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Default Weapons

Shampaggon edited this page Feb 24, 2016 · 69 revisions

░ All default weapons of CrackShot v0.99 and above

Gauss Shotgun (Advanced pump-action shotgun)

Gauss:
    Item_Information:
        Item_Name: "&eGauss Shotgun"
        Item_Type: 417
        Item_Lore: "&eAdvanced pump-action shotgun.|&eFires metal slugs that penetrate|&eall targets within 40 blocks.|&eDeals 200% damage to Zombies."
        Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
    Shooting:
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Projectile_Amount: 1
        Projectile_Type: energy
        Projectile_Subtype: 40-1-NONE-0
        Projectile_Damage: 12
        Sounds_Shoot: ENTITY_WITHER_SHOOT-1-2-0,ENTITY_GENERIC_EXPLODE-1-2-0
    Reload:
        Enable: true
        Reload_Amount: 8
        Reload_Bullets_Individually: true
        Reload_Duration: 10
        Sounds_Reloading: ENTITY_IRONGOLEM_ATTACK-1-2-0
    Firearm_Action:
        Type: pump
        Open_Duration: 12
        Close_Duration: 3
        Sound_Open: BLOCK_PISTON_EXTEND-1-2-0
        Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
        Super_Effective: ZOMBIE-2
    Particles:
        Enable: true
        Particle_Player_Shoot: BLOCK_BREAK-57
    Hit_Events:
        Enable: true
        Sounds_Shooter: ENTITY_SKELETON_SHOOT-1-2-0

Carbine (Assault rifle w/ grenade launcher)

Carbine:
    Item_Information:
        Item_Name: "&eCarbine"
        Item_Type: 417
        Item_Lore: "&eDeals crits with a 10% chance.|&eSwitch to the grenade launcher|&ewith right click. Fired grenades|&earm themselves in 0.25 seconds."
        Attachments:
            Type: main
            Info: "M320"
            Toggle_Delay: 5
            Sounds_Toggle: BLOCK_NOTE_HAT-1-2-0
        Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
    Shooting:
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 3
        Recoil_Amount: 1
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 40
        Projectile_Damage: 4
        Bullet_Spread: 0.5
        Sounds_Shoot: ENTITY_BLAZE_HURT-1-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-2-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 0.4
    Reload:
        Enable: true
        Reload_Amount: 8
        Reload_Duration: 30
        Sounds_Reloading: ENTITY_SKELETON_AMBIENT-1-0-0,ITEM_FLINTANDSTEEL_USE-1-1-14,BLOCK_WOODEN_DOOR_OPEN-1-2-16,ITEM_FLINTANDSTEEL_USE-1-1-26,ENTITY_PLAYER_HURT-1-0-27,BLOCK_WOODEN_DOOR_CLOSE-1-2-28
    Firearm_Action:
        Type: slide
        Close_Duration: 8
        Sound_Close: UI_BUTTON_CLICK-1-1-0
    Abilities:
        Reset_Hit_Cooldown: true
    Particles:
        Enable: true
        Particle_Impact_Anything: BLOCK_BREAK-80
        Particle_Critical: BLOCK_BREAK-55
    Hit_Events:
        Enable: true
        Sounds_Shooter: ENTITY_SKELETON_SHOOT-1-2-0
    Critical_Hits:
        Enable: true
        Bonus_Damage: 2
        Chance: 10
        Sounds_Shooter: ENTITY_EXPERIENCE_ORB_PICKUP-1-2-0

M320 (Attachment - grenade launcher)

M320:
    Item_Information:
        Attachments:
            Type: accessory
            Toggle_Delay: 5
            Sounds_Toggle: BLOCK_NOTE_HAT-1-2-0
    Shooting:
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Recoil_Amount: 2
        Projectile_Amount: 1
        Projectile_Type: egg
        Projectile_Speed: 20
        Projectile_Damage: 1
        Sounds_Shoot: ENTITY_GENERIC_EXPLODE-1-2-0
    Sneak:
        Enable: true
        No_Recoil: true
    Reload:
        Enable: true
        Reload_Amount: 1
        Reload_Duration: 45
        Sounds_Reloading: BLOCK_PISTON_EXTEND-1-1-10,ENTITY_SKELETON_STEP-1-0-20,BLOCK_PISTON_CONTRACT-1-1-35
    Particles:
        Enable: true
        Particle_Impact_Anything: BLOCK_BREAK-24
    Explosions:
        Enable: true
        Damage_Multiplier: 10
        Explosion_No_Grief: true
        Explosion_Radius: 5
        On_Impact_With_Anything: true
        Projectile_Activation_Time: 5
        Sounds_Shooter: ENTITY_SKELETON_SHOOT-2-2-0

