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some render artifacts (lines) in imported prefab #34
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Hi Nazar, those lines are known as "seams" and it's a command problem with For "Vertex Scale" that is something you're setting here, right? I just [image: Inline image 1] Best, On Thu, Apr 28, 2016 at 3:42 PM, Nazar notifications@github.com wrote:
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Yes, i am used map with size over 2048p (43*43 tiles with 64x64p size), but it not at full size now - i need create bigger map...a lot more. So, i will try re-create tile-map with border lines, may be it will good for me. Thank a lot, Sean. A few words about vertex scale. PS. Sorry for a easy questions, i just started work with Unity. |
In the latest Tiled2Unity I have made it easier to implement vertex scale by having it be the same as the "Pixels Per Unit" value that you enter for your sprites in Unity. |
Hi, Sean.
I am so much grateful to you for the this importer. But recently i discovered some problem after import *.tmx. In my unity project i saw a long line on imported prefab, and they were on
on the border of a title compound. i am not possible describe it, you could see in pictures
The first pic is view in Unity proj
And second pictures is TiledEditor view
Pls take me some advice about fix it.
And i want ask you about custom value "Vertex scale" - its field is not save specified value: I wrote "0.01" and pressed BigButExport. Export was been done, but in log-line i saw vertex-scale value as "1.0" - what i didi wrong?
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