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Executing order 66
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Executing order 66
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Seibaah/README.md

My name is Denis, and I recently graduated from McGill University with a degree in Computer Science. I am a curious person with a keen interest in physics, graphics, simulation, and gameplay programming.

Projects

🚧 I'm currently working on:

Exciting stuff. More details coming soon 👀.

✔️ Completed projects: (from newest to oldest)

Real-Time Brittle Fracture in Unity Besunder - Ubisoft Game Labs 2021 Cyperplane 2077 - The Fresh Jam 2021
HTN AI - (Automated Planning and Scheduling) A* Pathfinding - (Travel Routing Systems) Shooting Gallery - (2-D Physics Simulation)
I'm Home! - Summer Slow Jams 2020 Paleolithic - Simulator Seminar 2020 Abitibi - Global Game Jam 2020

Popular repositories

  1. HTN-AI-Demo HTN-AI-Demo Public

    C# 1

  2. GGJ_MTL2020 GGJ_MTL2020 Public

    The spirit of the forest awakens to repair and regrow the forest, burnt and abused by a dark force. Abitibi, a small 2D platformer where you grow your platforms.

    GDScript

  3. SimulatorGame SimulatorGame Public

    Code based on Prof. Vybihal's 2020 Undergrad seminar

    C++

  4. Weekly-Game-Jam-Shooting-stars Weekly-Game-Jam-Shooting-stars Public

    GDScript

  5. Summer-Slow-Jams-August-2020 Summer-Slow-Jams-August-2020 Public

    Get out! A horror game made in Unity for the PIGSquad August Summer Slow Jam. Made in collaboration with @CurtisMIT. It was our first experience with Unity.

    ShaderLab

  6. The-Fresh-Game-Jam-2021 The-Fresh-Game-Jam-2021 Public

    C#