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Question about "A typical Vulkan frame" #3

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PENGUINLIONG opened this issue Mar 31, 2024 · 1 comment
Closed

Question about "A typical Vulkan frame" #3

PENGUINLIONG opened this issue Mar 31, 2024 · 1 comment

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@PENGUINLIONG
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Hi, I stumbled upon your writing just now and I found you having a bit of problem working with spirq and VK_KHR_shader_non_semantic_info at the same time. I happen to be the maintainer of spirq so I somehow tested it but my simple test case doesn't induce any panic nor error. Would you mind giving me an example so that I can fix it?

My test case is:

#version 450
#extension GL_EXT_debug_printf : enable

void main() {
    float myfloat = 2.0;
    debugPrintfEXT("Here are two float values %f, %f", 1.0, myfloat);
}
@Scthe
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Scthe commented Apr 6, 2024

Opened issue in spirq-rs, closing the discussion here.

@Scthe Scthe closed this as completed Apr 6, 2024
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