-
Notifications
You must be signed in to change notification settings - Fork 183
/
defines.php
850 lines (796 loc) · 32.5 KB
/
defines.php
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
<?php
/**
* @package World of Warcraft Armory
* @version Release Candidate 1
* @revision 413
* @copyright (c) 2009-2010 Shadez
* @license http://opensource.org/licenses/gpl-license.php GNU Public License
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**/
if(!defined('__ARMORY__')) {
die('Direct access to this file not allowed!');
}
/* Classes */
define('CLASS_WARRIOR', 0x01);
define('CLASS_PALADIN', 0x02);
define('CLASS_HUNTER', 0x03);
define('CLASS_ROGUE', 0x04);
define('CLASS_PRIEST', 0x05);
define('CLASS_DK', 0x06);
define('CLASS_SHAMAN', 0x07);
define('CLASS_MAGE', 0x08);
define('CLASS_WARLOCK', 0x09);
define('CLASS_DRUID', 0x0B);
define('MAX_CLASSES', 0x0C);
/* Races */
define('RACE_HUMAN', 0x01);
define('RACE_ORC', 0x02);
define('RACE_DWARF', 0x03);
define('RACE_NIGHTELF', 0x04);
define('RACE_UNDEAD', 0x05);
define('RACE_TAUREN', 0x06);
define('RACE_GNOME', 0x07);
define('RACE_TROLL', 0x08);
define('RACE_BLOODELF', 0x0A);
define('RACE_DRAENEI', 0x0B);
define('MAX_RACES', 0x0C);
/* Factions */
define('FACTION_ALLIANCE', 0);
define('FACTION_HORDE', 1);
/** Repuation Ranks **/
define('REP_HATED', 0);
define('REP_HOSTILE', 1);
define('REP_UNFRIENDLY', 2);
define('REP_NEUTRAL', 3);
define('REP_FRIENDLY', 4);
define('REP_HONORED', 5);
define('REP_REVERED', 6);
define('REP_EXALTED', 7);
define('REPUTATION_CAP', 42999);
define('REPUTATION_BOTTOM', -42000);
define('MIN_REPUTATION_RANK', REP_HATED);
define('MAX_REPUTATION_RANK', 8);
/** Reputation ranks values **/
//TODO: fill values
define('REPUTATION_VALUE_HATED', 0);
define('REPUTATION_VALUE_HOSTILE', 1);
define('REPUTATION_VALUE_UNFRIENDLY', 2);
define('REPUTATION_VALUE_NEUTRAL', 3);
define('REPUTATION_VALUE_FRIENDLY', 4);
define('REPUTATION_VALUE_HONORED', 5);
define('REPUTATION_VALUE_REVERED', 6);
define('REPUTATION_VALUE_EXALTED', 7);
/* Achievements */
define('ACHIEVEMENTS_CATEGORY_GENERAL', 92);
define('ACHIEVEMENTS_CATEGORY_QUESTS', 96);
define('ACHIEVEMENTS_CATEGORY_EXPLORATION', 97);
define('ACHIEVEMENTS_CATEGORY_PVP', 95);
define('ACHIEVEMENTS_CATEGORY_DUNGEONS', 168);
define('ACHIEVEMENTS_CATEGORY_PROFESSIONS', 169);
define('ACHIEVEMENTS_CATEGORY_REPUTATION', 201);
define('ACHIEVEMENTS_CATEGORY_EVENTS', 155);
define('ACHIEVEMENTS_CATEGORY_FEATS', 81);
define('ACHIEVEMENTS_COUNT_SUMMARY', 1058);
define('ACHIEVEMENTS_COUNT_GENERAL', 54);
define('ACHIEVEMENTS_COUNT_QUESTS', 49);
define('ACHIEVEMENTS_COUNT_EXPLORATION', 70);
define('ACHIEVEMENTS_COUNT_PVP', 166);
define('ACHIEVEMENTS_COUNT_DUNGEONS', 458);
define('ACHIEVEMENTS_COUNT_PROFESSIONS', 75);
define('ACHIEVEMENTS_COUNT_REPUTATION', 45);
define('ACHIEVEMENTS_COUNT_EVENTS', 141);
define('ACHIEVEMENT_POINTS_SUMMARY', 11675);
define('ACHIEVEMENT_POINTS_GENERAL', 570);
define('ACHIEVEMENT_POINTS_QUESTS', 530);
define('ACHIEVEMENT_POINTS_EXPLORATION', 830);
define('ACHIEVEMENT_POINTS_PVP', 1930);
define('ACHIEVEMENT_POINTS_DUNGEONS', 4955);
define('ACHIEVEMENT_POINTS_PROFESSIONS', 760);
define('ACHIEVEMENT_POINTS_REPUTATION', 560);
define('ACHIEVEMENT_POINTS_EVENTS', 1540);
/* SkillType */
define('SKILL_NONE', 0);
define('SKILL_FROST', 6);
define('SKILL_FIRE', 8);
define('SKILL_ARMS', 26);
define('SKILL_COMBAT', 38);
define('SKILL_SUBTLETY', 39);
define('SKILL_SWORDS', 43);
define('SKILL_AXES', 44);
define('SKILL_BOWS', 45);
define('SKILL_GUNS', 46);
define('SKILL_BEAST_MASTERY', 50);
define('SKILL_SURVIVAL', 51);
define('SKILL_MACES', 54);
define('SKILL_2H_SWORDS', 55);
define('SKILL_TWO_HANDED_SWORDS', SKILL_2H_SWORDS);
define('SKILL_HOLY', 56);
define('SKILL_SHADOW', 78);
define('SKILL_DEFENSE', 95);
define('SKILL_LANG_COMMON', 98);
define('SKILL_RACIAL_DWARVEN', 101);
define('SKILL_LANG_ORCISH', 109);
define('SKILL_LANG_DWARVEN', 111);
define('SKILL_LANG_DARNASSIAN', 113);
define('SKILL_LANG_TAURAHE', 115);
define('SKILL_DUAL_WIELD', 118);
define('SKILL_RACIAL_TAUREN', 124);
define('SKILL_ORC_RACIAL', 125);
define('SKILL_RACIAL_NIGHT_ELF', 126);
define('SKILL_FIRST_AID', 129);
define('SKILL_FERAL_COMBAT', 134);
define('SKILL_STAVES', 136);
define('SKILL_LANG_THALASSIAN', 137);
define('SKILL_LANG_DRACONIC', 138);
define('SKILL_LANG_DEMON_TONGUE', 139);
define('SKILL_LANG_TITAN', 140);
define('SKILL_LANG_OLD_TONGUE', 141);
define('SKILL_SURVIVAL2', 142);
define('SKILL_RIDING_HORSE', 148);
define('SKILL_RIDING_WOLF', 149);
define('SKILL_RIDING_RAM', 152);
define('SKILL_RIDING_TIGER', 150);
define('SKILL_SWIMING', 155);
define('SKILL_2H_MACES', 160);
define('SKILL_TWO_HANDED_MACES', SKILL_2H_MACES);
define('SKILL_UNARMED', 162);
define('SKILL_MARKSMANSHIP', 163);
define('SKILL_BLACKSMITHING', 164);
define('SKILL_LEATHERWORKING', 165);
define('SKILL_ALCHEMY', 171);
define('SKILL_2H_AXES', 172);
define('SKILL_TWO_HANDED_AXE', SKILL_2H_AXES);
define('SKILL_DAGGERS', 173);
define('SKILL_THROWN', 176);
define('SKILL_HERBALISM', 182);
define('SKILL_GENERIC_DND', 183);
define('SKILL_RETRIBUTION', 184);
define('SKILL_COOKING', 185);
define('SKILL_MINING', 186);
define('SKILL_PET_IMP', 188);
define('SKILL_PET_FELHUNTER', 189);
define('SKILL_TAILORING', 197);
define('SKILL_ENGINERING', 202);
define('SKILL_PET_SPIDER', 203);
define('SKILL_PET_VOIDWALKER', 204);
define('SKILL_PET_SUCCUBUS', 205);
define('SKILL_PET_INFERNAL', 206);
define('SKILL_PET_DOOMGUARD', 207);
define('SKILL_PET_WOLF', 208);
define('SKILL_PET_CAT', 209);
define('SKILL_PET_BEAR', 210);
define('SKILL_PET_BOAR', 211);
define('SKILL_PET_CROCILISK', 212);
define('SKILL_PET_CARRION_BIRD', 213);
define('SKILL_PET_CRAB', 214);
define('SKILL_PET_GORILLA', 215);
define('SKILL_PET_RAPTOR', 217);
define('SKILL_PET_TALLSTRIDER', 218);
define('SKILL_RACIAL_UNDED', 220);
define('SKILL_CROSSBOWS', 226);
define('SKILL_WANDS', 228);
define('SKILL_POLEARMS', 229);
define('SKILL_PET_SCORPID', 236);
define('SKILL_ARCANE', 237);
define('SKILL_PET_TURTLE', 251);
define('SKILL_ASSASSINATION', 253);
define('SKILL_FURY', 256);
define('SKILL_PROTECTION', 257);
define('SKILL_PROTECTION2', 267);
define('SKILL_PET_TALENTS', 270);
define('SKILL_PLATE_MAIL', 293);
define('SKILL_LANG_GNOMISH', 313);
define('SKILL_LANG_TROLL', 315);
define('SKILL_ENCHANTING', 333);
define('SKILL_DEMONOLOGY', 354);
define('SKILL_AFFLICTION', 355);
define('SKILL_FISHING', 356);
define('SKILL_ENHANCEMENT', 373);
define('SKILL_RESTORATION', 374);
define('SKILL_ELEMENTAL_COMBAT', 375);
define('SKILL_SKINNING', 393);
define('SKILL_MAIL', 413);
define('SKILL_LEATHER', 414);
define('SKILL_CLOTH', 415);
define('SKILL_SHIELD', 433);
define('SKILL_FIST_WEAPONS', 473);
define('SKILL_RIDING_RAPTOR', 533);
define('SKILL_RIDING_MECHANOSTRIDER', 553);
define('SKILL_RIDING_UNDEAD_HORSE', 554);
define('SKILL_RESTORATION2', 573);
define('SKILL_BALANCE', 574);
define('SKILL_DESTRUCTION', 593);
define('SKILL_HOLY2', 594);
define('SKILL_DISCIPLINE', 613);
define('SKILL_LOCKPICKING', 633);
define('SKILL_PET_BAT', 653);
define('SKILL_PET_HYENA', 654);
define('SKILL_PET_BIRD_OF_PREY', 655);
define('SKILL_PET_WIND_SERPENT', 656);
define('SKILL_LANG_GUTTERSPEAK', 673);
define('SKILL_RIDING_KODO', 713);
define('SKILL_RACIAL_TROLL', 733);
define('SKILL_RACIAL_GNOME', 753);
define('SKILL_RACIAL_HUMAN', 754);
define('SKILL_JEWELCRAFTING', 755);
define('SKILL_RACIAL_BLOODELF', 756);
define('SKILL_PET_EVENT_RC', 758);
define('SKILL_LANG_DRAENEI', 759);
define('SKILL_RACIAL_DRAENEI', 760);
define('SKILL_PET_FELGUARD', 761);
define('SKILL_RIDING', 762);
define('SKILL_PET_DRAGONHAWK', 763);
define('SKILL_PET_NETHER_RAY', 764);
define('SKILL_PET_SPOREBAT', 765);
define('SKILL_PET_WARP_STALKER', 766);
define('SKILL_PET_RAVAGER', 767);
define('SKILL_PET_SERPENT', 768);
define('SKILL_INTERNAL', 769);
define('SKILL_DK_BLOOD', 770);
define('SKILL_DK_FROST', 771);
define('SKILL_DK_UNHOLY', 772);
define('SKILL_INSCRIPTION', 773);
define('SKILL_PET_MOTH', 775);
define('SKILL_RUNEFORGING', 776);
define('SKILL_MOUNTS', 777);
define('SKILL_COMPANIONS', 778);
define('SKILL_PET_EXOTIC_CHIMAERA', 780);
define('SKILL_PET_EXOTIC_DEVILSAUR', 781);
define('SKILL_PET_GHOUL', 782);
define('SKILL_PET_EXOTIC_SILITHID', 783);
define('SKILL_PET_EXOTIC_WORM', 784);
define('SKILL_PET_WASP', 785);
define('SKILL_PET_EXOTIC_RHINO', 786);
define('SKILL_PET_EXOTIC_CORE_HOUND', 787);
define('SKILL_PET_EXOTIC_SPIRIT_BEAST', 788);
/* FactionFlags */
define('FACTION_FLAG_VISIBLE', 0x01); // makes visible in client (set or can be set at interaction with target of this faction)
define('FACTION_FLAG_AT_WAR', 0x02); // enable AtWar-button in client. player controlled (except opposition team always war state), Flag only set on initial creation
define('FACTION_FLAG_HIDDEN', 0x04); // hidden faction from reputation pane in client (player can gain reputation, but this update not sent to client)
define('FACTION_FLAG_INVISIBLE_FORCED', 0x08);// always overwrite FACTION_FLAG_VISIBLE and hide faction in rep.list, used for hide opposite team factions
define('FACTION_FLAG_PEACE_FORCED', 0x10); // always overwrite FACTION_FLAG_AT_WAR, used for prevent war with own team factions
define('FACTION_FLAG_INACTIVE', 0x20); // player controlled, state
define('FACTION_FLAG_RIVAL', 0x40); // flag for the two competing outland factions
/* Stats */
define('STAT_STRENGTH', 0);
define('STAT_AGILITY', 1);
define('STAT_STAMINA', 2);
define('STAT_INTELLECT', 3);
define('STAT_SPIRIT', 4);
define('MAX_STATS', 5);
define('ATTACK_POWER_MAGIC_NUMBER', 14);
define('BLOCK_PER_STRENGTH', 0.5);
define('HEALTH_PER_STAMINA', 10);
define('ARMOR_PER_AGILITY', 2);
define('MANA_PER_INTELLECT', 15);
define('MANA_REGEN_PER_SPIRIT', 0.2);
define('DODGE_PARRY_BLOCK_PERCENT_PER_DEFENSE', 0.04);
define('RESILIENCE_CRIT_CHANCE_TO_DAMAGE_REDUCTION_MULTIPLIER', 2.2);
define('PLAYER_FIELD_DODGE_RATING', PLAYER_FIELD_COMBAT_RATING_1+2); // CR_DODGE
define('PLAYER_FIELD_PARRY_RATING', PLAYER_FIELD_COMBAT_RATING_1+3); // CR_PARRY
define('PLAYER_FIELD_CRIT_TAKEN_MELEE_RATING', PLAYER_FIELD_COMBAT_RATING_1+14); // CR_CRIT_TAKEN_MELEE
define('PLAYER_FIELD_CRIT_TAKEN_RANGED_RATING', PLAYER_FIELD_COMBAT_RATING_1+15); // CR_CRIT_TAKEN_RANGED
define('PLAYER_FIELD_CRIT_TAKEN_SPELL_RATING', PLAYER_FIELD_COMBAT_RATING_1+16); // CR_CRIT_TAKEN_SPELL
/* Achievement Flags */
define('ACHIEVEMENT_FLAG_COUNTER', 0x0001);
define('ACHIEVEMENT_FLAG_UNK2', 0x0002);
define('ACHIEVEMENT_FLAG_MAX_VALUE', 0x0004);
define('ACHIEVEMENT_FLAG_SUMM', 0x0008);
define('ACHIEVEMENT_FLAG_MAX_USED', 0x0010);
define('ACHIEVEMENT_FLAG_REQ_COUNT', 0x0020);
define('ACHIEVEMENT_FLAG_AVERANGE', 0x0040);
define('ACHIEVEMENT_FLAG_BAR', 0x0080);
define('ACHIEVEMENT_FLAG_REALM_FIRST_REACH', 0x0100);
define('ACHIEVEMENT_FLAG_REALM_FIRST_KILL', 0x0200);
define('ACHIEVEMENT_CRITERIA_FLAG_SHOW_PROGRESS_BAR', 0x00000001);
define('ACHIEVEMENT_CRITERIA_FLAG_HIDE_CRITERIA', 0x00000002);
define('ACHIEVEMENT_CRITERIA_FLAG_UNK3', 0x00000004);
define('ACHIEVEMENT_CRITERIA_FLAG_UNK4', 0x00000008);
define('ACHIEVEMENT_CRITERIA_FLAG_UNK5', 0x00000010);
define('ACHIEVEMENT_CRITERIA_FLAG_MONEY_COUNTER', 0x00000020);
define('CUSTOM_ACHIEVEMENT_SHOW', ACHIEVEMENT_FLAG_SUMM|ACHIEVEMENT_FLAG_MAX_USED|ACHIEVEMENT_FLAG_REQ_COUNT);
define('ITEM_FIELD_ENCHANTMENT_3_2', ITEM_FIELD_ENCHANTMENT_3_1+1);
define('ITEM_FIELD_ENCHANTMENT_4_2', ITEM_FIELD_ENCHANTMENT_4_1+1);
define('ITEM_FIELD_ENCHANTMENT_5_2', ITEM_FIELD_ENCHANTMENT_5_1+1);
define('ITEM_FIELD_ENCHANTMENT_6_2', ITEM_FIELD_ENCHANTMENT_6_1+1);
/* Inventory Slots */
define('INV_HEAD', 0);
define('INV_NECK', 1);
define('INV_SHOULDER', 2);
define('INV_SHIRT', 3);
define('INV_CHEST', 4);
define('INV_BELT', 5);
define('INV_LEGS', 6);
define('INV_BOOTS', 7);
define('INV_BRACERS', 8);
define('INV_GLOVES', 9);
define('INV_RING_1', 10);
define('INV_RING_2', 11);
define('INV_TRINKET_1', 12);
define('INV_TRINKET_2', 13);
define('INV_BACK', 14);
define('INV_MAIN_HAND', 15);
define('INV_OFF_HAND', 16);
