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Working on different graphical concepts using OpenGL

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SebastianDang/OpenGL

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Using OpenGL in C++

Update 2018

This application is under construction to provide more efficient object oriented programming and a different approach to the system that was used before. Below are a few things that will be added from scratch.

  • Shader class for more general use.
  • Object classes to separate different types.
  • Resource Manager to contain all shaders, objects, lighting, camera... etc.
  • Configuration Manager to contain resources in a single file.
  • Environment Mapping
  • Scene Graph
  • Terrain
  • Water
  • Lines, Bezier Curves
  • Particles
  • Bounding Boxes
  • View Frustum Culling
  • OpenGl Selecting using raycasting or other concepts.
  • Bloom
  • Filters
  • Clipping Planes for water, terrain, optimization.

This application replicates water using Frame Buffer Objects for both reflection and refraction. It also integrates clipping planes to avoid rendering objects under the plane to the reflection FBO. DU/DV maps are added to create a wavy effect. There's also environment mapping using the skybox. Currently, I'm working on making this more realistic to mimic the basic properties of water.

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