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ODRefreshControl.m
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ODRefreshControl.m
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//
// ODRefreshControl.m
// ODRefreshControl
//
// Created by Fabio Ritrovato on 6/13/12.
// Copyright (c) 2012 orange in a day. All rights reserved.
//
// https://github.com/Sephiroth87/ODRefreshControl
//
#import "ODRefreshControl.h"
#define kTotalViewHeight 200
#define kOpenedViewHeight 44
#define kMinTopPadding 9
#define kMaxTopPadding 5
#define kMinTopRadius 12.5
#define kMaxTopRadius 16
#define kMinBottomRadius 3
#define kMaxBottomRadius 16
#define kMinBottomPadding 4
#define kMaxBottomPadding 6
#define kMinArrowSize 2
#define kMaxArrowSize 3
#define kMinArrowRadius 5
#define kMaxArrowRadius 7
#define kMaxDistance 53
@interface ODRefreshControl ()
@property (nonatomic, assign) UIScrollView *scrollView;
@end
@implementation ODRefreshControl
@synthesize refreshing = _refreshing;
@synthesize tintColor = _tintColor;
@synthesize scrollView = _scrollView;
static inline CGFloat lerp(CGFloat a, CGFloat b, CGFloat p)
{
return a + (b - a) * p;
}
- (id)initInScrollView:(UIScrollView *)scrollView
{
self = [super initWithFrame:CGRectMake(0, -kTotalViewHeight, scrollView.frame.size.width, kTotalViewHeight)];
if (self) {
self.scrollView = scrollView;
self.autoresizingMask = UIViewAutoresizingFlexibleWidth;
[scrollView addSubview:self];
[scrollView addObserver:self forKeyPath:@"contentOffset" options:NSKeyValueObservingOptionNew context:nil];
_activity = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray];
_activity.center = CGPointMake(floor(self.frame.size.width / 2), floor(self.frame.size.height / 2));
_activity.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin;
_activity.alpha = 0;
[_activity startAnimating];
[self addSubview:_activity];
_refreshing = NO;
_canRefresh = YES;
_tintColor = [UIColor colorWithRed:155.0 / 255.0 green:162.0 / 255.0 blue:172.0 / 255.0 alpha:1.0];
_shapeLayer = [CAShapeLayer layer];
_shapeLayer.fillColor = [_tintColor CGColor];
_shapeLayer.strokeColor = [[[UIColor darkGrayColor] colorWithAlphaComponent:0.5] CGColor];
_shapeLayer.lineWidth = 0.5;
_shapeLayer.shadowColor = [[UIColor blackColor] CGColor];
_shapeLayer.shadowOffset = CGSizeMake(0, 1);
_shapeLayer.shadowOpacity = 0.4;
_shapeLayer.shadowRadius = 0.5;
[self.layer addSublayer:_shapeLayer];
_arrowLayer = [CAShapeLayer layer];
_arrowLayer.strokeColor = [[[UIColor darkGrayColor] colorWithAlphaComponent:0.5] CGColor];
_arrowLayer.lineWidth = 0.5;
_arrowLayer.fillColor = [[UIColor whiteColor] CGColor];
[_shapeLayer addSublayer:_arrowLayer];
_highlightLayer = [CAShapeLayer layer];
_highlightLayer.fillColor = [[[UIColor whiteColor] colorWithAlphaComponent:0.2] CGColor];
[_shapeLayer addSublayer:_highlightLayer];
}
return self;
}
- (void)dealloc
{
[self.scrollView removeObserver:self forKeyPath:@"contentOffset"];
self.scrollView = nil;
}
- (void)willMoveToSuperview:(UIView *)newSuperview
{
[super willMoveToSuperview:newSuperview];
if (!newSuperview) {
[self.scrollView removeObserver:self forKeyPath:@"contentOffset"];
self.scrollView = nil;
}
}
- (void)setTintColor:(UIColor *)tintColor
{
_tintColor = tintColor;
_shapeLayer.fillColor = [_tintColor CGColor];
}
- (void)setActivityIndicatorViewStyle:(UIActivityIndicatorViewStyle)activityIndicatorViewStyle
{
_activity.activityIndicatorViewStyle = activityIndicatorViewStyle;
}
- (UIActivityIndicatorViewStyle)activityIndicatorViewStyle
{
return _activity.activityIndicatorViewStyle;
}
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
{
CGFloat offset = [[change objectForKey:@"new"] CGPointValue].y;
if (_refreshing) {
if (offset != 0) {
// Keep thing pinned at the top
[CATransaction begin];
[CATransaction setValue:(id)kCFBooleanTrue forKey:kCATransactionDisableActions];
_shapeLayer.position = CGPointMake(0, kMaxDistance + offset + kOpenedViewHeight);
[CATransaction commit];
//_activity.center = CGPointMake(floor(self.frame.size.width / 2), MIN(offset + self.frame.size.height + floor(self.frame.size.height / 2), floor(self.frame.size.height / 2)));
_activity.center = CGPointMake(floor(self.frame.size.width / 2), MIN(offset + self.frame.size.height + floor(kOpenedViewHeight / 2), self.frame.size.height - kOpenedViewHeight/ 2));
// Set the inset only when bouncing back and not dragging
if (offset >= -kOpenedViewHeight && !self.scrollView.dragging) {
[self.scrollView setContentInset:UIEdgeInsetsMake(kOpenedViewHeight, 0, 0, 0)];
}
}
return;
} else {
// Check if we can trigger a new refresh
if (!_canRefresh) {
if (offset >= 0) {
_canRefresh = YES;
} else {
return;
}
} else {
if (offset >= 0) {
return;
}
}
}
BOOL triggered = NO;
CGMutablePathRef path = CGPathCreateMutable();
//Calculate some useful points and values
CGFloat verticalShift = MAX(0, -((kMaxTopRadius + kMaxBottomRadius + kMaxTopPadding + kMaxBottomPadding) + offset));
CGFloat distance = MIN(kMaxDistance, fabs(verticalShift));
CGFloat percentage = 1 - (distance / kMaxDistance);
CGFloat currentTopPadding = lerp(kMinTopPadding, kMaxTopPadding, percentage);
CGFloat currentTopRadius = lerp(kMinTopRadius, kMaxTopRadius, percentage);
CGFloat currentBottomRadius = lerp(kMinBottomRadius, kMaxBottomRadius, percentage);
CGFloat currentBottomPadding = lerp(kMinBottomPadding, kMaxBottomPadding, percentage);
CGPoint bottomOrigin = CGPointMake(floor(self.bounds.size.width / 2), self.bounds.size.height - currentBottomPadding -currentBottomRadius);
CGPoint topOrigin = CGPointZero;
if (distance == 0) {
topOrigin = CGPointMake(floor(self.bounds.size.width / 2), bottomOrigin.y);
} else {
topOrigin = CGPointMake(floor(self.bounds.size.width / 2), self.bounds.size.height + offset + currentTopPadding + currentTopRadius);
if (percentage == 0) {
bottomOrigin.y -= (fabs(verticalShift) - kMaxDistance);
triggered = YES;
}
}
//Top semicircle
CGPathAddArc(path, NULL, topOrigin.x, topOrigin.y, currentTopRadius, 0, M_PI, YES);
//Left curve
CGPoint leftCp1 = CGPointMake(lerp((topOrigin.x - currentTopRadius), (bottomOrigin.x - currentBottomRadius), 0.1), lerp(topOrigin.y, bottomOrigin.y, 0.2));
CGPoint leftCp2 = CGPointMake(lerp((topOrigin.x - currentTopRadius), (bottomOrigin.x - currentBottomRadius), 0.9), lerp(topOrigin.y, bottomOrigin.y, 0.2));
CGPoint leftDestination = CGPointMake(bottomOrigin.x - currentBottomRadius, bottomOrigin.y);
CGPathAddCurveToPoint(path, NULL, leftCp1.x, leftCp1.y, leftCp2.x, leftCp2.y, leftDestination.x, leftDestination.y);
//Bottom semicircle
CGPathAddArc(path, NULL, bottomOrigin.x, bottomOrigin.y, currentBottomRadius, M_PI, 0, YES);
//Right curve
