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As discussed in #77, since we do not have graphics for an Army boss as of now, we might go ahead and just program an Army boss using resized sprites (or slight alterations) to the existing Army and Army shell images.
We would::
Reprogram the C++ code for the former Turtle boss in order to use each of the images from the Army and Army shell enemies
We would scale the images to the larger sizes as needed. Since we would be scaling SVG images, there would be no quality loss. We also might make minor alterations for now.
We also might consider making the boss's behavior more interesting as feasible. For example, he could shoot in the air when in his shell form and then fly diagonally toward Alex. We could rotate the shell sprite as this is done.
When new, improved Army boss graphics are created we can adapt them to the reprogrammed Army
We've discussed doing a similar thing for the Larry boss in #100. This would allow us to have two bosses in the 2.X series again.
The text was updated successfully, but these errors were encountered:
I'm probably not going to have time to do this any time soon. I am unassigning myself and removing the release 2.1 marker.
Since this was the only other feature we were discussing for release 2.1, we could go ahead, freeze the code, and create a release 2.1 branch. All development would go into devel and all bug fixes into the release 2.1 branch. No more features would go into release 2.1.
As discussed in #77, since we do not have graphics for an Army boss as of now, we might go ahead and just program an Army boss using resized sprites (or slight alterations) to the existing Army and Army shell images.
We would::
We've discussed doing a similar thing for the Larry boss in #100. This would allow us to have two bosses in the 2.X series again.
The text was updated successfully, but these errors were encountered: