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Titles.cs
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Titles.cs
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using System;
using System.Text;
using Server.Engines.CannedEvil;
using Server.Items;
using Server.Mobiles;
using System.Collections.Generic;
using Server.Accounting;
namespace Server.Misc
{
public class Titles
{
public const int MinFame = 0;
public const int MaxFame = 32000;
public static void AwardFame(Mobile m, int offset, bool message)
{
if (offset > 0)
{
if (m.Fame >= MaxFame)
return;
offset -= m.Fame / 100;
if (offset < 0)
offset = 0;
}
else if (offset < 0)
{
if (m.Fame <= MinFame)
return;
offset -= m.Fame / 100;
if (offset > 0)
offset = 0;
}
if ((m.Fame + offset) > MaxFame)
offset = MaxFame - m.Fame;
else if ((m.Fame + offset) < MinFame)
offset = MinFame - m.Fame;
m.Fame += offset;
if (message)
{
if (offset > 40)
m.SendLocalizedMessage(1019054); // You have gained a lot of fame.
else if (offset > 20)
m.SendLocalizedMessage(1019053); // You have gained a good amount of fame.
else if (offset > 10)
m.SendLocalizedMessage(1019052); // You have gained some fame.
else if (offset > 0)
m.SendLocalizedMessage(1019051); // You have gained a little fame.
else if (offset < -40)
m.SendLocalizedMessage(1019058); // You have lost a lot of fame.
else if (offset < -20)
m.SendLocalizedMessage(1019057); // You have lost a good amount of fame.
else if (offset < -10)
m.SendLocalizedMessage(1019056); // You have lost some fame.
else if (offset < 0)
m.SendLocalizedMessage(1019055); // You have lost a little fame.
}
}
public const int MinKarma = -32000;
public const int MaxKarma = 32000;
public static void AwardKarma(Mobile m, int offset, bool message)
{
#region Mondain's Legacy
if (m.Talisman is BaseTalisman)
{
BaseTalisman talisman = (BaseTalisman)m.Talisman;
if (talisman.KarmaLoss > 0)
offset *= (1 + (int)(((double)talisman.KarmaLoss) / 100));
else if (talisman.KarmaLoss < 0)
offset *= (1 - (int)(((double)-talisman.KarmaLoss) / 100));
}
#endregion
#region Heritage Items
int karmaLoss = AosAttributes.GetValue(m, AosAttribute.IncreasedKarmaLoss);
if (karmaLoss != 0 && offset < 0)
{
offset -= (int)(offset * (karmaLoss / 100.0));
}
#endregion
if (offset > 0)
{
if (m is PlayerMobile && ((PlayerMobile)m).KarmaLocked)
return;
if (m.Karma >= MaxKarma)
return;
offset -= m.Karma / 100;
if (offset < 0)
offset = 0;
}
else if (offset < 0)
{
if (m.Karma <= MinKarma)
return;
offset -= m.Karma / 100;
if (offset > 0)
offset = 0;
}
if ((m.Karma + offset) > MaxKarma)
offset = MaxKarma - m.Karma;
else if ((m.Karma + offset) < MinKarma)
offset = MinKarma - m.Karma;
bool wasPositiveKarma = (m.Karma >= 0);
m.Karma += offset;
if (message)
{
if (offset > 40)
m.SendLocalizedMessage(1019062); // You have gained a lot of karma.
else if (offset > 20)
m.SendLocalizedMessage(1019061); // You have gained a good amount of karma.
else if (offset > 10)
m.SendLocalizedMessage(1019060); // You have gained some karma.
else if (offset > 0)
m.SendLocalizedMessage(1019059); // You have gained a little karma.
else if (offset < -40)
m.SendLocalizedMessage(1019066); // You have lost a lot of karma.
else if (offset < -20)
m.SendLocalizedMessage(1019065); // You have lost a good amount of karma.
else if (offset < -10)
m.SendLocalizedMessage(1019064); // You have lost some karma.
else if (offset < 0)
m.SendLocalizedMessage(1019063); // You have lost a little karma.