CGPoint rightCp2 = CGPointMake(lerp((topOrigin.x + currentTopRadius), (bottomOrigin.x + currentBottomRadius), 0.1), lerp(topOrigin.y, bottomOrigin.y, 0.2));
CGPoint rightCp1 = CGPointMake(lerp((topOrigin.x + currentTopRadius), (bottomOrigin.x + currentBottomRadius), 0.9), lerp(topOrigin.y, bottomOrigin.y, 0.2));
CGPoint rightDestination = CGPointMake(topOrigin.x + currentTopRadius, topOrigin.y);
CGPathAddCurveToPoint(path, NULL, rightCp1.x, rightCp1.y, rightCp2.x, rightCp2.y, rightDestination.x, rightDestination.y);
CGPathCloseSubpath(path);
if (!triggered) {
// Set paths
_shapeLayer.path = path;
_shapeLayer.shadowPath = path;
// Add the arrow shape
CGFloat currentArrowSize = lerp(kMinArrowSize, kMaxArrowSize, percentage);
CGFloat currentArrowRadius = lerp(kMinArrowRadius, kMaxArrowRadius, percentage);
CGFloat arrowBigRadius = currentArrowRadius + (currentArrowSize / 2);
CGFloat arrowSmallRadius = currentArrowRadius - (currentArrowSize / 2);
CGMutablePathRef arrowPath = CGPathCreateMutable();
CGPathAddArc(arrowPath, NULL, topOrigin.x, topOrigin.y, arrowBigRadius, 0, 3 * M_PI_2, NO);
CGPathAddLineToPoint(arrowPath, NULL, topOrigin.x, topOrigin.y - arrowBigRadius - currentArrowSize);
CGPathAddLineToPoint(arrowPath, NULL, topOrigin.x + (2 * currentArrowSize), topOrigin.y - arrowBigRadius + (currentArrowSize / 2));
CGPathAddLineToPoint(arrowPath, NULL, topOrigin.x, topOrigin.y - arrowBigRadius + (2 * currentArrowSize));
CGPathAddLineToPoint(arrowPath, NULL, topOrigin.x, topOrigin.y - arrowBigRadius + currentArrowSize);
CGPathAddArc(arrowPath, NULL, topOrigin.x, topOrigin.y, arrowSmallRadius, 3 * M_PI_2, 0, YES);
CGPathCloseSubpath(arrowPath);
_arrowLayer.path = arrowPath;
[_arrowLayer setFillRule:kCAFillRuleEvenOdd];
CGPathRelease(arrowPath);
// Add thr highlight shape
CGMutablePathRef highlightPath = CGPathCreateMutable();
CGPathAddArc(highlightPath, NULL, topOrigin.x, topOrigin.y, currentTopRadius, 0, M_PI, YES);
CGPathAddArc(highlightPath, NULL, topOrigin.x, topOrigin.y + 1.25, currentTopRadius, M_PI, 0, NO);
_highlightLayer.path = highlightPath;
[_highlightLayer setFillRule:kCAFillRuleNonZero];
CGPathRelease(highlightPath);
} else {
// Start the shape disappearance animation
CGFloat radius = lerp(kMinBottomRadius, kMaxBottomRadius, 0.2);
CABasicAnimation *pathMorph = [CABasicAnimation animationWithKeyPath:@"path"];
pathMorph.duration = 0.15;
pathMorph.fillMode = kCAFillModeForwards;
pathMorph.removedOnCompletion = NO;
CGMutablePathRef toPath = CGPathCreateMutable();
CGPathAddArc(toPath, NULL, topOrigin.x, topOrigin.y, radius, 0, M_PI, YES);
CGPathAddCurveToPoint(toPath, NULL, topOrigin.x - radius, topOrigin.y, topOrigin.x - radius, topOrigin.y, topOrigin.x - radius, topOrigin.y);
CGPathAddArc(toPath, NULL, topOrigin.x, topOrigin.y, radius, M_PI, 0, YES);
CGPathAddCurveToPoint(toPath, NULL, topOrigin.x + radius, topOrigin.y, topOrigin.x + radius, topOrigin.y, topOrigin.x + radius, topOrigin.y);
CGPathCloseSubpath(toPath);
pathMorph.toValue = (__bridge id)toPath;
[_shapeLayer addAnimation:pathMorph forKey:nil];
CABasicAnimation *shadowPathMorph = [CABasicAnimation animationWithKeyPath:@"shadowPath"];
shadowPathMorph.duration = 0.15;
shadowPathMorph.fillMode = kCAFillModeForwards;
shadowPathMorph.removedOnCompletion = NO;
shadowPathMorph.toValue = (__bridge id)toPath;
[_shapeLayer addAnimation:shadowPathMorph forKey:nil];
