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SpacePainter Andrea Federico Mantas

orlatom edited this page Jun 22, 2018 · 14 revisions

What:


Self Reflection:


Feedback for teams:

2: Bowling, Sareena, Shalin, Varenya

  1. It could be interesting to match the camera view with the physical world, so that the bowling pins would fall when the ball reaches the area of the screen where they are actually visible. This could possibly enhance even more the mixture of digital and physical dimensions.
  2. I think it was a good start an excellent prototype for testing the experience. All core elements are there and working. Few things to think, a time between digital interaction and physical response, maybe a quicker response would create a feeling that both worlds are merged.
  3. During the demo, I noticed that people immediately raise their eyes to gaze at the physical objects and at that moment you lose them. Another idea would be to test the interaction with a constraint, that you cannot look at the screen while using it might help get insights for further iterations.

3: Futurecasting, Micol, Sami, Jing

  1. I'm still trying to figure out what kind of thing the team trying to explore. From what I saw there is a physical thing with a mobile phone inside which you can shake and trigger an animation of cups with weird behaviour. The weird behaviour of cups was the most interesting part because it was fun. Maybe adding more absurd elements would create more entertainment, if it's a goal of the project. Also, it felt that the team is not aligned which is important especially during the presentations.
  2. The texturing of the digital objects doesn't allow for a realistic blending in the scene, but that is not necessarily a problem. I would consider the idea of experimenting with semi-transparent materials, and even let multiple animations be visible in the same scene. They might seem a bit ghostlike, and hence convey the concept that all those possible futures coexist "in" that object simultaneously.
  3. Another aspect that could be explored is how the presence of different object in the frame might affect each other's futures.

4: T Shirt, Fahmida, Abhishek, Raphael

  1. The bird's eye view of the city is impactful for sure, but I think it would be interesting at the same time to somehow integrate the graphics of the fiducial in the augmented content instead of covering it completely. Also it could be interesting to explore how other layout of the 3D graphics would work out: particularly around, or even behind who's wearing the t-shirt, as to extend the expression of oneself in the space around.
  2. From what I saw, the project is basically projecting a 3D object on a t-shirt, which worked great. What I really missing during the presentation was a twist "what's next?" and a perspective of a spectator. What kind of social context might it be? I would roleplay a use-case scenario trying to figure out how other people are seeing it and when? Do they want to look at your picture or do they see their own image on your t-shirt? Adding an element of interaction between owners of those t-shirts and design the possible behavior might be interesting.
  3. The perspective from which this project should be experienced is definitely an aspect that could be explored further. Is it an experience for who's wearing the t-shirt, or more for who's looking at the wearer's projected AR personality?

5: Cult, Surojit, Anna, Yuxi, Axel

  1. From what I saw during the presentation the project was divided into two big parts - one is a storytelling about the cult and a visual madness which was interesting but immediately raised the feeling that a lot of things going on by itself and not talking in unison. The project as a concept explores a lot of interesting angles and the main goal would be to refine the prototype and agree on the thing you want to test with a people that are coming on Monday or Friday.
  2. I struggle to find the eye of the duck of this project. Probably the most fascinating element is that kind of third person vision of ourselves merged with the loss of identity.
  3. The lack of control on what is visible while wearing the goggles is quite interesting. Maybe a more planned dynamic between the Cult's leader and the cultist might convey even more the concept of "losing ourselves" once the assimilation with the cult is completed.

6: Storybook, Chaeri, Sindhu

  1. As a kid I often played with books that had nice drawings as a background for stories that I would lay out on top of them with other physical toys. One question that the project doesn't seems to answer completely is: what role could have the book other than being a fiducial?
  2. The eye of the duck of this project is probably the open ended use of the book. I personally always liked the wolf a lot more than the pigs, and I feel I might not be the only one. Provide agency on how to complete a story and express the preference for a character or the other in a playful way is a very involving experience!
  3. I think Juliana’s comment was really good, what if you use your “fiducial” characters also as a toys. Worth to check out LEGO Dimensions project and how they merge the toys with a function in a digital space.

7: DataTrail, Reuben, Juliana, Raunaq

  1. I think the group gave a great feedback for this team which I agree with. It would be nice to see how the visualisation of invisible elements might bring awareness to people or even surprise. If it's your goal of the project you should spend some time looking at what kind of data travels around you and try to find interesting details that would be helpful for your storytelling.
  2. Other than the data, could it be interesting to see WHAT actually pulls our data off our devices?
  3. There's an interesting angle that emerged during the feedback and might be worth considering for further exploration, that being the relationship between the environment in which the data are dropped and the action of leaving them there. I can't define it better, but leaving relevant data on a street or at home would give completely different feelings.

8: Touch, Rina, Julius, Alex

  1. The feeling of the piece of fruit is quite strong compared to the sight of the environment and kind of drives away the attention from the interaction and the connection between that sensory feeling and the interpretation of the action. Showing a hand in the Virtual environment is definitely not a solution, but maybe another digital element to stress the connection between the physical action and the digital representation might help.
  2. I think that there is one thing just to represent the interaction in an interesting unexpected way and actually rethink how the interaction might be more interesting without screens. It felt like rethinking the interaction wasn't your point and it was more about entertainment and if so it was really fun, especially to watch people using it and founding out the easter egg.
  3. The project was an interesting one-time experience, like a magic trick. While a lot of effort was in front of the spectator probably the peak was silently waiting behind you Click for a video

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