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Project.xml
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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<meta title="Paddle Battles" description="An amazing game of battling paddles in Hyperspace!" package="net.tileisle.paddlebattles" version="1.0.0" company="Tile Isle" />
<app title="Paddle Battles" file="PaddleBattles" main="Main" path="export" preloader="Preloader" swf-version="11.2" />
<window width="683" height="384" fps="120" orientation="portrait" resizable="false" if="web" />
<window width="1366" height="768" fps="120" orientation="landscape" hardware="true" vsync="true" unless="web" /> || <window width="0" height="0" if="mobile" unless="web" />
<window antialiasing="0" if="cpp"/>
<window fullscreen="false" if="desktop" /> || <window fullscreen="true" if="mobile" />
<!--The flixel preloader gets stuck in Chrome, so it's disabled by default for now.
Safe to use if you embed the swf into a html file!-->
<!--<app preloader="flixel.system.FlxPreloader" />-->
<!--The swf version should be at least 11.2 if you want to use the FLX_MOUSE_ADVANCED option-->
<set name="SWF_VERSION" value="11.2" />
<set name="BUILD_DIR" value="export" />
<classpath name="source" />
<!--You can use rename="newName" to shorten the paths to the individual subdirectories!-->
<assets path="assets/data" rename="data" include="*.tmx|*.tanim" />
<assets path="assets/images" rename="images" include="*.png" />
<assets path="assets/sounds" rename="sounds" include="*.wav" />
<assets path="assets/music" rename="music" include="*.mp3" if="flash" />
<assets path="assets/music" rename="music" include="*.ogg" unless="flash" />
<haxelib name="openfl" />
<haxelib name="flixel" />
<!--In case you want to use the addons package-->
<haxelib name="flixel-addons" />
<!--In case you want to use the ui package-->
<!--<haxelib name="flixel-ui"/>-->
<!--In case you want to use nape with flixel-->
<!--<haxelib name="nape" />-->
<!--Enable this for nape release builds for a serious peformance improvement-->
<!--<haxedef name="NAPE_RELEASE_BUILD" />-->
<!--Enable experimental threading support for cpp targets-->
<!--<haxedef name="FLX_THREADING" />-->
<!--Enable the flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Enable right and middle click support for the mouse. Flash player version 11.2+, no HTML5 support -->
<!--<haxedef name="FLX_MOUSE_ADVANCED" />-->
<!--Disable the Native cursor api for Flash target-->
<!-- <haxedef name="FLX_NO_NATIVE_CURSOR" /> -->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_MOUSE" if="mobile" />
<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<haxedef name="FLX_NO_GAMEPAD" if="web" />
<!--Disable the Flixel core sound tray-->
<haxedef name="FLX_NO_SOUND_TRAY" />
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<icon path="assets/icons/16.png" height="16" width="16" />
<icon path="assets/icons/32.png" height="32" width="32" />
<icon path="assets/icons/36.png" height="36" width="36" />
<icon path="assets/icons/48.png" height="48" width="48" />
<icon path="assets/icons/64.png" height="64" width="64" />
<icon path="assets/icons/72.png" height="72" width="72" />
<icon path="assets/icons/96.png" height="96" width="96" />
<icon path="assets/icons/144.png" height="144" width="144" />
<icon path="assets/icons/256.png" height="256" width="256" />
<icon path="assets/icons/playstore-icon.png" height="512" width="512" />
<setenv name="GooglePlayID" value="500560584660" />
<certificate path="C:\Users\Tim\Dropbox\Keys\paddle-battles-release-key.keystore" alias="paddle-battles-release" password="tileisle" if="android" unless="debug" />
</project>