}
if (!Core.AOS && wasPositiveKarma && m.Karma < 0 && m is PlayerMobile && !((PlayerMobile)m).KarmaLocked)
{
((PlayerMobile)m).KarmaLocked = true;
m.SendLocalizedMessage(1042511, "", 0x22); // Karma is locked. A mantra spoken at a shrine will unlock it again.
}
}
public static List<string> GetFameKarmaEntries(Mobile m)
{
List<string> list = new List<string>();
int fame = m.Fame;
int karma = m.Karma;
for (int i = 0; i < m_FameEntries.Length; ++i)
{
FameEntry fe = m_FameEntries[i];
if (fame >= fe.m_Fame)
{
KarmaEntry[] karmaEntries = fe.m_Karma;
for (int j = 0; j < karmaEntries.Length; ++j)
{
KarmaEntry ke = karmaEntries[j];
StringBuilder title = new StringBuilder();
if ((karma >= 0 && ke.m_Karma >= 0 && karma >= ke.m_Karma) || (karma < 0 && ke.m_Karma < 0 && karma < ke.m_Karma))
{
list.Add(title.AppendFormat(ke.m_Title, m.Name, m.Female ? "Lady" : "Lord").ToString());
}
}
}
}
return list;
}
public static string[] HarrowerTitles = new string[] { "Spite", "Opponent", "Hunter", "Venom", "Executioner", "Annihilator", "Champion", "Assailant", "Purifier", "Nullifier" };
public static string ComputeFameTitle(Mobile beheld)
{
int fame = beheld.Fame;
int karma = beheld.Karma;
for (int i = 0; i < m_FameEntries.Length; ++i)
{
FameEntry fe = m_FameEntries[i];
if (fame <= fe.m_Fame || i == (m_FameEntries.Length - 1))
{
KarmaEntry[] karmaEntries = fe.m_Karma;
for (int j = 0; j < karmaEntries.Length; ++j)
{
KarmaEntry ke = karmaEntries[j];
if (karma <= ke.m_Karma || j == (karmaEntries.Length - 1))
{
return String.Format(ke.m_Title, beheld.Name, beheld.Female ? "Lady" : "Lord");
}
}
return String.Empty;
}
}
return String.Empty;
}
public static string ComputeTitle(Mobile beholder, Mobile beheld)
{
StringBuilder title = new StringBuilder();
bool showSkillTitle = beheld.ShowFameTitle && ((beholder == beheld) || (beheld.Fame >= 5000));
if (Core.SA && beheld.ShowFameTitle && beheld is PlayerMobile && ((PlayerMobile)beheld).FameKarmaTitle != null)
{
title.AppendFormat(((PlayerMobile)beheld).FameKarmaTitle, beheld.Name, beheld.Female ? "Lady" : "Lord");
}
else if (beheld.ShowFameTitle || (beholder == beheld))
{
title.Append(ComputeFameTitle(beheld));
}
else
{
title.Append(beheld.Name);
}
if (beheld is PlayerMobile && ((PlayerMobile)beheld).DisplayChampionTitle)
{
PlayerMobile.ChampionTitleInfo info = ((PlayerMobile)beheld).ChampionTitles;
if (Core.SA)
{
if (((PlayerMobile)beheld).CurrentChampTitle != null)
title.AppendFormat(((PlayerMobile)beheld).CurrentChampTitle);
}
else if (info.Harrower > 0)
title.AppendFormat(": {0} of Evil", HarrowerTitles[Math.Min(HarrowerTitles.Length, info.Harrower) - 1]);
else
{
int highestValue = 0, highestType = 0;
for (int i = 0; i < ChampionSpawnInfo.Table.Length; i++)
{
int v = info.GetValue(i);
if (v > highestValue)
{
highestValue = v;
highestType = i;
}
}
int offset = 0;
if (highestValue > 800)
offset = 3;
else if (highestValue > 300)
offset = (int)(highestValue / 300);
if (offset > 0)
{
ChampionSpawnInfo champInfo = ChampionSpawnInfo.GetInfo((ChampionSpawnType)highestType);
title.AppendFormat(": {0} of the {1}", champInfo.LevelNames[Math.Min(offset, champInfo.LevelNames.Length) - 1], champInfo.Name);