define('INV_RANGED_RELIC', 17);
define('INV_TABARD', 18);
define('INV_MAX', 19);
/* Equipment Slots */
define('EQUIPMENT_SLOT_START', 0);
define('EQUIPMENT_SLOT_HEAD', 0);
define('EQUIPMENT_SLOT_NECK', 1);
define('EQUIPMENT_SLOT_SHOULDERS', 2);
define('EQUIPMENT_SLOT_BODY', 3);
define('EQUIPMENT_SLOT_CHEST', 4);
define('EQUIPMENT_SLOT_WAIST', 5);
define('EQUIPMENT_SLOT_LEGS', 6);
define('EQUIPMENT_SLOT_FEET', 7);
define('EQUIPMENT_SLOT_WRISTS', 8);
define('EQUIPMENT_SLOT_HANDS', 9);
define('EQUIPMENT_SLOT_FINGER1', 10);
define('EQUIPMENT_SLOT_FINGER2', 11);
define('EQUIPMENT_SLOT_TRINKET1', 12);
define('EQUIPMENT_SLOT_TRINKET2', 13);
define('EQUIPMENT_SLOT_BACK', 14);
define('EQUIPMENT_SLOT_MAINHAND', 15);
define('EQUIPMENT_SLOT_OFFHAND', 16);
define('EQUIPMENT_SLOT_RANGED', 17);
define('EQUIPMENT_SLOT_TABARD', 18);
define('EQUIPMENT_SLOT_END', 19);
define('INVENTORY_SLOT_BAG_START', 19);
define('INVENTORY_SLOT_BAG_END', 23);
/** Enchantment Slots **/
define('PERM_ENCHANTMENT_SLOT', 0);
define('TEMP_ENCHANTMENT_SLOT', 1);
define('SOCK_ENCHANTMENT_SLOT', 2);
define('SOCK_ENCHANTMENT_SLOT_2', 3);
define('SOCK_ENCHANTMENT_SLOT_3', 4);
define('BONUS_ENCHANTMENT_SLOT', 5);
define('PRISMATIC_ENCHANTMENT_SLOT', 6); // added at apply special permanent enchantment
define('MAX_INSPECTED_ENCHANTMENT_SLOT', 7);
define('PROP_ENCHANTMENT_SLOT_0', 7); // used with RandomSuffix
define('PROP_ENCHANTMENT_SLOT_1', 8); // used with RandomSuffix
define('PROP_ENCHANTMENT_SLOT_2', 9); // used with RandomSuffix and RandomProperty
define('PROP_ENCHANTMENT_SLOT_3', 10); // used with RandomProperty
define('PROP_ENCHANTMENT_SLOT_4', 11); // used with RandomProperty
define('MAX_ENCHANTMENT_SLOT', 12);
define('MAX_ENCHANTMENT_OFFSET', 3);
define('ENCHANTMENT_ID_OFFSET', 0);
define('ENCHANTMENT_DURATION_OFFSET', 1);
define('ENCHANTMENT_CHARGES_OFFSET', 2);
/* Enchantment Types */
define('ITEM_ENCHANTMENT_TYPE_NONE', 0);
define('ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL', 1);
define('ITEM_ENCHANTMENT_TYPE_DAMAGE', 2);
define('ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL', 3);
define('ITEM_ENCHANTMENT_TYPE_RESISTANCE', 4);
define('ITEM_ENCHANTMENT_TYPE_STAT', 5);
define('ITEM_ENCHANTMENT_TYPE_TOTEM', 6);
define('ITEM_ENCHANTMENT_TYPE_USE_SPELL', 7);
define('ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET', 8);
/** Item Spell Triggers **/
define('ITEM_SPELLTRIGGER_ON_USE', 0); // use after equip cooldown
define('ITEM_SPELLTRIGGER_ON_EQUIP', 1);
define('ITEM_SPELLTRIGGER_CHANCE_ON_HIT', 2);
define('ITEM_SPELLTRIGGER_SOULSTONE', 4);
/*
* ItemSpelltriggerType 5 might have changed on 2.4.3/3.0.3: Such auras
* will be applied on item pickup and removed on item loss - maybe on the
* other hand the item is destroyed if the aura is removed ("removed on
* death" of spell 57348 makes me think so)
*/
define('ITEM_SPELLTRIGGER_ON_NO_DELAY_USE', 5); // no equip cooldown
define('ITEM_SPELLTRIGGER_LEARN_SPELL_ID', 6); // used in item_template.spell_2 with spell_id with SPELL_GENERIC_LEARN in spell_1
define('MAX_ITEM_SPELLTRIGGER', 7);
/* Character feed constants */
define('TYPE_ACHIEVEMENT_FEED', 1);
define('TYPE_ITEM_FEED', 2);
define('TYPE_BOSS_FEED', 3);
/* Item classes */
define('ITEM_CLASS_CONSUMABLE', 0);
define('ITEM_CLASS_CONTAINER', 1);
define('ITEM_CLASS_WEAPON', 2);
define('ITEM_CLASS_GEM', 3);
define('ITEM_CLASS_ARMOR', 4);
define('ITEM_CLASS_REAGENT', 5);
define('ITEM_CLASS_PROJECTILE', 6);
define('ITEM_CLASS_TRADE_GOODS', 7);
define('ITEM_CLASS_GENERIC', 8);
define('ITEM_CLASS_RECIPE', 9);
define('ITEM_CLASS_MONEY', 10);
define('ITEM_CLASS_QUIVER', 11);
define('ITEM_CLASS_QUEST', 12);
define('ITEM_CLASS_KEY', 13);
define('ITEM_CLASS_PERMANENT', 14);
define('ITEM_CLASS_MISC', 15);
define('ITEM_CLASS_GLYPH', 16);
/* Item mods */
define('ITEM_MOD_MANA', 0);
define('ITEM_MOD_HEALTH', 1);
define('ITEM_MOD_AGILITY', 3);
define('ITEM_MOD_STRENGTH', 4);
define('ITEM_MOD_INTELLECT', 5);
define('ITEM_MOD_SPIRIT', 6);
define('ITEM_MOD_STAMINA', 7);
