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basically if multiple bpm changes are next to each other the engine skips through them all during gameplay
in the below clip, the bpm change is supposed to go from 100 > 105 > 110 etc, but the engine instead skips straight to 230, which is the final bpm change after a small pause
Describe your bug here.
basically if multiple bpm changes are next to each other the engine skips through them all during gameplay
in the below clip, the bpm change is supposed to go from 100 > 105 > 110 etc, but the engine instead skips straight to 230, which is the final bpm change after a small pause
Friday_Night_Funkin_Psych_Engine_2021-12-05_13-21-47-1.mp4
Command Prompt/Terminal logs (if existing)
No response
Are you modding a build from source or with Lua?
Lua
What is your build target?
Windows
Did you edit anything in this build? If so, mention or summarize your changes.
no, this is an unmodified copy of psych 0.4.2, the only thing i added was the song via the week editor
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