CGPathRelease(toPath);
CABasicAnimation *shapeAlphaAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];
shapeAlphaAnimation.duration = 0.1;
shapeAlphaAnimation.beginTime = CACurrentMediaTime() + 0.1;
shapeAlphaAnimation.toValue = [NSNumber numberWithFloat:0];
shapeAlphaAnimation.fillMode = kCAFillModeForwards;
shapeAlphaAnimation.removedOnCompletion = NO;
[_shapeLayer addAnimation:shapeAlphaAnimation forKey:nil];
CABasicAnimation *alphaAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];
alphaAnimation.duration = 0.1;
alphaAnimation.toValue = [NSNumber numberWithFloat:0];
alphaAnimation.fillMode = kCAFillModeForwards;
alphaAnimation.removedOnCompletion = NO;
[_arrowLayer addAnimation:alphaAnimation forKey:nil];
[_highlightLayer addAnimation:alphaAnimation forKey:nil];
[CATransaction begin];
[CATransaction setValue:(id)kCFBooleanTrue forKey:kCATransactionDisableActions];
_activity.layer.transform = CATransform3DMakeScale(0.1, 0.1, 1);
[CATransaction commit];
[UIView animateWithDuration:0.2 delay:0.15 options:UIViewAnimationOptionCurveLinear animations:^{
_activity.alpha = 1;
_activity.layer.transform = CATransform3DMakeScale(1, 1, 1);
} completion:nil];
_refreshing = YES;
_canRefresh = NO;
[self sendActionsForControlEvents:UIControlEventValueChanged];
}
CGPathRelease(path);
}
- (void)beginRefreshing
{
if (!_refreshing) {
CABasicAnimation *alphaAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];
alphaAnimation.duration = 0.0001;
alphaAnimation.toValue = [NSNumber numberWithFloat:0];
alphaAnimation.fillMode = kCAFillModeForwards;
alphaAnimation.removedOnCompletion = NO;
[_shapeLayer addAnimation:alphaAnimation forKey:nil];
[_arrowLayer addAnimation:alphaAnimation forKey:nil];
[_highlightLayer addAnimation:alphaAnimation forKey:nil];
[CATransaction begin];
[CATransaction setValue:(id)kCFBooleanTrue forKey:kCATransactionDisableActions];
_activity.layer.transform = CATransform3DMakeScale(0.1, 0.1, 1);
[CATransaction commit];
[UIView animateWithDuration:0.2 delay:0 options:UIViewAnimationOptionCurveLinear animations:^{
_activity.alpha = 1;
_activity.layer.transform = CATransform3DMakeScale(1, 1, 1);
} completion:nil];
[UIView animateWithDuration:0.4 animations:^{
[self.scrollView setContentInset:UIEdgeInsetsMake(kOpenedViewHeight, 0, 0, 0)];
}];
_refreshing = YES;
_canRefresh = NO;
}
}
- (void)endRefreshing
{
_refreshing = NO;
// Create a temporary retain-cycle, so the scrollView won't be released
// halfway through the end animation.
// This allows for the refresh control to clean up the observer,
// in the case the scrollView is released while the animation is running
__block UIScrollView *blockScrollView = self.scrollView;
[UIView animateWithDuration:0.4 animations:^{
[blockScrollView setContentInset:UIEdgeInsetsMake(0, 0, 0, 0)];
_activity.alpha = 0;
_activity.layer.transform = CATransform3DMakeScale(0.1, 0.1, 1);
} completion:^(BOOL finished) {
[_shapeLayer removeAllAnimations];
_shapeLayer.path = nil;
_shapeLayer.shadowPath = nil;
_shapeLayer.position = CGPointZero;
[_arrowLayer removeAllAnimations];
_arrowLayer.path = nil;
[_highlightLayer removeAllAnimations];
_highlightLayer.path = nil;
// We need to use the scrollView somehow in the end block,
// or it'll get released in the animation block.
[blockScrollView setContentInset:UIEdgeInsetsMake(0, 0, 0, 0)];
}];
}
@end