define('ITEM_MOD_DEFENSE_SKILL_RATING', 12);
define('ITEM_MOD_DODGE_RATING', 13);
define('ITEM_MOD_PARRY_RATING', 14);
define('ITEM_MOD_BLOCK_RATING', 15);
define('ITEM_MOD_HIT_MELEE_RATING', 16);
define('ITEM_MOD_HIT_RANGED_RATING', 17);
define('ITEM_MOD_HIT_SPELL_RATING', 18);
define('ITEM_MOD_CRIT_MELEE_RATING', 19);
define('ITEM_MOD_CRIT_RANGED_RATING', 20);
define('ITEM_MOD_CRIT_SPELL_RATING', 21);
define('ITEM_MOD_HIT_TAKEN_MELEE_RATING', 22);
define('ITEM_MOD_HIT_TAKEN_RANGED_RATING', 23);
define('ITEM_MOD_HIT_TAKEN_SPELL_RATING', 24);
define('ITEM_MOD_CRIT_TAKEN_MELEE_RATING', 25);
define('ITEM_MOD_CRIT_TAKEN_RANGED_RATING', 26);
define('ITEM_MOD_CRIT_TAKEN_SPELL_RATING', 27);
define('ITEM_MOD_HASTE_MELEE_RATING', 28);
define('ITEM_MOD_HASTE_RANGED_RATING', 29);
define('ITEM_MOD_HASTE_SPELL_RATING', 30);
define('ITEM_MOD_HIT_RATING', 31);
define('ITEM_MOD_CRIT_RATING', 32);
define('ITEM_MOD_HIT_TAKEN_RATING', 33);
define('ITEM_MOD_CRIT_TAKEN_RATING', 34);
define('ITEM_MOD_RESILIENCE_RATING', 35);
define('ITEM_MOD_HASTE_RATING', 36);
define('ITEM_MOD_EXPERTISE_RATING', 37);
define('ITEM_MOD_ATTACK_POWER', 38);
define('ITEM_MOD_RANGED_ATTACK_POWER', 39);
define('ITEM_MOD_FERAL_ATTACK_POWER', 40);//deprecated
define('ITEM_MOD_SPELL_HEALING_DONE', 41);//deprecated
define('ITEM_MOD_SPELL_DAMAGE_DONE', 42);//deprecated
define('ITEM_MOD_MANA_REGENERATION', 43);
define('ITEM_MOD_ARMOR_PENETRATION_RATING', 44);
define('ITEM_MOD_SPELL_POWER', 45);
define('ITEM_MOD_HEALTH_REGEN', 46);
define('ITEM_MOD_SPELL_PENETRATION', 47);
define('ITEM_MOD_BLOCK_VALUE', 48);
define('CR_WEAPON_SKILL', 0);
define('CR_DEFENSE_SKILL', 1);
define('CR_DODGE', 2);
define('CR_PARRY', 3);
define('CR_BLOCK', 4);
define('CR_HIT_MELEE', 5);
define('CR_HIT_RANGED', 6);
define('CR_HIT_SPELL', 7);
define('CR_CRIT_MELEE', 8);
define('CR_CRIT_RANGED', 9);
define('CR_CRIT_SPELL', 10);
define('CR_HIT_TAKEN_MELEE', 11);
define('CR_HIT_TAKEN_RANGED', 12);
define('CR_HIT_TAKEN_SPELL', 13);
define('CR_CRIT_TAKEN_MELEE', 14);
define('CR_CRIT_TAKEN_RANGED', 15);
define('CR_CRIT_TAKEN_SPELL', 16);
define('CR_HASTE_MELEE', 17);
define('CR_HASTE_RANGED', 18);
define('CR_HASTE_SPELL', 19);
define('CR_WEAPON_SKILL_MAINHAND', 20);
define('CR_WEAPON_SKILL_OFFHAND', 21);
define('CR_WEAPON_SKILL_RANGED', 22);
define('CR_EXPERTISE', 23);
define('CR_ARMOR_PENETRATION', 24);
define('MAX_COMBAT_RATING', 25);
/** Weapon Attack Types **/
define('BASE_ATTACK', 0);
define('OFF_ATTACK', 1);
define('RANGED_ATTACK', 2);
define('MAX_ATTACK', 3);
// Player::LoadFromDB()
define('DEFAULT_WORLD_OBJECT_SIZE', 0.388999998569489);
define('PLAYER_FLAGS_HIDE_HELM', 1024);
define('PLAYER_FLAGS_HIDE_CLOAK', 2048);
define('MAX_STATS', 5);
/** Spell Schools **/
define('SPELL_SCHOOL_NORMAL', 0);
define('SPELL_SCHOOL_HOLY', 1);
define('SPELL_SCHOOL_FIRE', 2);
define('SPELL_SCHOOL_NATURE', 3);
define('SPELL_SCHOOL_FROST', 4);
define('SPELL_SCHOOL_SHADOW', 5);
define('SPELL_SCHOOL_ARCANE', 6);
define('MAX_SPELL_SCHOOL', 7);
/** Spell School Masks **/
define('SPELL_SCHOOL_MASK_NONE', 0x00);
define('SPELL_SCHOOL_MASK_NORMAL', (1 << SPELL_SCHOOL_NORMAL)); // PHYSICAL (Armor)
define('SPELL_SCHOOL_MASK_HOLY', (1 << SPELL_SCHOOL_HOLY));
define('SPELL_SCHOOL_MASK_FIRE', (1 << SPELL_SCHOOL_FIRE));
define('SPELL_SCHOOL_MASK_NATURE', (1 << SPELL_SCHOOL_NATURE));
define('SPELL_SCHOOL_MASK_FROST', (1 << SPELL_SCHOOL_FROST));
define('SPELL_SCHOOL_MASK_SHADOW', (1 << SPELL_SCHOOL_SHADOW));
define('SPELL_SCHOOL_MASK_ARCANE', (1 << SPELL_SCHOOL_ARCANE));
define('SPELL_SCHOOL_MASK_SPELL', (SPELL_SCHOOL_MASK_FIRE|SPELL_SCHOOL_MASK_NATURE|SPELL_SCHOOL_MASK_FROST|SPELL_SCHOOL_MASK_SHADOW|SPELL_SCHOOL_MASK_ARCANE));
define('SPELL_SCHOOL_MASK_MAGIC', (SPELL_SCHOOL_MASK_HOLY|SPELL_SCHOOL_MASK_SPELL));
define('SPELL_SCHOOL_MASK_ALL', (SPELL_SCHOOL_MASK_NORMAL|SPELL_SCHOOL_MASK_MAGIC));
/* Player Item Slots */
define('PLAYER_SLOT_ITEM_HEAD', PLAYER_FIELD_INV_SLOT_HEAD);
define('PLAYER_SLOT_ITEM_NECK', PLAYER_FIELD_INV_SLOT_HEAD+2);
