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Scrab Joséline edited this page Aug 29, 2023 · 12 revisions

Acheron is a Death Alternative Framework for Skyrim SE

The goal is to create a streamlined, diverse and fluent gameplay experience for when you are being beaten in Combat, beyond simple reloading.
To achieve this, Acheron offers a variety of ways to interact with it, to build your very own interpretation of a death system:

  1. Events
    Acheron does not specialize in answering what happens after you go down. This has the advantage it is a fairly open mod that can expand into pretty much any direction, allowing you to decide what a Death Alternative mod should really be about. But this advantage also means that it doesn't really do anything on its own.
    To accommodate for this, Acheron uses a custom event system which can be expanded through 3rd party mods allowing anyone to easily expand on it in any way they see fit using .yaml files.

  2. Hunter Pride
    Another interesting question might be: "What happens if the player takes down another Character?". Most DA projects don't really care about this question, I mean killing is fun, right? But what if you wanted to do a pacifist run, or maybe prefer keeping them alive for some other reason?
    The Vanilla game does not explore this thought process a lot and I'm wondering, why not? Acheron offers you a custom made menu to do exactly that, interact with actors that have been defeated, help them back up and take their money and go off.. or just finish them off after anyway.
    As with events, these can be expanded by other mods, allowing for entirely new ways of designing quest and interacting with hostile quest targets.

  3. Validation
    With great power there comes great responsibility, or something those lines. Being able to stop actors from dying through any and all attacks is great, but its not always ideal. There are some instances in Skyrim where intervening with common flow of combat (that is: dying) can become quite problematic, from stuck scripts overheating the papyrus engine to outright breaking quests.
    Validation uses another system utilizing .yaml files to define custom conditions at which an actor should behave as if Acheron wasn't installed.

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