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Load map scene-graph. #377
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This will also spawn all Persistant NPCs, for now only static NPC-name - > NPC-costume mapping is provided for Outbreak. As a small bonus, a NetFx ( struct related to sending visual power effects ) was added.
ghost
assigned nemerle
Apr 27, 2018
Properly position root nodes Root (ref) nodes can be toggled on/off now ( double-click ) It will now collect properties from all nodes, and display them
Piggtool now knows where to put files ( data directory ) and can be conviced to put them elsewhere Persistent NPC now rotated correctly, I wonder what this breaks :)
I think it's strange that npc orientation has to be 'fixed' by adding 180 degrees. Probably a difference in math at some point.. _sigh_
* Generator based NPCs can be spawned now ( this includes cars/drones/doors etc ) * New and stuck characters are put at the NewPlayer spawn location, based on the current map's scene graph
+ Add CreateGeneric to EntityStorage + MapInstance has generators for all the door types that we have + NpcGenerator now uses EntType while creating entity instances * fixed SlashCommand `/stuck` debug log.
…ashing name closes Segs#383
This was referenced Apr 30, 2018
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This will also spawn all Persistant NPCs, for now only static NPC-name -
As a small bonus, a NetFx ( struct related to sending visual power
effects ) was added.