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Load map scene-graph. #377

Merged
merged 10 commits into from
Apr 30, 2018
Merged

Load map scene-graph. #377

merged 10 commits into from
Apr 30, 2018

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nemerle
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@nemerle nemerle commented Apr 27, 2018

This will also spawn all Persistant NPCs, for now only static NPC-name -

NPC-costume mapping is provided for Outbreak.

As a small bonus, a NetFx ( struct related to sending visual power
effects ) was added.

This will also spawn all Persistant NPCs, for now only static NPC-name -
> NPC-costume mapping is provided for Outbreak.

As a small bonus, a NetFx ( struct related to sending visual power
effects ) was added.
@ghost ghost assigned nemerle Apr 27, 2018
@ghost ghost added the review Under review label Apr 27, 2018
Properly position root nodes
Root (ref) nodes can be toggled on/off now ( double-click )
It will now collect properties from all nodes, and display them
Piggtool now knows where to put files ( data directory ) and can be conviced to put them elsewhere
Persistent NPC now rotated correctly, I wonder what this breaks :)
closes Segs#380 Segs#379

Also, set the physique/height from initial data.
I think it's strange that npc orientation has to be 'fixed' by adding 180 degrees.
Probably a difference in math at some point.. _sigh_
* Generator based NPCs can be spawned now ( this includes cars/drones/doors etc )
* New and stuck characters are put at the NewPlayer spawn location, based on the current map's scene graph
+ Add CreateGeneric to EntityStorage
+ MapInstance has generators for all the door types that we have
+ NpcGenerator now uses EntType while creating entity instances
* fixed SlashCommand `/stuck` debug log.
@nemerle nemerle merged commit 5763e16 into Segs:master Apr 30, 2018
@ghost ghost removed the review Under review label Apr 30, 2018
@nemerle nemerle deleted the scenegraph_take2 branch April 30, 2018 11:00
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