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Releases: SeanPesce/DXMD-Translations

Turkish Test Build (2024-04-30)

30 Apr 21:14
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This is a functional test build of the translation framework, packaged and configured for Turkish translation.

Please report any problems by creating a new GitHub issue. Make sure to include your platform (e.g., Steam/GoG/Epic), operating system, default region/language, and a copy of your log file (DXMD_Mod.log by default).

New features and fixes:

Known issues:

  • Videos loaded through a menu (e.g., the Human Revolution recap video and the Breach intro) will not be translated when first played. To fix this, simply start playing any menu video and press escape. After this is done, all menu videos should be correctly translated. Note that the bug will return when the game is restarted.
  • There is currently ~1 in-game video that won't be translated due to a missing video ID. The video is a Breach cutscene that starts with "Investors around the world today rejoiced...". If anyone encounters this video in-game, you can assist in fixing this issue. To do so, please enable the console (Debug=1 in the configuration file), copy the video ID when the video plays in-game, and send it to me by opening a new GitHub issue.
  • Breach loading screen tips are not translated. Fix may or may not happen.

Special thanks:

  • SinnerClown Çeviri, the Turkish translation group that originally contacted me with this project idea. They're also responsible for the Turkish translation data set. The SinnerClown forum thread about this mod can be found here.

Turkish Test Build (2022-05-02)

02 May 21:01
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This is a functional test build of the translation framework, packaged and configured for Turkish translation.

This build has been tested with version 1.19-801.0 of Deus Ex: Mankind Divided (Steam and GoG, Windows 10) and version v1.15-758.0 of Deus Ex: Breach. Please report any problems by creating a new GitHub issue. Make sure to include your platform (e.g., Steam/GoG), operating system, default region/language, and a copy of your log file (DXMD_Mod.log by default).

Download

New features and fixes:

  • Added support for loading custom UI fonts. For the Turkish build, menu fonts should now have full support for the Turkish alphabet.

Known issues:

  • Videos loaded through a menu (e.g., the Human Revolution recap video and the Breach intro) will not be translated when first played. To fix this, simply start playing any menu video and press escape. After this is done, all menu videos should be correctly translated. Note that the bug will return when the game is restarted.
  • There is currently ~1 in-game video that won't be translated due to a missing video ID. The video is a Breach cutscene that starts with "Investors around the world today rejoiced...". If anyone encounters this video in-game, you can assist in fixing this issue. To do so, please enable the console (Debug=1 in the configuration file), copy the video ID when the video plays in-game, and send it to me by opening a new GitHub issue.
  • Breach loading screen tips are not translated. Fix is in progress.

Special thanks:

  • SinnerClown Çeviri, the Turkish translation group that originally contacted me with this project idea. They're also responsible for the Turkish translation data set. The SinnerClown forum thread about this mod can be found here.

Turkish Test Build (2022-04-28)

29 Apr 00:29
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This is a functional test build of the translation framework, packaged and configured for Turkish translation.

This build has been tested with version 1.19-801.0 of Deus Ex: Mankind Divided (Steam and GoG, Windows 10) and version v1.15-758.0 of Deus Ex: Breach. Please report any problems by creating a new GitHub issue. Make sure to include your platform (e.g., Steam/GoG), operating system, default region/language, and a copy of your log file (DXMD_Mod.log by default).

Download

New features and fixes:

  • Fixed several crash-inducing conditions.
  • Added log file support when Debug=1

Known issues:

  • One menu font does not have all the characters required to render the full Turkish alphabet.
  • Videos loaded through a menu (e.g., the Human Revolution recap video and the Breach intro) will not be translated when first played. To fix this, simply start playing any menu video and press escape. After this is done, all menu videos should be correctly translated. Note that the bug will return when the game is restarted.
  • There is currently ~1 in-game video that won't be translated due to a missing video ID. The video is a Breach cutscene that starts with "Investors around the world today rejoiced...". If anyone encounters this video in-game, you can assist in fixing this issue. To do so, please enable the console (Debug=1 in the configuration file), copy the video ID when the video plays in-game, and send it to me by opening a new GitHub issue.

Special thanks:

  • SinnerClown Çeviri, the Turkish translation group that originally contacted me with this project idea. They're also responsible for the Turkish translation data set. The SinnerClown forum thread about this mod can be found here.

Turkish Test Build (2022-04-27)

28 Apr 00:35
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This is a functional test build of the translation framework, packaged and configured for Turkish translation.

This build has been tested with version 1.19-801.0 of Deus Ex: Mankind Divided (Steam and GoG, Windows 10) and version v1.15-758.0 of Deus Ex: Breach. Please report any problems by creating a new GitHub issue. Make sure to include your game build version, platform (e.g., Steam/GoG), operating system, default region/language, and a copy of your save file. If possible, include an MD5 hash of your DXMD.exe or DXB.exe file.

Download

New features and fixes:

  • Added remaining video IDs (~1 Breach cutscene is still missing a video ID).
  • Fixed an issue where subtitles weren't translated for videos rendered on a 3D plane in-game.

