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How to use our code: 1.) Open Graphics\Prototype\BuildingSketch.sln 2.) Build in release mode 3.) Run Controls are given in the implementation report. All source files are located at the top level. Descriptions: * main.cpp, BuildingSketch.h / cpp and Common.h This is the backbone of our app featuring sketch/building rendering methods and our UI. Authors: David, Nathan, Sutirtha * SymmetryDetection.h / inl / cpp (all symmetry work) Author: Nathan * BuildingGeneration.h / cpp Contains the three building generation algorithms Authors: David, Sutirtha * Shader.h / Shader.cpp Author: David * displacement.frag / displacement.vert Author: David Note: Based on code from gamedev.net * Poly.h Author: David * Concave.h / cpp Author: David Based on code from flipcode.com * HeightmapProcessing.h Author: David * DisplacementMapping.h/cpp Author: Sutirtha * Clip.h / cpp Author: David Based on: Graphics Gems text * Types.h, vec.h, vec.inl, vecops.inl, vecspec.inl These provide a utility vector class. David wrote these prior to this project.