Skip to content

Shadow-SX-Beta-V5

Pre-release
Pre-release
Compare
Choose a tag to compare
@BlazinZzetti BlazinZzetti released this 20 Apr 05:09
· 38 commits to main since this release
4a50d11

Last Story and Expert from Select Mode

Implementing a feature from the Reloaded Mod, you will now be able to use Select Mode to enter into Expert variants of stages along with the The Last Way and Devil Doom. Hold D-Pad Up while entering a stage to activate Expert Mode. Navigate to Final Haunt, and then go down once for The Last Way and then Right from there to get to Devil Doom.

Faster skip into game

An idea from the Reloaded team, but implemented a bit differently, you are now able to skip past the intro credits into the title screen on first boot. Not necessary, but nice when you want to get into the game fast.

Shadow UV Map Update

Both the playable and event cutscene Shadow models have been updated to work better with custom textures. I will need to make one more pass on the event models to fix a minor issue, but otherwise they look great now. The ShadowSXLauncher will soon have the ability to generate custom textures for these models for some more personalization to the game.

Bug Fixes

If you played Last Story and then played Story Mode, the timer would end up displaying the time from Last Story. This is now fixed. Also completing missions in select mode could end up modifying the race time of a current run, this has also been fixed.


I did quite a bit of refactoring of the custom code this time. While I have tested everything out, there's a chance something slipped by. If you notice anything weird, please reach out. Updates from here on out should be release candidate worthy and any 1.1 release should be to add improvements not possible at the moment.

As mentioned above, I need to give the Shadow UVs another pass, but besides that, we are essentially at the point of release. There's only a handful of things left to do as far as final preparations, which amount to non gameplay changes and updating the launcher a bit more. The next release you see here will be the first release candidate for the project. I'm planning on having 1.0 released before I leave to attend SGDQ 2023.

That is all for now. Let me know if there are any issues or changes you would like to see by contacting me (BlazinZzetti) on Discord.

Thanks for playing and I hope you enjoy!