Known issues:

  • One menu font does not have all the characters required to render the full Turkish alphabet.
  • Videos loaded through a menu (e.g., the Human Revolution recap video and the Breach intro) will not be translated when first played. To fix this, simply start playing any menu video and press escape. After this is done, all menu videos should be correctly translated. Note that the bug will return when the game is restarted.
  • There is currently ~1 in-game video that won't be translated due to a missing video ID. The video is a Breach cutscene that starts with "Investors around the world today rejoiced...". If anyone encounters this video in-game, you can assist in fixing this issue. To do so, please enable the console (Debug=1 in the configuration file), copy the video ID when the video plays in-game, and send it to me by opening a new GitHub issue.

Special thanks:

  • SinnerClown Çeviri, the Turkish translation group that originally contacted me with this project idea. They're also responsible for the Turkish translation data set. The SinnerClown forum thread about this mod can be found here.

Turkish Test Build (2022-04-21)

22 Apr 01:10
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This is a functional test build of the translation framework, packaged and configured for Turkish translation.

This build has been tested with version 1.19-801.0 of Deus Ex: Mankind Divided (Steam and GoG, Windows 10) and version v1.15-758.0 of Deus Ex: Breach. Please report any problems by creating a new GitHub issue. Make sure to include your game build version, platform (e.g., Steam/GoG), operating system, and default region/language. If possible, include an MD5 hash of your DXMD.exe or DXB.exe file.

Download

New features and fixes:

  • Added support for additional versions of Deus Ex: Mankind Divided and Deus Ex Breach.
  • Added some missing video IDs (~65 remaining).

Known issues:

  • One font does not have all the characters required to render the full Turkish alphabet.
  • Videos loaded through a menu (e.g., the Human Revolution recap video and the Breach intro) will not be translated when first played. To fix this, simply start playing any menu video and press escape. After this is done, all menu videos should be correctly translated. Note that the bug will return when the game is restarted.
  • There are currently ~65 in-game videos that won't be translated due to missing video IDs. Fix is in progress, but will likely require additional research or a crowd-sourced effort.

Special thanks:

  • SinnerClown Çeviri, the Turkish translation group that originally contacted me with this project idea. They're also responsible for the Turkish translation data set. The SinnerClown forum thread about this mod can be found here.

Turkish Test Build (2022-04-20)

21 Apr 00:01
5104926
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Pre-release

This is a functional test build of the translation framework, packaged and configured for Turkish translation.

This build has only been tested with version 1.19-801.0 of Deus Ex: Mankind Divided (Steam and GoG, Windows 10). Please report any problems by creating a new GitHub issue. Make sure to include your game build version, platform (e.g., Steam/GoG), operating system, and default region/language. If possible, include an MD5 hash of your DXMD.exe file.

Download

New features and fixes:

  • Added support for translating in-game cutscenes/cinematics.
  • Added new cutscene subtitles that were missing in the original game.

Known issues:

  • The mod will only load for the GoG build if the game is launched through GoG Galaxy. Fix is in progress.
  • One font does not have all the characters required to render the full Turkish alphabet.
  • Videos loaded through a menu (e.g., the Human Revolution recap video and the Breach intro) will not be translated when first played. To fix this, simply start playing any menu video and press escape. After this is done, all menu videos should be correctly translated. Note that the bug will return when the game is restarted.
  • There are currently ~71 in-game videos that won't be translated due to missing video IDs. Fix is in progress, but will likely require additional research or a crowd-sourced effort.

Special thanks:

  • SinnerClown Çeviri, the Turkish translation group that originally contacted me with this project idea. They're also responsible for the Turkish translation data set. The SinnerClown forum thread about this mod can be found here.

Turkish Test Build (2022-03-28)

28 Mar 22:34
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This is the second functional test build of the translation framework, packaged and configured for Turkish translation.

This build has only been tested with version 1.19-801.0 of Deus Ex: Mankind Divided (Steam and GoG, Windows 10). Please report any problems by creating a new GitHub issue. Make sure to include your game build version, platform (e.g., Steam/GoG), operating system, and default region/language. If possible, include an MD5 hash of your DXMD.exe file.

Download

Known issues:

  • The mod will only load for the GoG build if the game is launched through GoG Galaxy. Fix is in progress.

Special thanks:

  • SinnerClown Çeviri, the Turkish translation group that originally contacted me with this project idea. They're also responsible for the Turkish translation data set. The SinnerClown forum thread about this mod can be found here.

Turkish Test Build (2022-03-27)

27 Mar 22:57
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This is the first functional test build of the translation framework, packaged and configured for Turkish translation.

This build has only been tested with version 1.19-801.0 of Deus Ex: Mankind Divided (Steam, Windows 10). Please report any problems by creating a new GitHub issue. Make sure to include your game build version, platform (e.g., Steam/GoG), operating system, and default region/language. If possible, include an MD5 hash of your DXMD.exe file.

Download

Special thanks:

  • SinnerClown Çeviri, the Turkish translation group that originally contacted me with this project idea. They're also responsible for the Turkish translation data set. The SinnerClown forum thread about this mod can be found here.

Language Translation Sets (JSON)

27 Mar 22:45
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JSON language sets can be found here:

If you want to contribute to this project by adding a new language, open a new GitHub issue.

Special thanks:

  • SinnerClown Çeviri, the Turkish translation group that originally contacted me with this project idea. They're also responsible for the Turkish translation data set. The SinnerClown forum thread about this mod can be found here.