Desert Eagle (Dual pistols)

Deagle:
    Item_Information:
        Item_Name: "&eDesert Eagle"
        Item_Type: 417
        Item_Lore: "&eDual pistols.|&eLeft/right click to shoot.|&eShoot enemies in the back|&efor bonus backstab damage."
        Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
    Shooting:
        Dual_Wield: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 2
        Recoil_Amount: 2
        Projectile_Amount: 1
        Projectile_Type: egg
        Projectile_Speed: 40
        Projectile_Damage: 4
        Bullet_Spread: 1
        Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-0-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 0.75
    Reload:
        Enable: true
        Reload_Amount: 7
        Reload_Duration: 40
        Sounds_Out_Of_Ammo: UI_BUTTON_CLICK-1-1-0
        Sounds_Reloading: BLOCK_WOODEN_DOOR_OPEN-1-2-4,BLOCK_WOODEN_DOOR_OPEN-1-2-8,BLOCK_WOODEN_DOOR_CLOSE-1-2-23,BLOCK_WOODEN_DOOR_CLOSE-1-2-38
        Dual_Wield:
            Single_Reload_Duration: 25
            Sounds_Single_Reload: BLOCK_WOODEN_DOOR_OPEN-1-2-4,BLOCK_WOODEN_DOOR_CLOSE-1-2-23
            Sounds_Shoot_With_No_Ammo: UI_BUTTON_CLICK-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
    Backstab:
        Enable: true
        Bonus_Damage: 2
        Sounds_Shooter: ENTITY_EXPERIENCE_ORB_PICKUP-1-2-0
    Particles:
        Enable: true
        Particle_Backstab: BLOCK_BREAK-55
    Hit_Events:
        Enable: true
        Sounds_Shooter: ENTITY_SKELETON_SHOOT-1-2-0

Bazooka (Rocket launcher)

Bazooka:
    Item_Information:
        Item_Name: "&eBazooka"
        Item_Type: 417
        Item_Lore: "&eRocket launcher.|&eFire down at your|&efeet to rocket-jump.|&eNegates fall damage."
        Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
        Inventory_Control: Group_Bazookas
    Shooting:
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Recoil_Amount: 2
        Projectile_Amount: 1
        Projectile_Type: fireball
        Projectile_Speed: 10
        Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-0-0,BLOCK_FIRE_EXTINGUISH-1-1-0
    Sneak:
        Enable: true
        No_Recoil: true
    Abilities:
        No_Fall_Damage: true
    Reload:
        Enable: true
        Reload_Amount: 1
        Reload_Duration: 55
        Sounds_Reloading: ENTITY_SKELETON_AMBIENT-1-0-10,BLOCK_PISTON_EXTEND-1-0-28,ENTITY_SKELETON_STEP-1-0-48
    Particles:
        Enable: true
        Particle_Player_Shoot: BLOCK_BREAK-35
    Shrapnel:
        Enable: true
        Block_Type: 77
        Amount: 14
        Speed: 7
    Explosions:
        Enable: true
        Knockback: 5
        Damage_Multiplier: 10
        Explosion_No_Grief: true
        Explosion_Radius: 6
        Sounds_Shooter: ENTITY_SKELETON_SHOOT-1-2-0

Python (Revolver w/ tactical knife)

Python:
    Item_Information:
        Item_Name: "&ePython &l/&e Knife"
        Item_Type: 417
        Item_Lore: "&eRevolver with high power.|&eLeft click to melee enemies|&ewith the tactical knife."
        Melee_Attachment: Tactical_Knife
        Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 2
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 40
        Projectile_Damage: 6
        Bullet_Spread: 0.5
        Sounds_Shoot: ENTITY_IRONGOLEM_HURT-1-2-0,ENTITY_ZOMBIE_ATTACK_IRON_DOOR-1-2-0
    Reload:
        Enable: true
        Reload_Amount: 6
        Reload_Duration: 35
        Sounds_Reloading: ENTITY_PLAYER_LEVELUP-1-1-10,ITEM_FLINTANDSTEEL_USE-1-2-28
    Firearm_Action:
        Type: revolver
        Open_Duration: 5
        Close_Duration: 5
        Sound_Open: BLOCK_WOODEN_DOOR_OPEN-1-2-0
        Sound_Close: BLOCK_WOODEN_DOOR_CLOSE-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
    Hit_Events:
        Enable: true
        Sounds_Shooter: ENTITY_SKELETON_SHOOT-1-2-0

Tactical Knife (Melee attachment)

Tactical_Knife:
    Item_Information:
        Item_Name: "&eTactical Knife"
        Item_Type: 288
        Item_Lore: "&eA melee attachment.|&eNot intended for standalone use."
        Melee_Mode: true
        Sounds_Acquired: ENTITY_SKELETON_SHOOT-1-0-0
        Hidden_From_List: true
    Shooting:
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 20
        Projectile_Damage: 40
    Particles:
        Enable: true
        Particle_Hit: BLOCK_BREAK-55
    Hit_Events:
        Enable: true
        Sounds_Shooter: ENTITY_SKELETON_SHOOT-1-0-0,ENTITY_SLIME_JUMP-1-1-1

Frag Grenade (Explosive)

Grenade:
    Item_Information:
        Item_Name: "&eFrag Grenade"
        Item_Type: 402
        Item_Lore: "&eExplodes three seconds after launch."
        Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
        Remove_Unused_Tag: true
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 10
        Projectile_Amount: 1
        Projectile_Type: grenade
        Projectile_Subtype: 46
        Projectile_Speed: 10
        Sounds_Shoot: ENTITY_SKELETON_SHOOT-2-0-0
    Explosions:
        Enable: true
        Explosion_No_Grief: true
        Explosion_Radius: 4
        Explosion_Delay: 60
    Extras:
        One_Time_Use: true

Riot Shield (Protection device)

Riotshield:
    Item_Information:
        Item_Name: "&eRiot Shield"
        Item_Type: 442
        Item_Lore: "&eHold right-click to raise the shield.|&eBlocks all melee and ranged attacks.|&eIneffective against attacks from behind."
        Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
        Remove_Unused_Tag: true
    Riot_Shield:
        Enable: true
        Durability_Loss_Per_Hit: 10
        Sounds_Blocked: BLOCK_GLASS_BREAK-2-2-0
        Sounds_Break: ENTITY_ITEM_BREAK-2-1-0

Olympia (Break-action shotgun)

Olympia:
    Item_Information:
        Item_Name: "&eOlympia"
        Item_Type: 417
        Item_Lore: "&eDouble-barreled shotgun.|&eDeadly at close range.|&eIneffective at longer ranges.|&eFires incendiary ammo."
        Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
    Shooting:
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 3
        Recoil_Amount: 5
        Projectile_Amount: 8
        Projectile_Type: egg
        Removal_Or_Drag_Delay: 4-false
        Projectile_Speed: 30
        Projectile_Damage: 5
        Projectile_Flames: true
        Projectile_Incendiary:
            Enable: true
            Duration: 80
        Bullet_Spread: 1
        Reset_Fall_Distance: true
        Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-1-0,ENTITY_GENERIC_EXPLODE-1-2-0,ITEM_FIRECHARGE_USE-1-1-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 1
    Reload:
        Enable: true
        Reload_Amount: 2
        Reload_Bullets_Individually: true
        Reload_Duration: 15
        Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0,BLOCK_NOTE_SNARE-1-6-1
    Firearm_Action:
        Type: break
        Open_Duration: 10
        Close_Duration: 15
        Sound_Open: BLOCK_WOODEN_DOOR_OPEN-1-2-0
        Sound_Close: BLOCK_WOODEN_DOOR_CLOSE-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
        No_Fall_Damage: true
    Hit_Events:
        Enable: true
        Sounds_Shooter: ENTITY_SKELETON_SHOOT-1-2-0
    Damage_Based_On_Flight_Time:
        Enable: true
        Bonus_Damage_Per_Tick: -1
        Maximum_Damage: -4
    Particles:
        Enable: true
        Particle_Player_Shoot: FLAMES-1
        Particle_Impact_Anything: BLOCK_BREAK-51

Hunting Rifle (Bolt-action rifle)

Hunting:
    Item_Information:
        Item_Name: "&eHunting Rifle"
        Item_Type: 417
        Item_Lore: "&eBolt-action rifle with high accuracy.|&eEquipped with a night vision scope.|&eDeals double damage on headshots."
        Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
    Shooting:
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 1000
        Projectile_Damage: 12
        Sounds_Shoot: ENTITY_BLAZE_HURT-1-1-0,ENTITY_GENERIC_EXPLODE-1-2-0
    Custom_Death_Message:
        Normal: "&e<victim> was sniped by <shooter>'s Hunting Rifle!"
    Reload:
        Enable: true
        Starting_Amount: 0
        Reload_Amount: 5
        Reload_Bullets_Individually: true
        Reload_Duration: 10
        Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
    Firearm_Action:
        Type: bolt
        Open_Duration: 8
        Close_Duration: 7
        Close_Shoot_Delay: 6
        Sound_Open: BLOCK_NOTE_HAT-1-0-0,BLOCK_PISTON_CONTRACT-1-2-2
        Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
    Headshot:
        Enable: true
        Bonus_Damage: 12
        Sounds_Shooter: BLOCK_NOTE_HARP-1-2-0
        Sounds_Victim: ENTITY_VILLAGER_DEATH-1-1-0
    Abilities:
        Reset_Hit_Cooldown: true
        Knockback: 3
    Particles:
        Enable: true
        Particle_Player_Shoot: BLOCK_BREAK-1
        Particle_Terrain: true
    Fireworks:
        Enable: true
        Firework_Headshot: STAR-TRUE-TRUE-250-0-0
    Scope:
        Enable: true
        Night_Vision: true
        Zoom_Amount: 5
        Sounds_Toggle_Zoom: BLOCK_NOTE_HAT-1-2-0
    Hit_Events:
        Enable: true
        Sounds_Shooter: ENTITY_SKELETON_SHOOT-1-2-0

Type 95 (Assault rifle)

Type95:
    Item_Information:
        Item_Name: "&eType 95"
        Item_Type: 417
        Item_Lore: "&eSemi-automatic with three round burst fire.|&eGhast Tears are required for reloads."
        Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
    SignShops:
        Enable: true
        Price: 266-10
        Sign_Gun_ID: 95
    Shooting:
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 7
        Recoil_Amount: 1
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 40
        Projectile_Damage: 4
        Bullet_Spread: 2
        Sounds_Shoot: ENTITY_ITEM_BREAK-1-2-2,BLOCK_NOTE_SNARE-1-0-2
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 1
    Burstfire:
        Enable: true
        Shots_Per_Burst: 3
        Delay_Between_Shots_In_Burst: 1
    Ammo:
        Enable: true
        Ammo_Item_ID: 370
        Sounds_Out_Of_Ammo: BLOCK_NOTE_HARP-1-2-0
        Sounds_Shoot_With_No_Ammo: BLOCK_NOTE_HAT-1-2-0
    Reload:
        Enable: true
        Reload_Amount: 30
        Take_Ammo_On_Reload: true
        Reload_Duration: 40
        Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ITEM_FLINTANDSTEEL_USE-1-1-36,ENTITY_PLAYER_HURT-1-0-37,BLOCK_WOODEN_DOOR_CLOSE-1-2-38
    Firearm_Action:
        Type: slide
        Close_Duration: 10
        Sound_Close: BLOCK_PISTON_CONTRACT-1-2-0,BLOCK_PISTON_CONTRACT-1-2-2
    Scope:
        Enable: true
        Zoom_Amount: 5
        Zoom_Bullet_Spread: 0
        Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
    Hit_Events:
        Enable: true
        Sounds_Shooter: ENTITY_SKELETON_SHOOT-1-2-0

AK-47 (Assault rifle)

AK-47:
    Item_Information:
        Item_Name: "&eAK-47"
        Item_Type: 417
        Item_Lore: "&eFully automatic with high power.|&eEffective at medium range.|&eControls are inverted."
        Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Recoil_Amount: 1
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 40
        Projectile_Damage: 4
        Bullet_Spread: 2
        Sounds_Shoot: ENTITY_IRONGOLEM_HURT-1-2-0,ENTITY_SKELETON_HURT-1-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-2-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 1
    Fully_Automatic:
        Enable: true
        Fire_Rate: 6
    Reload:
        Enable: true
        Reload_Amount: 30
        Reload_Duration: 40
        Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0
        Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ITEM_FLINTANDSTEEL_USE-1-1-36,ENTITY_PLAYER_HURT-1-0-37,BLOCK_WOODEN_DOOR_CLOSE-1-2-38
    Firearm_Action:
        Type: slide
        Close_Duration: 10
        Close_Shoot_Delay: 12
        Sound_Close: BLOCK_PISTON_CONTRACT-1-2-0,BLOCK_PISTON_CONTRACT-1-2-3
    Scope:
        Enable: true
        Zoom_Amount: 5
        Zoom_Bullet_Spread: 0
        Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
    Hit_Events:
        Enable: true
        Sounds_Shooter: ENTITY_SKELETON_SHOOT-1-2-0

Flashbang (Tactical grenade)

Flashbang:
    Item_Information:
        Item_Name: "&eFlashbang"
        Item_Type: 351~8
        Item_Lore: "&eDisorientates the target upon detonation."
        Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
        Remove_Unused_Tag: true
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 10
        Projectile_Amount: 1
        Projectile_Type: grenade
        Projectile_Subtype: 351~8
        Projectile_Speed: 10
        Sounds_Shoot: ENTITY_SKELETON_SHOOT-2-0-0
    Explosions:
        Enable: true
        Explosion_No_Grief: true
        Explosion_No_Damage: true
        Explosion_Radius: 6
        Explosion_Potion_Effect: BLINDNESS-120-1,SLOW-120-1
        Explosion_Delay: 20
        Sounds_Victim: ENTITY_PLAYER_LEVELUP-1-0-0
        Sounds_Explode: BLOCK_ANVIL_LAND-2-1-0
    Extras:
        One_Time_Use: true

Toaster (Incendiary landmine)

Toaster:
    Item_Information:
        Item_Name: "&eToaster"
        Item_Type: 343
        Item_Lore: "&eAnti-personnel mine.|&eTriggers a fiery explosion when:|&e- walked into by mobs or players|&e- struck with fists or items|&e- shot by projectiles"
        Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
        Remove_Unused_Tag: true
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Right_Click_Interactions: true
    Explosive_Devices:
        Enable: true
        Device_Type: landmine
        Device_Info: 46,MINECART
        Sounds_Deploy: ENTITY_PLAYER_LEVELUP-2-2-0
        Message_Trigger_Placer: "&e<victim> has triggered your mine!"
        Message_Trigger_Victim: "&eYou have triggered <shooter>'s mine!"
        Sounds_Trigger: ENTITY_ITEM_BREAK-2-1-0,ENTITY_ZOMBIE_UNFECT-2-2-0
    Explosions:
        Enable: true
        Ignite_Victims: 120
        Explosion_No_Grief: true
        Explosion_Radius: 4
        Explosion_Delay: 16
        Sounds_Explode: ITEM_FIRECHARGE_USE-2-0-0,ENTITY_ZOMBIE_ATTACK_IRON_DOOR-2-0-0
    Extras:
        One_Time_Use: true

Harrier Strike (Precision airstrike)

Airstrike:
    Item_Information:
        Item_Name: "&eHarrier Strike"
        Item_Type: 76
        Item_Lore: "&eCalls in an airstrike at the|&eposition of the thrown flare."
        Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
        Remove_Unused_Tag: true
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Right_Click_Interactions: true
        Projectile_Amount: 1
        Projectile_Type: flare
        Projectile_Subtype: 76
        Projectile_Speed: 10
        Sounds_Shoot: ITEM_FLINTANDSTEEL_USE-2-0-0,BLOCK_FIRE_EXTINGUISH-2-0-0
    Airstrikes:
        Enable: true
        Flare_Activation_Delay: 60
        Particle_Call_Airstrike: lightning
        Message_Call_Airstrike: "&eFriendly airstrike on the way."
        Block_Type: 85
        Area: 4
        Distance_Between_Bombs: 4
        Height_Dropped: 90
        Vertical_Variation: 10
        Horizontal_Variation: 10
        Multiple_Strikes:
            Enable: true
            Number_Of_Strikes: 3
            Delay_Between_Strikes: 20
        Sounds_Airstrike: ENTITY_ENDERMEN_STARE-2-2-0
    Explosions:
        Enable: true
        Explosion_No_Grief: true
        Explosion_Radius: 4
        Sounds_Explode: ENTITY_ENDERDRAGON_HURT-2-2-0
    Extras:
        One_Time_Use: true

Putty (Remote-detonated explosive)

