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Tiled2Unity Cannot Find Textures when importing them to Unity #126
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It looks like you are using "internal textures". In other words, the textures referenced by your Tiled file are already in your Unity project. However, it also looks like those textures have been moved as the |
Ok, So I believe your program is seeing my textures as "internal textures” so it is not creating new ones in the Tiled2unity Textures folder. I was hoping to be able to use your tool to re-export my TMX file to a new unity project and have it create all of the files fresh. Or do you know if Tiled has a method of reserving it’s art assets to a new folder so that I can add that to mu new Unity project? |
Ok,
So I believe your program is seeing my textures as "internal textures² so
it is not creating new ones in the Tiled2unity Textures folder.
But those files are in another unity project. (with a messy system of art
asset organization) So I want Tiled2Unity to see that those files are not
actually in the current project and make new assets to reference in Unity.
I was hoping to be able to use your tool to re-export my TMX file to a new
unity project and have it create all of the files fresh.
Or do you know if Tiled has a method of reserving it¹s art assets to a new
folder so that I can add that to mu new Unity project?
|
Is that other Unity project still active or important to you? If you remove the *.meta files for the textures FWIW, I would only use "internal" textures if my textures were being shared between Tiled maps and some other game objects (like sprites). Otherwise, I'd keep all my "raw" art assets outside of Unity entirely. |
YAY!
That worked!
Thank you!
From: Seanba <notifications@github.com>
Reply-To: Seanba/Tiled2Unity
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Date: Monday, August 28, 2017 at 12:31 PM
To: Seanba/Tiled2Unity <Tiled2Unity@noreply.github.com>
Cc: Felixwaffle <Felix@livgames.com>, Author <author@noreply.github.com>
Subject: Re: [Seanba/Tiled2Unity] Tiled2Unity Cannot Find Textures when
importing them to Unity (#126)
Is that other Unity project still active or important to you? If you remove
the *.meta files for the textures
that are in that other project then you'll trick Tiled2Unity into
re-exporting those files.
FWIW, I would only use "internal" textures if my textures were being shared
between Tiled maps and some other game objects (like sprites). Otherwise,
I'd keep all my "raw" art assets outside of Unity entirely.
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still active or important to you? If you remove the *.meta files for the
textures \r\n that are in that other project then you'll trick Tiled2Unity
into re-exporting those files.\r\n\r\nFWIW, I would only use \"internal\"
textures if my textures were being shared between Tiled maps and some other
game objects (like sprites). Otherwise, I'd keep all my \"raw\" art assets
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|
When I use Tiled2Unity on my TMX everything seems to work fine in Tiled2Unity, but when I move over to Unity unity has errors trying to find the art assets and does not create them in the "Textures" folder so the result is a fully formed map full of meshes with no textures.
The file loads fine in Tiled and the assets are there when I use the "Preview Map" feature in TIled2Unity.
Do I have to already have the art assets in the (Current) Unity Project?
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