}
}
}
string customTitle = beheld.Title;
if (Core.SA)
{
if (beheld is PlayerMobile && ((PlayerMobile)beheld).PaperdollSkillTitle != null)
title.Append(", ").Append(((PlayerMobile)beheld).PaperdollSkillTitle);
}
else if (customTitle != null && (customTitle = customTitle.Trim()).Length > 0)
{
title.AppendFormat(" {0}", customTitle);
}
else if (showSkillTitle && beheld.Player)
{
string skillTitle = GetSkillTitle(beheld);
if (skillTitle != null)
{
title.Append(", ").Append(skillTitle);
}
}
return title.ToString();
}
public static string GetSkillTitle(Mobile mob)
{
Skill highest = GetHighestSkill(mob);// beheld.Skills.Highest;
if (highest != null && highest.BaseFixedPoint >= 300)
{
string skillLevel = GetSkillLevel(highest);
string skillTitle = highest.Info.Title;
if (mob.Female && skillTitle.EndsWith("man"))
skillTitle = skillTitle.Substring(0, skillTitle.Length - 3) + "woman";
return String.Concat(skillLevel, " ", skillTitle);
}
return null;
}
public static string GetSkillTitle(Mobile mob, Skill skill)
{
string skillLevel = GetSkillLevel(skill);
string skillTitle = skill.Info.Title;
if (mob.Female && skillTitle.EndsWith("man"))
skillTitle = skillTitle.Substring(0, skillTitle.Length - 3) + "woman";
return String.Concat(skillLevel, " ", skillTitle);
}
private static Skill GetHighestSkill(Mobile m)
{
Skills skills = m.Skills;
if (!Core.AOS)
return skills.Highest;
Skill highest = null;
for (int i = 0; i < m.Skills.Length; ++i)
{
Skill check = m.Skills[i];
if (highest == null || check.BaseFixedPoint > highest.BaseFixedPoint)
highest = check;
else if (highest != null && highest.Lock != SkillLock.Up && check.Lock == SkillLock.Up && check.BaseFixedPoint == highest.BaseFixedPoint)
highest = check;
}
return highest;
}
private static readonly string[,] m_Levels = new string[,]
{
{ "Neophyte", "Neophyte", "Neophyte" },
{ "Novice", "Novice", "Novice" },
{ "Apprentice", "Apprentice", "Apprentice" },
{ "Journeyman", "Journeyman", "Journeyman" },
{ "Expert", "Expert", "Expert" },
{ "Adept", "Adept", "Adept" },
{ "Master", "Master", "Master" },
{ "Grandmaster", "Grandmaster", "Grandmaster" },
{ "Elder", "Tatsujin", "Shinobi" },
{ "Legendary", "Kengo", "Ka-ge" }
};
private static string GetSkillLevel(Skill skill)
{
return m_Levels[GetTableIndex(skill), GetTableType(skill)];
}
private static int GetTableType(Skill skill)
{
switch ( skill.SkillName )
{
default:
return 0;
case SkillName.Bushido:
return 1;
case SkillName.Ninjitsu:
return 2;
}
}
private static int GetTableIndex(Skill skill)
{
int fp = Math.Min(skill.BaseFixedPoint, 1200);
return (fp - 300) / 100;
}
private static readonly FameEntry[] m_FameEntries = new FameEntry[]
{
new FameEntry(1249, new KarmaEntry[]
{
new KarmaEntry(-10000, "The Outcast {0}"),
new KarmaEntry(-5000, "The Despicable {0}"),
new KarmaEntry(-2500, "The Scoundrel {0}"),
new KarmaEntry(-1250, "The Unsavory {0}"),
new KarmaEntry(-625, "The Rude {0}"),
new KarmaEntry(624, "{0}"),
new KarmaEntry(1249, "The Fair {0}"),
new KarmaEntry(2499, "The Kind {0}"),
new KarmaEntry(4999, "The Good {0}"),
new KarmaEntry(9999, "The Honest {0}"),
new KarmaEntry(10000, "The Trustworthy {0}")
}),
new FameEntry(2499, new KarmaEntry[]
