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QMamehook v1.7 - Soleil

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@SeongGino SeongGino released this 26 Mar 19:52
· 4 commits to main since this release
6af3d65

THE FIXES™ release

A lot of fixes for problems either introduced by v1.6 or weren't made apparent until now.

  • Fixed the gameName situation for good, so the name/file being searched shouldn't ever become a whole mess of the current network buffer again.
    • This was a very embarrassing oversight from v1.4's refactoring away from TCP Socket signals to polling--but the solution is also a slightly more robust method of isolating the game name that should also be more robust across both OS's. For some reason, the index of the = sign in the gameName isolation bit is always 1 character off between Linux and Windows, so leaving in the whitespace until the end compensates for this strange behavior.
  • Also fixed strange edge cases where the Windows build would crash either loading or exiting a session if DemulShooter is the output server.
...or should I call you Abacus?