define('PLAYER_SLOT_ITEM_SHOULDER', PLAYER_FIELD_INV_SLOT_HEAD+4);
define('PLAYER_SLOT_ITEM_SHIRT', PLAYER_FIELD_INV_SLOT_HEAD+6);
define('PLAYER_SLOT_ITEM_CHEST', PLAYER_FIELD_INV_SLOT_HEAD+8);
define('PLAYER_SLOT_ITEM_BELT', PLAYER_FIELD_INV_SLOT_HEAD+10);
define('PLAYER_SLOT_ITEM_LEGS', PLAYER_FIELD_INV_SLOT_HEAD+12);
define('PLAYER_SLOT_ITEM_FEET', PLAYER_FIELD_INV_SLOT_HEAD+14);
define('PLAYER_SLOT_ITEM_WRIST', PLAYER_FIELD_INV_SLOT_HEAD+16);
define('PLAYER_SLOT_ITEM_GLOVES', PLAYER_FIELD_INV_SLOT_HEAD+18);
define('PLAYER_SLOT_ITEM_FINGER1',PLAYER_FIELD_INV_SLOT_HEAD+20);
define('PLAYER_SLOT_ITEM_FINGER2', PLAYER_FIELD_INV_SLOT_HEAD+22);
define('PLAYER_SLOT_ITEM_TRINKET1', PLAYER_FIELD_INV_SLOT_HEAD+24);
define('PLAYER_SLOT_ITEM_TRINKET2', PLAYER_FIELD_INV_SLOT_HEAD+26);
define('PLAYER_SLOT_ITEM_BACK', PLAYER_FIELD_INV_SLOT_HEAD+28);
define('PLAYER_SLOT_ITEM_MAIN_HAND', PLAYER_FIELD_INV_SLOT_HEAD+30);
define('PLAYER_SLOT_ITEM_OFF_HAND', PLAYER_FIELD_INV_SLOT_HEAD+32);
define('PLAYER_SLOT_ITEM_RANGED', PLAYER_FIELD_INV_SLOT_HEAD+34);
define('PLAYER_SLOT_ITEM_TABARD', PLAYER_FIELD_INV_SLOT_HEAD+36);
/* Player level */
define('PLAYER_MAX_LEVEL', 80); // Wrath
define('GT_MAX_LEVEL', 100);
/* Item Proto */
define('MAX_ITEM_PROTO_DAMAGES', 2); // changed in 3.1.0
define('MAX_ITEM_PROTO_SOCKETS', 3);
define('MAX_ITEM_PROTO_SPELLS', 5);
define('MAX_ITEM_PROTO_STATS', 10);
/* Unit Mod */
define('UNIT_MOD_STAT_STRENGTH', 0);
define('UNIT_MOD_STAT_AGILITY', 1);
define('UNIT_MOD_STAT_STAMINA', 2);
define('UNIT_MOD_STAT_INTELLECT', 3);
define('UNIT_MOD_STAT_SPIRIT', 4);
define('UNIT_MOD_HEALTH', 5);
define('UNIT_MOD_MANA', 6);
define('UNIT_MOD_RAGE', 7);
define('UNIT_MOD_FOCUS', 8);
define('UNIT_MOD_ENERGY', 9);
define('UNIT_MOD_HAPPINESS', 10);
define('UNIT_MOD_RUNE', 11);
define('UNIT_MOD_RUNIC_POWER', 12);
define('UNIT_MOD_ARMOR', 13);
define('UNIT_MOD_RESISTANCE_HOLY', 14);
define('UNIT_MOD_RESISTANCE_FIRE', 15);
define('UNIT_MOD_RESISTANCE_NATURE', 16);
define('UNIT_MOD_RESISTANCE_FROST', 17);
define('UNIT_MOD_RESISTANCE_SHADOW', 18);
define('UNIT_MOD_RESISTANCE_ARCANE', 19);
define('UNIT_MOD_ATTACK_POWER', 20);
define('UNIT_MOD_ATTACK_POWER_RANGED', 21);
define('UNIT_MOD_DAMAGE_MAINHAND', 22);
define('UNIT_MOD_DAMAGE_OFFHAND', 23);
define('UNIT_MOD_DAMAGE_RANGED', 24);
define('UNIT_MOD_END', 25);
define('UNIT_MOD_STAT_START', UNIT_MOD_STAT_STRENGTH);
define('UNIT_MOD_STAT_END', UNIT_MOD_STAT_SPIRIT+1);
define('UNIT_MOD_RESISTANCE_START', UNIT_MOD_ARMOR);
define('UNIT_MOD_RESISTANCE_END', UNIT_MOD_RESISTANCE_ARCANE+1);
define('UNIT_MOD_POWER_START', UNIT_MOD_MANA);
define('UNIT_MOD_POWER_END', UNIT_MOD_RUNIC_POWER+1);
/* Unit Modifier Type */
define('BASE_VALUE', 0);
define('BASE_PCT', 1);
define('TOTAL_VALUE', 2);
define('TOTAL_PCT', 3);
define('MODIFIER_TYPE_END', 4);
/* Powers */
define('POWER_MANA', 0);
define('POWER_RAGE', 1);
define('POWER_FOCUS', 2);
define('POWER_ENERGY', 3);
define('POWER_HAPPINESS', 4);
define('POWER_RUNE', 5);
define('POWER_RUNIC_POWER', 6);
define('POWER_HEALTH', 0xFFFFFFFE);
define('MAX_POWERS', 7);
/* ItemFlags */
define('ITEM_FLAGS_BINDED', 0x00000001); // set in game at binding, not set in template
define('ITEM_FLAGS_CONJURED', 0x00000002);
define('ITEM_FLAGS_OPENABLE', 0x00000004);
define('ITEM_FLAGS_WRAPPED', 0x00000008); // conflicts with heroic flag
define('ITEM_FLAGS_HEROIC', 0x00000008); // weird...
define('ITEM_FLAGS_BROKEN', 0x00000010); // appears red icon (like when item durability==0)
define('ITEM_FLAGS_INDESTRUCTIBLE', 0x00000020); // used for totem. Item can not be destroyed, except by using spell (item can be reagent for spell and then allowed)
define('ITEM_FLAGS_USABLE', 0x00000040); // ?
define('ITEM_FLAGS_NO_EQUIP_COOLDOWN', 0x00000080); // ?
define('ITEM_FLAGS_UNK3', 0x00000100); // saw this on item 47115, 49295...
define('ITEM_FLAGS_WRAPPER', 0x00000200); // used or not used wrapper
define('ITEM_FLAGS_IGNORE_BAG_SPACE', 0x00000400); // ignore bag space at new item creation?
define('ITEM_FLAGS_PARTY_LOOT', 0x00000800); // determines if item is party loot or not
define('ITEM_FLAGS_REFUNDABLE', 0x00001000); // item cost can be refunded within 2 hours after purchase
define('ITEM_FLAGS_CHARTER', 0x00002000); // arena/guild charter
define('ITEM_FLAGS_UNK4', 0x00008000); // a lot of items have this
define('ITEM_FLAGS_UNK1', 0x00010000); // a lot of items have this
define('ITEM_FLAGS_PROSPECTABLE', 0x00040000);
define('ITEM_FLAGS_UNIQUE_EQUIPPED', 0x00080000);
define('ITEM_FLAGS_USEABLE_IN_ARENA', 0x00200000);
define('ITEM_FLAGS_THROWABLE', 0x00400000); // not used in game for check trow possibility, only for item in game tooltip
define('ITEM_FLAGS_SPECIALUSE', 0x00800000); // last used flag in 2.3.0
define('ITEM_FLAGS_BOA', 0x08000000); // bind on account (set in template for items that can binded in like way)
define('ITEM_FLAGS_ENCHANT_SCROLL', 0x10000000); // for enchant scrolls
define('ITEM_FLAGS_MILLABLE', 0x20000000);
define('ITEM_FLAGS_BOP_TRADEABLE', 0x80000000);
/* ItemFlags2*/
define('ITEM_FLAGS2_HORDE_ONLY', 0x00000001); // drop in loot, sell by vendor and equipping only for horde
define('ITEM_FLAGS2_ALLIANCE_ONLY', 0x00000002); // drop in loot, sell by vendor and equipping only for alliance
define('ITEM_FLAGS2_EXT_COST_REQUIRES_GOLD', 0x00000004); // item cost include gold part in case extended cost use also
/* Inventory Types */
define('INV_TYPE_HEAD', 1);
define('INV_TYPE_NECK', 2);
define('INV_TYPE_SHOULDER', 3);
define('INV_TYPE_SHIRT', 4);
define('INV_TYPE_CHEST', 4);
define('INV_TYPE_WAIST', 6);
define('INV_TYPE_LEGS', 7);
define('INV_TYPE_FEET', 8);
define('INV_TYPE_WRISTS', 9);
define('INV_TYPE_HANDS', 10);
define('INV_TYPE_FINGER', 11);
define('INV_TYPE_TRINKET', 12);
define('INV_TYPE_WEAPON', 13);
define('INV_TYPE_SHIELD', 14);
define('INV_TYPE_RANGED', 15);
define('INV_TYPE_BACK', 16);
define('INV_TYPE_TWOHAND', 17);
define('INV_TYPE_BAG', 18);
define('INV_TYPE_TABARD', 19);
define('INV_TYPE_ROBE', 20);
define('INV_TYPE_MAINHAND', 21);
define('INV_TYPE_OFFHAND', 22);
define('INV_TYPE_TOME', 23);
define('INV_TYPE_AMMO', 24);
define('INV_TYPE_THROWN', 25);
define('INV_TYPE_RANGED_RIGHT', 26);
define('INV_TYPE_QUIVER', 27);
define('INV_TYPE_RELIC', 28);
/** Inventory Type (from ItemPrototype.h) **/
define('INVTYPE_NON_EQUIP', 0);
define('INVTYPE_HEAD', 1);
define('INVTYPE_NECK', 2);
define('INVTYPE_SHOULDERS', 3);
define('INVTYPE_BODY', 4);
define('INVTYPE_CHEST', 5);
define('INVTYPE_WAIST', 6);
define('INVTYPE_LEGS', 7);
define('INVTYPE_FEET', 8);
define('INVTYPE_WRISTS', 9);
define('INVTYPE_HANDS', 10);
define('INVTYPE_FINGER', 11);
define('INVTYPE_TRINKET', 12);
define('INVTYPE_WEAPON', 13);
define('INVTYPE_SHIELD', 14);
define('INVTYPE_RANGED', 15);
define('INVTYPE_CLOAK', 16);
define('INVTYPE_2HWEAPON', 17);
define('INVTYPE_BAG', 18);
define('INVTYPE_TABARD', 19);
define('INVTYPE_ROBE', 20);
define('INVTYPE_WEAPONMAINHAND', 21);
define('INVTYPE_WEAPONOFFHAND', 22);
define('INVTYPE_HOLDABLE', 23);
define('INVTYPE_AMMO', 24);
define('INVTYPE_THROWN', 25);
define('INVTYPE_RANGEDRIGHT', 26);
define('INVTYPE_QUIVER', 27);
define('INVTYPE_RELIC', 28);
/* BaseModGroup */
define('CRIT_PERCENTAGE', 0);
define('RANGED_CRIT_PERCENTAGE', 1);
define('OFFHAND_CRIT_PERCENTAGE', 2);
define('SHIELD_BLOCK_VALUE', 3);
define('BASEMOD_END', 4);
/* BaseModType */
define('FLAT_MOD', 0);
define('PCT_MOD', 1);
define('MOD_END', 2);
/* BaseDamage */
define('BASE_MINDAMAGE', 1.0);
define('BASE_MAXDAMAGE', 2.0);
/* WeaponDamageRange */
define('MINDAMAGE', 0);
define('MAXDAMAGE', 1);
define('BASE_ATTACK_TIME', 2000);
/* Unit Flags */
define('UNIT_FLAG_UNK_0', 0x00000001);
define('UNIT_FLAG_NON_ATTACKABLE', 0x00000002); // not attackable
define('UNIT_FLAG_DISABLE_MOVE', 0x00000004);
define('UNIT_FLAG_PVP_ATTACKABLE', 0x00000008); // allow apply pvp rules to attackable state in addition to faction dependent state
define('UNIT_FLAG_RENAME', 0x00000010);
define('UNIT_FLAG_PREPARATION', 0x00000020); // don't take reagents for spells with SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP
define('UNIT_FLAG_UNK_6', 0x00000040);
define('UNIT_FLAG_NOT_ATTACKABLE_1', 0x00000080); // ?? (define('UNIT_FLAG_PVP_ATTACKABLE | define('UNIT_FLAG_NOT_ATTACKABLE_1) is NON_PVP_ATTACKABLE
define('UNIT_FLAG_OOC_NOT_ATTACKABLE', 0x00000100); // 2.0.8 - (OOC Out Of Combat) Can not be attacked when not in combat. Removed if unit for some reason enter combat (flag probably removed for the attacked and it's party/group only)
define('UNIT_FLAG_PASSIVE', 0x00000200); // makes you unable to attack everything. Almost identical to our "civilian"-term. Will ignore it's surroundings and not engage in combat unless "called upon" or engaged by another unit.
define('UNIT_FLAG_LOOTING', 0x00000400); // loot animation
define('UNIT_FLAG_PET_IN_COMBAT', 0x00000800); // in combat?); 2.0.8
define('UNIT_FLAG_PVP', 0x00001000); // changed in 3.0.3
define('UNIT_FLAG_SILENCED', 0x00002000); // silenced); 2.1.1
define('UNIT_FLAG_UNK_14', 0x00004000); // 2.0.8
define('UNIT_FLAG_UNK_15', 0x00008000);
define('UNIT_FLAG_UNK_16', 0x00010000); // removes attackable icon
define('UNIT_FLAG_PACIFIED', 0x00020000); // 3.0.3 ok
define('UNIT_FLAG_STUNNED', 0x00040000); // 3.0.3 ok
define('UNIT_FLAG_IN_COMBAT', 0x00080000);
define('UNIT_FLAG_TAXI_FLIGHT', 0x00100000); // disable casting at client side spell not allowed by taxi flight (mounted?)); probably used with 0x4 flag
define('UNIT_FLAG_DISARMED', 0x00200000); // 3.0.3); disable melee spells casting...); "Required melee weapon" added to melee spells tooltip.
define('UNIT_FLAG_CONFUSED', 0x00400000);
define('UNIT_FLAG_FLEEING', 0x00800000);
define('UNIT_FLAG_PLAYER_CONTROLLED', 0x01000000); // used in spell Eyes of the Beast for pet... let attack by controlled creature
define('UNIT_FLAG_NOT_SELECTABLE', 0x02000000);
define('UNIT_FLAG_SKINNABLE', 0x04000000);
define('UNIT_FLAG_MOUNT', 0x08000000);
define('UNIT_FLAG_UNK_28', 0x10000000);
define('UNIT_FLAG_UNK_29', 0x20000000); // used in Feing Death spell
define('UNIT_FLAG_SHEATHE', 0x40000000);
define('UNIT_FLAG_UNK_31', 0x80000000);// set skinnable icon and also changes color of portrait
/* ItemSubclassWeapon */
define('ITEM_SUBCLASS_WEAPON_AXE', 0);
define('ITEM_SUBCLASS_WEAPON_AXE2', 1);
define('ITEM_SUBCLASS_WEAPON_BOW', 2);
define('ITEM_SUBCLASS_WEAPON_GUN', 3);
define('ITEM_SUBCLASS_WEAPON_MACE', 4);
define('ITEM_SUBCLASS_WEAPON_MACE2', 5);
define('ITEM_SUBCLASS_WEAPON_POLEARM', 6);
define('ITEM_SUBCLASS_WEAPON_SWORD', 7);
define('ITEM_SUBCLASS_WEAPON_SWORD2', 8);
define('ITEM_SUBCLASS_WEAPON_obsolete', 9);
define('ITEM_SUBCLASS_WEAPON_STAFF', 10);
define('ITEM_SUBCLASS_WEAPON_EXOTIC', 11);
define('ITEM_SUBCLASS_WEAPON_EXOTIC2', 12);
define('ITEM_SUBCLASS_WEAPON_FIST', 13);
define('ITEM_SUBCLASS_WEAPON_MISC', 14);
define('ITEM_SUBCLASS_WEAPON_DAGGER', 15);
define('ITEM_SUBCLASS_WEAPON_THROWN', 16);
define('ITEM_SUBCLASS_WEAPON_SPEAR', 17);
define('ITEM_SUBCLASS_WEAPON_CROSSBOW', 18);
define('ITEM_SUBCLASS_WEAPON_WAND', 19);
define('ITEM_SUBCLASS_WEAPON_FISHING_POLE', 20);
define('MAX_ITEM_SUBCLASS_WEAPON', 21);
/* ItemSubclassArmor */
define('ITEM_SUBCLASS_ARMOR_MISC', 0);
define('ITEM_SUBCLASS_ARMOR_CLOTH', 1);
define('ITEM_SUBCLASS_ARMOR_LEATHER', 2);
define('ITEM_SUBCLASS_ARMOR_MAIL', 3);
define('ITEM_SUBCLASS_ARMOR_PLATE', 4);
define('ITEM_SUBCLASS_ARMOR_BUCKLER', 5);
define('ITEM_SUBCLASS_ARMOR_SHIELD', 6);
define('ITEM_SUBCLASS_ARMOR_LIBRAM', 7);
define('ITEM_SUBCLASS_ARMOR_IDOL', 8);
define('ITEM_SUBCLASS_ARMOR_TOTEM', 9);
define('ITEM_SUBCLASS_ARMOR_SIGIL', 10);
define('MAX_ITEM_SUBCLASS_ARMOR', 11);
/** Item Quality**/
define('ITEM_QUALITY_POOR', 0);
define('ITEM_QUALITY_COMMON', 1);
define('ITEM_QUALITY_UNCOMMON', 2);
define('ITEM_QUALITY_RARE', 3);
define('ITEM_QUALITY_EPIC', 4);
define('ITEM_QUALITY_LEGENDARY', 5);
define('ITEM_QUALITY_ARTEFACT', 6);
define('ITEM_QUALITY_HEIRLOOM', 7);
/** Server Types **/
define('UNK_SERVER', 0);
define('SERVER_MANGOS', 1);
define('SERVER_TRINITY', 2);
/** Guild Bank Rights **/
define('GUILD_BANK_RIGHT_VIEW_TAB', 0x01);
define('GUILD_BANK_RIGHT_PUT_ITEM', 0x02);
define('GUILD_BANK_RIGHT_UPDATE_TEXT', 0x04);
define('GUILD_BANK_RIGHT_DEPOSIT_ITEM', GUILD_BANK_RIGHT_VIEW_TAB | GUILD_BANK_RIGHT_PUT_ITEM);
define('GUILD_BANK_RIGHT_FULL', 0xFF);
/** Bookmarks and selected characters **/
define('MAX_BOOKMARKS_COUNT', 60);
define('MAX_SELECTED_CHARACTERS_COUNT', 5);
?>