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using System.Reflection; | |||
using System.Runtime.CompilerServices; | |||
using System.Runtime.InteropServices; | |||
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// General Information about an assembly is controlled through the following | |||
// set of attributes. Change these attribute values to modify the information | |||
// associated with an assembly. | |||
[assembly: AssemblyTitle("ServiceStack.Text.XBox360")] | |||
[assembly: AssemblyProduct("ServiceStack.Text.XBox360")] | |||
[assembly: AssemblyDescription("")] | |||
[assembly: AssemblyCompany("Microsoft")] | |||
[assembly: AssemblyCopyright("Copyright © Microsoft 2011")] | |||
[assembly: AssemblyTrademark("")] | |||
[assembly: AssemblyCulture("")] | |||
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// Setting ComVisible to false makes the types in this assembly not visible | |||
// to COM components. If you need to access a type in this assembly from | |||
// COM, set the ComVisible attribute to true on that type. Only Windows | |||
// assemblies support COM. | |||
[assembly: ComVisible(false)] | |||
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// On Windows, the following GUID is for the ID of the typelib if this | |||
// project is exposed to COM. On other platforms, it unique identifies the | |||
// title storage container when deploying this assembly to the device. | |||
[assembly: Guid("bec96c96-54be-440b-a791-2c0e1c12d6f7")] | |||
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// Version information for an assembly consists of the following four values: | |||
// | |||
// Major Version | |||
// Minor Version | |||
// Build Number | |||
// Revision | |||
// | |||
[assembly: AssemblyVersion("1.0.0.0")] |
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src/ServiceStack.Text.XBox360/ServiceStack.Text.XBox360.csproj
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<?xml version="1.0" encoding="utf-8"?> | |||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |||
<PropertyGroup> | |||
<ProjectGuid>{E2B0C358-6CC5-4D15-AD73-41730FBF5530}</ProjectGuid> | |||
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> | |||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | |||
<Platform Condition=" '$(Platform)' == '' ">Xbox 360</Platform> | |||
<OutputType>Library</OutputType> | |||
<AppDesignerFolder>Properties</AppDesignerFolder> | |||
<RootNamespace>ServiceStack.Text.XBox360</RootNamespace> | |||
<AssemblyName>ServiceStack.Text.XBox360</AssemblyName> | |||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion> | |||
<TargetFrameworkProfile>Client</TargetFrameworkProfile> | |||
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion> | |||
<XnaPlatform>Xbox 360</XnaPlatform> | |||
<XnaProfile>HiDef</XnaProfile> | |||
<XnaCrossPlatformGroupID>0ed135ea-1216-457e-bc3e-9a191a60dafa</XnaCrossPlatformGroupID> | |||
<XnaOutputType>Library</XnaOutputType> | |||
</PropertyGroup> | |||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Xbox 360' "> | |||
<DebugSymbols>true</DebugSymbols> | |||
<DebugType>full</DebugType> | |||
<Optimize>false</Optimize> | |||
<OutputPath>bin\Xbox 360\Debug</OutputPath> | |||
<DefineConstants>DEBUG;TRACE;XBOX;XBOX360</DefineConstants> | |||
<ErrorReport>prompt</ErrorReport> | |||
<WarningLevel>4</WarningLevel> | |||
<NoStdLib>true</NoStdLib> | |||
<UseVSHostingProcess>false</UseVSHostingProcess> | |||
<XnaCompressContent>true</XnaCompressContent> | |||
</PropertyGroup> | |||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Xbox 360' "> | |||
<DebugType>pdbonly</DebugType> | |||
<Optimize>true</Optimize> | |||
<OutputPath>bin\Xbox 360\Release</OutputPath> | |||
<DefineConstants>TRACE;XBOX;XBOX360</DefineConstants> | |||
<ErrorReport>prompt</ErrorReport> | |||
<WarningLevel>4</WarningLevel> | |||
<NoStdLib>true</NoStdLib> | |||
<UseVSHostingProcess>false</UseVSHostingProcess> | |||
<XnaCompressContent>true</XnaCompressContent> | |||
</PropertyGroup> | |||
<ItemGroup> | |||
<Reference Include="Microsoft.Xna.Framework" /> | |||
<Reference Include="Microsoft.Xna.Framework.Game" /> | |||
<Reference Include="Microsoft.Xna.Framework.Graphics" /> | |||
<Reference Include="Microsoft.Xna.Framework.GamerServices" /> | |||
<Reference Include="Microsoft.Xna.Framework.Xact" /> | |||
<Reference Include="Microsoft.Xna.Framework.Video" /> | |||
<Reference Include="Microsoft.Xna.Framework.Avatar" /> | |||
<Reference Include="Microsoft.Xna.Framework.Net" /> | |||
<Reference Include="Microsoft.Xna.Framework.Storage" /> | |||
<Reference Include="mscorlib" /> | |||
<Reference Include="System" /> | |||
<Reference Include="System.Xml" /> | |||
<Reference Include="System.Core"> | |||
<RequiredTargetFramework>4.0</RequiredTargetFramework> | |||
</Reference> | |||
<Reference Include="System.Xml.Linq"> | |||
<RequiredTargetFramework>4.0</RequiredTargetFramework> | |||
</Reference> | |||
<Reference Include="System.Net" /> | |||
</ItemGroup> | |||
<ItemGroup> | |||
<Compile Include="Class1.cs" /> | |||
<Compile Include="Properties\AssemblyInfo.cs" /> | |||
</ItemGroup> | |||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> | |||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" /> | |||
<!-- | |||
To modify your build process, add your task inside one of the targets below and uncomment it. | |||
Other similar extension points exist, see Microsoft.Common.targets. | |||
<Target Name="BeforeBuild"> | |||
</Target> | |||
<Target Name="AfterBuild"> | |||
</Target> | |||
--> | |||
</Project> |
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