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EE-JS Utility library for Cocos Creator

npm version

Prerequisite

  • Install brew
  • Install node.js: brew install node

Installation

  • Project directory structure:
project-dir
├─── assets
├─── node_modules
├─── packages
...
  • Install @senspark/ee: npm install @senspark/ee@latest
  • Create a symbolic link to source files: ln -s ./../node_modules/@senspark/ee/src/utils ./assets/ee (Can be changed depends on your project hierarchy)
  • Create a symbolic link to package files (for inspectors): ln -s ./../node_modules/@senspark/ee/packages ./packages/ee
  • Modify tsconfig.json to fix compile errors in VS Code:
{
  "include": [
    "node_modules/@senspark/ee/src"
  ]
}
  • Modify .gitignore to keep .meta files (generated by Cocos Creator):
node_modules/**
!node_modules/**/
!node_modules/**/*.meta

Features

NestedPrefab

  • Use this component as an alternative to nested prefabs which is not supported in Cocos Creator.

HsvComponent

  • Provide Hue/Saturation/Value adjustment for sprites.

LanguageComponent/LanguageManager

  • Provide multilingual features.

Cocos2dFwd

  • Declare classes for TypeScript.