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Important Info

The game is now using mod.io for mod-support in their game which was implemented with the latest patch (20th July).
You can still add them manually like before (github) but it would be certainly easier for you to create a mod.io profile and get the mods and updates for them through the game now.

Archetypes-Plus

Archetypes, studies, traits, one new attribute and 26 historical characters. (WIP)

Delete any previous files/directories from earlier versions of this mod

Installation and use

  1. Download the files and put the "Mods" directory in \Users\###\Documents\My Games\OldWorld\
    • Help: Windows Explorer; click on Documents; navigate to \My Games\Old World\
  2. Go to "Mods" in the main menu and enable "Archetypes-Plus", click "Save" then "Play with Mods" or set up a new game and go to Advanced Setup to find the mod at the bottom and enable it.
  3. Start a new game

Content

  • 5 new archetypes:

    • Sky Explorer - Cognomen: The Stargazer
      • +2 Wisdom - Can be a Governor
        • As Leader: -10% Wonder Costs, Can Redraw Techs & +1 Tech Card Hand Size
          • +3 Science/Year & +5% Science in every City/Year <> Elder Specialists: +1 Science & if law is active: Iconography: +2 Orders & Calligraphy: +1 Science
        • Individual probability chance of trait: Educated, Superstitious, Uncouth, Affable & Witty
    • Corruptionist - Cognomen: The Corruptionist
      • +3 Discipline, +1 Courage & -2 Charisma - Can be a Governor, a General or Spymaster
        • As Leader: Can Buy/Sell Orders, -25% Switch Law Cost & Can Hurry City Production with Orders
          • +25 Money/Year, -5 Civics/Year & -10% Money in every City/Year <> Project Treasurey_1: +2 Money, _2: +4 Money, _3 +8 Money, _4: +16 Money if law is active: Tyranny: +1 Discontent
        • Individual probability chance of trait: Dealmaker, Corrupt, Debauched & Greedy <> [Chance to die: Long 0% - Standard 5% - Realistic 10%]
    • Artist - Cognomen: The Artist
      • +1 Wisdom & +1 Charisma - Can be a Governor or an Ambassador
        • As Leader: Unlocks Drama, Start music, Can upgrade Improvements & Multiple Workers can build Improvements
          • +1 Culture per Culture Level in every City/Year & +15% Culture in every City/Year <> Poet: Apprentice +1 Culture, Master +2 Culture, Elder: +3 Culture & Project Festival_1-4: +0.5 Culture each
        • Individual probability chance of trait: Educated, Romantic, Herbalist, Pet Fish Owner & Exotic
    • Merchant - Cognomen: The Merchant
      • +2 Discipline, +2 Courage & -2 Wisdom - Can be a Governor or a General
        • As Leader: Can buy/sell for the same price, -1 year for improvements & +15 All Foreign Leader Opinions
          • +1 Food/Year, +2 Stone/Year, +2 Iron/Year, +2 Wood/Year & +10% Money in every City/Year <> Shopkeeper: Apprentice +3 Money, Master +7 Money, Elder: +15 Money & if law is active: Monetary Reform: +10 Money
        • Individual probability chance of trait: Dealmaker, Exotic, Pet Monkey Owner & Greedy <> [+10% Chance to get ill]
    • Champion - Cognomen: The Champion
      • +2 Courage - Can be a Governor, a General, an Ambassador or a Spymaster
        • As Leader: +5 XP/Year for idle units, +5 XP for All Units during Combat, Can Hurry City Production with Training & -20 Training for each war
          • +15 Training/Year & +15% Training in every City/Year <> Project Olympics: +0.5 Training & Improvement Barracks: +3 Training
  • 2 new study types:

    • Astronomy student (Education fee: "minimal" gold)
      • +1 Wisdom, -1 Courage - Can lead to: Sky Explorer, Scholar, Corruptionist, Hero or Artist
        • on completion an event will trigger where you can choose from two traits: Educated (+2 Wisdom) and Broad-minded.
    • Pythagoreanism student (Education fee: "tiny" gold)
      • +1 Wisdom - Can lead to: Sky Explorer, Scholar, Corruptionist, Judge, Diplomat, Orator, Builder, Hero, Artist, Merchant or Champion
        • on completion an event will trigger where you can choose from three traits: Affable (+2 Wisdom), Eloquent (+2 Civics when governor) and Engineer (General +50% attack across river from units).
  • 4 new traits:

    • Broad-minded
      • +1 Charisma & +1 Wisdom
    • Funded education
      • -1 Charisma, +1 Wisdom & +1 Discipline (cost: 120 gold)
    • Famous Person
      • +1 Fame
    • Pyramids Builder (Only for a few new egyptian characters)
      • +25 All Foreign Leader Opinions, +5 Stone/Year, All Cities: +3 Stone & -3 Food, Project Caravan: +50 Money & Stonecutte:r +3 Stone
  • 1 new attribute:

    • Fame
      • +2 Food, +2 Stone, +2 Wood, +2 Iron, +1 Order, +1 Culture & -4 Money
        • As Leader: +4 Food & +4 Stone, +4 Wood, +4 Iron, +2 Orders, +2 Culture & -8 Money
        • As Governor: +3% Growth, +6% Civics, +6% Culture, +6% Science, +3% Money
        • As General: +9% Defense
  • 26 new (prominent/historical) characters: (archetypes & traits selected to try to reflect their nature) ONLY 5 EVENTS YET

    • Greece: Alcibiades, Polybios, Antiphon, Demosthenes, Archimedes, Aristomachos
    • Rome: Dorotheos, Flavius Tribonianus, Marcus Antonius, Marcus Iunius Brutus, Marcus Furius Camillus, Lucius Sergius Catilina, Gaius Valerius Catullus, Gnaeus Cornelius Lentulus Batiatus, Eumachia, Marcus Tullius Cicero, Mnester
    • Babylon: Iddin-Marduk
    • Egypt: Sneferu, Cheops, Rahotep, Nofret, Nefermaat, Ankh-af-na-khonsu i
    • Carthage: Hannibal, Hamilcar, Mago, Hasrubal
  • Info

    • Every family has given a chance to gain the new archetypes (e.g. families focused on research become likely easier Sky Explorers than families focused on war)
    • During studies theres a slight chance you are going to be one of the new archetypes
      • The chance is always below 100% for every added chance for an archetype to become
    • Every named (real) character was looked through and a lot of them were given the "Famous Person" trait
    • Ministers have a chance of the new archetypes
    • 3 new great persons: Great Stargazer, Great Artist & Great Famous Person
    • 1 completely new event for astronomy studies added (giving 2 answer options)
    • 5 completely new events for historical characters added (everyone have different triggers, so just play and find out or look at the event browser ^^)
    • Added a bunch of new events for trait probabilities
    • Added extra answer options to some vanilla events
    • Added some character portraits

Notes

You might want to start one higher difficulty level as usual.

Mod compatibility with all my mods

  • I mainly set up the string structure to make it easier for the upcoming changes.

  • So, these values are not final and barely touched, mainly testing the waters here.

  • New Archetypes

  • New Studies

  • New Attribute

  • New Traits

  • Add more links between all new things

  • Add more characters

  • Add events for characters

If you want, you can now support me with a donation at Paypal. Thank you!

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