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date: 2020-08-31 | ||
title: "Release 0.0.8" | ||
linkTitle: "Release 0.0.8" | ||
description: "Release announcement for version 0.0.8" | ||
author: Luke Nihlen | ||
--- | ||
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I'm pleased to announce the release of version 0.0.8. Please check the | ||
[release notes]({{< ref "docs/Developer Documentation/Scintillator-Release-Notes.md" >}}) for details, but in short this | ||
is an incremental release, with a few bugfixes, adding support for versions of Linux as old as Xenial, and more control | ||
over server execution ordering of Scinths via ScinGroups. | ||
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The ScinGroup work sets the stage for an important feature, render targets. By being able to render offscreen, and | ||
control how a group of Scinths are rendered, the server now has a basis to support VGens that sample rendered images. | ||
This in my mind completes an important "cycle" of VGen development, because feedback loops are now possible. On a more | ||
practical level, this render target feature enables things like blur shaders and 3D rendering with depth buffers. As a | ||
result the first feature planned for 0.0.9 is going to be the render target work detailed in | ||
[164](https://github.com/ScintillatorSynth/Scintillator/issues/164). | ||
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I've moved Scintillator to a monthly release cadence, to simplify release and feature planning. There's a | ||
[backlog](https://github.com/ScintillatorSynth/Scintillator/milestone/2) milestone on GitHub which is where I intend to | ||
pull work and move it to a specific release milestone. If you'd like to see a certain feature or issue prioritized, | ||
please do shout about it! Your feedback is very important to me. Scintillator has an ambitious road map and a broad | ||
feature set. I like working on all of it, so if there's some feature you have a use case for, or some bug that is | ||
keeping you from using the software by all means let me know, most likely I'll be able to accommodate. | ||
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