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Currently, we make a new BindGroup for every batch of vertices we draw. We should instead only create a new BindGroup for each unique set of textures!
BindGroup
In MS80, this would cut down the number of bind groups by... 600 per frame when the editor is open.
The text was updated successfully, but these errors were encountered:
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Currently, we make a new
BindGroup
for every batch of vertices we draw. We should instead only create a newBindGroup
for each unique set of textures!In MS80, this would cut down the number of bind groups by... 600 per frame when the editor is open.
The text was updated successfully, but these errors were encountered: