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After a particularly confusing couple hours trying to debug a specific issue in my fork, I discovered that UALSMathLibrary::FixDiagonalGamepadValues has the two parameters named backwards. The function declares them in the order (Y, Z) but every call to them passes variables in the order (Z, Y), and the function's implementation uses them backwards.
Although its makes no difference other than for readability, it would be nice to have them named correctly.
The text was updated successfully, but these errors were encountered:
After a particularly confusing couple hours trying to debug a specific issue in my fork, I discovered that UALSMathLibrary::FixDiagonalGamepadValues has the two parameters named backwards. The function declares them in the order (Y, Z) but every call to them passes variables in the order (Z, Y), and the function's implementation uses them backwards.
Although its makes no difference other than for readability, it would be nice to have them named correctly.
The text was updated successfully, but these errors were encountered: