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Tim I Hely

Father, Coder, Game Developer, Writer, Maker of Things.

Founder of Axol Studio, LLC

Profile: Tim's World


Currently Working On...

Bring It On!


@SeiferTim @AxolStudio

Stack Exchange

Notable Projects

Coded, wrote, and illustrated Heck House - A Chilluminati Adventure, and Spooksville, USA - the Sequel to Heck House

Frequent Contributor for HaxeFlixel, Created

Wrote and Produced Roadtrip Mysteries Webcomic

Created Blasting Agent: Ultimate Edition for PC, PSN, Wii U, and 3DS.

Previously wrote for Aikonia


  • Haxe
  • VB6
  • JavaScript
  • HTML
  • CSS


  1. hf-january Public

    HaxeFlixel port of January by Rich Vreeland

    Haxe 1 3

  2. Free, cross-platform 2D game engine powered by Haxe and OpenFL

    Haxe 1.6k 329

  3. Building a friendly website to show/explain/inspire concepts in HaxeFlixel

    HTML 65 17

  4. Collaborative Cartography Experiment Project

    Haxe 2

  5. This is our game for the Yogscast Game Jam 2020: "Diggy Diggy Deck"

    Haxe 1

  6. This is the source code for a game I made for Halloween 2019. It was made in a month and is available to purchase on


473 contributions in the last year

Jul Aug Sep Oct Nov Dec Jan Feb Mar Apr May Jun Mon Wed Fri

Contribution activity

June 2022

Created 1 commit in 1 repository
Created 1 repository

Created a pull request in HaxeFlixel/flixel that received 3 comments

Fixing FlxBitmapText.cutLines()

In FlxBitmapText when autoSize is false it will use wordWrap by default. If wordWrap is false, it will use cutLines to cut (truncate) lines that ar…

+5 −0 3 comments
Opened 1 other pull request in 1 repository
HaxeFlixel/flixel 1 merged
21 contributions in private repositories Jun 1 – Jun 28

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