{
new KarmaEntry(-10000, "The Wretched {0}"),
new KarmaEntry(-5000, "The Dastardly {0}"),
new KarmaEntry(-2500, "The Malicious {0}"),
new KarmaEntry(-1250, "The Dishonorable {0}"),
new KarmaEntry(-625, "The Disreputable {0}"),
new KarmaEntry(624, "The Notable {0}"),
new KarmaEntry(1249, "The Upstanding {0}"),
new KarmaEntry(2499, "The Respectable {0}"),
new KarmaEntry(4999, "The Honorable {0}"),
new KarmaEntry(9999, "The Commendable {0}"),
new KarmaEntry(10000, "The Estimable {0}")
}),
new FameEntry(4999, new KarmaEntry[]
{
new KarmaEntry(-10000, "The Nefarious {0}"),
new KarmaEntry(-5000, "The Wicked {0}"),
new KarmaEntry(-2500, "The Vile {0}"),
new KarmaEntry(-1250, "The Ignoble {0}"),
new KarmaEntry(-625, "The Notorious {0}"),
new KarmaEntry(624, "The Prominent {0}"),
new KarmaEntry(1249, "The Reputable {0}"),
new KarmaEntry(2499, "The Proper {0}"),
new KarmaEntry(4999, "The Admirable {0}"),
new KarmaEntry(9999, "The Famed {0}"),
new KarmaEntry(10000, "The Great {0}")
}),
new FameEntry(9999, new KarmaEntry[]
{
new KarmaEntry(-10000, "The Dread {0}"),
new KarmaEntry(-5000, "The Evil {0}"),
new KarmaEntry(-2500, "The Villainous {0}"),
new KarmaEntry(-1250, "The Sinister {0}"),
new KarmaEntry(-625, "The Infamous {0}"),
new KarmaEntry(624, "The Renowned {0}"),
new KarmaEntry(1249, "The Distinguished {0}"),
new KarmaEntry(2499, "The Eminent {0}"),
new KarmaEntry(4999, "The Noble {0}"),
new KarmaEntry(9999, "The Illustrious {0}"),
new KarmaEntry(10000, "The Glorious {0}")
}),
new FameEntry(10000, new KarmaEntry[]
{
new KarmaEntry(-10000, "The Dread {1} {0}"),
new KarmaEntry(-5000, "The Evil {1} {0}"),
new KarmaEntry(-2500, "The Dark {1} {0}"),
new KarmaEntry(-1250, "The Sinister {1} {0}"),
new KarmaEntry(-625, "The Dishonored {1} {0}"),
new KarmaEntry(624, "{1} {0}"),
new KarmaEntry(1249, "The Distinguished {1} {0}"),
new KarmaEntry(2499, "The Eminent {1} {0}"),
new KarmaEntry(4999, "The Noble {1} {0}"),
new KarmaEntry(9999, "The Illustrious {1} {0}"),
new KarmaEntry(10000, "The Glorious {1} {0}")
})
};
public static VeteranTitle[] VeteranTitles { get; set; }
public static void Initialize()
{
VeteranTitles = new VeteranTitle[9];
for (int i = 0; i < 9; i++)
{
VeteranTitles[i] = new VeteranTitle(1154341 + i, 2 * (i + 1));
}
}
public static List<VeteranTitle> GetVeteranTitles(Mobile m)
{
Account a = m.Account as Account;
if (a == null)
return null;
int years = (int)(DateTime.UtcNow - a.Created).TotalDays;
years /= 365;
if (years < 2)
return null;
List<VeteranTitle> titles = new List<VeteranTitle>();
foreach (VeteranTitle title in VeteranTitles)
{
if (years >= title.Years)
titles.Add(title);
}
return titles;
}
}
public class FameEntry
{
public int m_Fame;
public KarmaEntry[] m_Karma;
public FameEntry(int fame, KarmaEntry[] karma)
{
this.m_Fame = fame;
this.m_Karma = karma;
}
}
public class KarmaEntry
{
public int m_Karma;
public string m_Title;
public KarmaEntry(int karma, string title)
{
this.m_Karma = karma;
this.m_Title = title;
}
}
public class VeteranTitle
{
public int Title { get; set; }
public int Years { get; set; }
public VeteranTitle(int title, int years)
{
Title = title;
Years = years;
}
}
}