SEGS is the Super Entity Game Server. The project provides facilities for accounting, administration, authentication, authorization, logging, inter-component communication, storage, and more. The primary goal is to allow end-users to interface with SEGS using custom game clients. We also aim to support several other popular games. See our wiki for more details.
PChat appears to be focused on providing an interactive chat environment using the CoX client. The chat platform they're building on will make things like combat extremely difficult, if not impossible. They are also working with the I23+ client currently. The SEGS team, on the other hand, is building a true server, designed to interface with multiple CoX clients. This will eventually allow for AI enemies and combat. Currently focusing on Issue 0 client, but with plans to eventually move to a newer client.
From a technical perspective, PChat is not an authoritative server, meaning it does not care what you tell it you're doing. A clever "hacker" can tell the server that he's wearing a Statesman costume and flying upside-down at superspeed, and the PChat server will just assume that's ok and send it out to all other clients. This poses some obvious challenges for combat and competitive types of play. In simplistic terms, PChat is a chat server that interprets client information to send back and forth, it really doesn't try to be more (yet?). PChat appears to be closed source.
SEGS however IS an authoritative server. This is the reason why we're still working on rubberbanding issues. The server must know what your character is doing at all times, and needs to ensure that you're allowed to do that. This means that both the server and client need to calculate interpolation for movement the same way. It needs to ensure your costume is legitimate and that you have the powers you're using. It makes development much more complicated, but also means that we can eventually have the game we all love and remember. Because SEGS is an actual c++ developed server, it also means that we can eventually have combat and AI and missions and etc.
C++
Why not? C++ is a very popular, portable, performant, and featureful language.
SEGS is licensed under the terms of the 3-clause BSD License.
At the moment, we have preliminary Lua support available. In the future, Lua scripts can be used to customize the behavior of SEGS.
We've successfully built and executed SEGS on FreeBSD, Linux (Debian, CentOS, Fedora, RHEL, SUSE, Ubuntu, and other distributions), macOS, and Windows XP, 7, 8, 10.
SQLite (the default) and PostgreSQL
Well, it’s not a complete server. More like 5%. By if you want to try what we have, you can download the Windows EXE file, or compile the code using QT Creator version 5.8+. Then using the I0 client, and an app to tell it what address to connect to, login, create a character and be in Atlas Park. More detailed instructions are in the README.
Please see the README.
Yes. Several times. Commit it to memory. There will be a quiz next period.
We are currently working on our own client and do not distribute any commercial software. However, one popular game client known to be compatible with SEGS may be obtainable by feeding a BitTorrent client this link: magnet:?xt=urn:btih:c2e7e0aa72004594337d73ae6a305242e23d815f
- Home: http://www.segs.io/ (under construction!)
- Forums: https://forum.segs.io/
- ReadMe: https://github.com/Segs/Segs/blob/master/README.md
- GitHub: https://github.com/Segs/Segs
- Twitter: https://www.twitter.com/segscode
- Wiki: https://github.com/Segs/Segs/wiki
- Discord: https://discord.segs.io/
- IRC: irc://irc.segs.io/segs
- Releases: https://github.com/Segs/Segs/releases
- Issues/feature requests: https://github.com/Segs/Segs/issues
Join Discord and/or IRC and/or the forums.
Run SEGS, hunt for bugs, submit issues and feature requests, contribute documentation on the wiki, be a cheerleader, and be active on Discord and/or IRC and/or the forums. There are also usually non-programming or even beginning programming tasks referenced in the issues.
2106 (TCP), 7002 (UDP), and 7003 (UDP)
We recommend SQLiteBrowser to browse the segs and segs_game databases. You can also use sqlite3
much like sqlplus
or other CLI query programs. Here is more information on the CLI client.