Copies and stores log files from %localappdata%low to the actual game folder (or Unity editor), and purges user paths for privacy
Unity only stores two log files at a time and overwrites them on each launch, which can be troublesome when users run into bugs, since the logs may already be gone, and directing less experienced users to the folder can be a bother
Either add this as a MonoBehaviour to the scene (in which case the logs will be copied when the app closes), or call CopyLogsToAppFolder.DoCopyLogs()
Unity only creates log files when running built projects (not the editor)