first (default: true)
  • POKEMON_CLEANUP
    • KEEP_POKEMON_NAMES Names of pokemon you want the bot to hold regardless of IV/CP
    • THROW_POKEMON_NAMES Names of pokemon you want the bot to throw away regardless of IV/CP
      • Note: MIN_SIMILAR_POKEMON will still be kept for all pokemon types
    • KEEP_POKEMON_MAX_COUNT default 9999. If you want to keep a certain type of pokemon but you accidently run into a nest? Don't worry this will make sure you only keep X amount of pokemon specified in KEEP_POKEMON_IDS
    • RELEASE_METHOD = "CLASSIC"
      • KEEP_CP_OVER Never transfer any pokemon above this CP, Setting this to 0 will never transfer anything
      • KEEP_IV_OVER is the minimum pokemon IV that you want to keep (high-iv pokemons)
      • KEEP_IV_ONLY_WITH_PERCENT_CP Do not keep high-iv pokemons if their CP is lower than X% of the best pokemon
      • MAX_POKEMON_HIGH_IV Do not keep more than X amount of high-iv pokemons (those with highest CP are preferred by default)
    • RELEASE_METHOD = "DUPLICATES"
      • The bot will collect all pokemon it encounters , thus collecting a ton of bad ones and filling up space. Enabling this feature (disabled by default) will have the bot automatically transfer pokemon that are duplicates. To determine which pokemon to transfer when duplicates exist, the pokemons are compared according to the SCORE_METHOD setting. The bot will transfer the lowest scoring pokemon, maintaining MIN_SIMILAR_POKEMON of each type. To be completely confident that the bot will not transfer your high lvl pokemon, when this feature is enabled only pokemon with a score below RELEASE_DUPLICATES_MAX_SCORE are released. If you have multiple pokemon that are close to the same lvl the bot can be configured to not transfer them by using RELEASE_DUPLICATES_SCALAR. The value of this config is multiplied by the highest scoring pokemon of a type and only those pokemon that are less than the scaled score are transfered.
      • EXAMPlES: If you set SCORE_METHOD to "IV" while having two Snorlaxs, one with stats CP:14 IV:95 and the other with CP:1800 IV:30 the bot will transfer the Snorlax with CP of 1800 and keep the CP 14 Snorlax because you have indicated you only care about a pokemon's IV. It must be fully understood why this happens to avoid unwanted transfer of pokemon. If not used correctly this feature can very easily transfer a large ammount of your pokemon so please make sure you fully understand it's mechanics before attempting use!
    • SCORE_METHOD
      • A pokemon's score is an arbitrary and configurable parameter defines how to sort pokemon by best > worst to decide which one to keep first. Possible values are "CP", "IV", "CPxIV", or "CP+IV" or the special "FANCY" method.
      • The "FANCY" method uses the options a WEIGHT_IV and WEIGHT_LVL which give the ability to specifically set more weight on Lvl or IV. The formula is as follows: (iv / 100.0 * SCORE_WEIGHT_IV) + level / (player_level+1.5) * SCORE_WEIGHT_LVL where player_level+1.5 is the max level that pokemon can reach when fully powered up.
  • NEEDY_ITEM_FARMING [Experimental] will cease trying to catch pokemon and roam around to collect more pokeballs when inventory is low
    • ENABLE : Boolean, whether or not this feature is enabled
    • POKEBALL_FARM_THRESHOLD : Integer, when the observed pokeball count drops on or below this number, skip catching pokemon and begin collecting.
    • POKEBALL_CONTINUE_THRESHOLD: Integer, when the observed pokeball count reaches this amount, stop farming and go back to catching pokemon.
    • FARM_IGNORE_POKEBALL_COUNT: Boolean, Whether to include this ball in counting. Same goes for GREATBALL, ULTRABALL, and MASTERBALL. Masterball is ignored by default.
    • FARM_OVERRIDE_STEP_SIZE: Integer, When it goes into farming mode, the bot assumes this step size to potentially speed up resource gathering. This might lead to softbans. Setting to -1 disables this feature. Disabled by default for safety.
    • If EXPERIMENTAL OR CATCH_POKEMON are false, this configuration will disable itself.

There are more options, check the current config.json.example, many are self-explanatory.

Requirements

  • Run pip install -r requirements.txt
  • Python 2
  • requests
  • protobuf
  • gpsoauth
  • geopy (only for pokecli demo)
  • s2sphere (only for pokecli demo)

pokecli with Docker (optional)

Build and run container:

docker build -t pokecli .
docker run pokecli

Optionally create an alias:

alias pokecli='docker run pokecli'

For Chosing what Items to keep, get the names here, AeonLucidProtos_ItemID For Choosing what pokemon to keep get the names here,AeonLucidProtos_Pokemon

Put them in config. Type exactly as the name appears

What's working:

What's working:

  • A lot of things. Check out the example config to see some of the features. Catching Lured pokemon, regular pokemon, multiple kinds of navigation (google maps, walking, driving, customized speed), a web ui, auto transfers, auto evolves, auto power ups, auto egg incubation, inventory managament, multiple account botting. And much more, README to be updated soon

Join slack channel:

To ask question related to api and general help, join Pokemon Go Reverse Engineering Slack team.

  • To join, get a invite from here , join team via the email you recieve and then signin here.

Credits

  • tejado for the base of this
  • elliottcarlson for the Google Auth PR
  • AeonLucid for improved protos
  • AHAAAAAAA for parts of the s2sphere stuff
  • beeedy for ability to transfer duplicate pokemon
  • And to anyone on the pokemongodev slack channel <3

super sketch but yolo

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A poorly hacked together bot for Pokemon go (But actually, one of the first/most advanced/"human")

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