Putty:
    Item_Information:
        Item_Name: "&ePutty"
        Item_Type: 404
        Item_Lore: "&eRemote explosives.|&eRight click to throw.|&eLeft click to detonate."
        Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
    Shooting:
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
    Explosive_Devices:
        Enable: true
        Device_Type: itembomb
        Device_Info: 2,10,159,159~14
        Sounds_Deploy: ENTITY_SKELETON_SHOOT-1-0-0
        Sounds_Alert_Placer: UI_BUTTON_CLICK-1-1-0
        Sounds_Trigger: ENTITY_SHEEP_SHEAR-1-2-0
    Explosions:
        Enable: true
        Explosion_No_Grief: true
        Explosion_Radius: 5
        Explosion_Delay: 16
        Sounds_Explode: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-2-0-0

C4 (Remote-detonated explosive)

C4:
    Item_Information:
        Item_Name: "&eC4"
        Item_Type: 69
        Item_Lore: "&eRemote explosives.|&eRight click to place.|&eLeft click to detonate."
        Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
    Shooting:
        Cancel_Left_Click_Block_Damage: true
    Explosive_Devices:
        Enable: true
        Device_Type: remote
        Device_Info: 2-1A-TheStabbyBunny
        Sounds_Deploy: ENTITY_CHICKEN_EGG-1-1-0
        Message_Disarm: "&eYou have disarmed an explosive device."
        Message_Trigger_Placer: "&e<victim> has set off your C4!"
        Message_Trigger_Victim: "&eYou have set off <shooter>'s C4!"
        Sounds_Alert_Placer: UI_BUTTON_CLICK-1-1-0
        Sounds_Trigger: ENTITY_SHEEP_SHEAR-1-1-0
    Explosions:
        Enable: true
        Explosion_No_Grief: true
        Explosion_Radius: 6
        Explosion_Delay: 16
        Sounds_Explode: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-2-0-0

Trinket (Booby trap)

Trinket:
    Item_Information:
        Item_Name: "&eTrinket"
        Item_Type: 264
        Item_Lore: "&eLeft-click to set the owner.|&eExplodes when:|&e- picked up|&e- shot out of a dispenser|&e- a chest containing this item is opened|&e- placed in an item frame, and nearby|&e ...pressure plates are stepped on.|&e&oOwners cannot trigger their own traps."
        Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
    Explosive_Devices:
        Enable: true
        Device_Type: trap
        Device_Info: true-true-true-false-false
        Sounds_Deploy: ENTITY_ITEM_PICKUP-2-0-0
        Message_Trigger_Placer: "&e<victim> has triggered your booby trap!"
        Message_Trigger_Victim: "&eYou have triggered <shooter>'s booby trap!"
        Sounds_Trigger: ENTITY_SHEEP_AMBIENT-2-1-0
    Explosions:
        Enable: true
        Damage_Multiplier: 50
        Explosion_No_Grief: true
        Enable_Owner_Immunity: true
        Explosion_Radius: 5
        Explosion_Potion_Effect: POISON-100-2,HUNGER-100-2
        Explosion_Delay: 10
        Sounds_Explode: ENTITY_WITHER_SHOOT-2-2-0

CocoPops (Cluster bomb)

CocoPops:
    Item_Information:
        Item_Name: "&eCocoPops"
        Item_Type: 351~3
        Item_Lore: "&eA cluster bomb that releases|&e10 bomblets upon detonation."
        Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
        Remove_Unused_Tag: true
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Right_Click_Interactions: true
        Projectile_Amount: 1
        Projectile_Type: grenade
        Projectile_Subtype: 351~3
        Projectile_Speed: 12
        Sounds_Projectile: ENTITY_GENERIC_EAT-2-1-28,ENTITY_GENERIC_EAT-2-1-32,ENTITY_GENERIC_EAT-2-1-36
        Sounds_Shoot: ITEM_FLINTANDSTEEL_USE-2-0-0
    Cluster_Bombs:
        Enable: true
        Bomblet_Type: 362
        Delay_Before_Split: 40
        Number_Of_Splits: 1
        Number_Of_Bomblets: 10
        Speed_Of_Bomblets: 8
        Delay_Before_Detonation: 40
        Detonation_Delay_Variation: 10
        Particle_Release: BLOCK_BREAK-127
        Sounds_Release: ENTITY_PLAYER_BURP-2-1-0
    Explosions:
        Enable: true
        Damage_Multiplier: 25
        Explosion_No_Grief: true
        Explosion_Radius: 4
        Sounds_Explode: ENTITY_ITEM_PICKUP-2-1-0
    Extras:
        One_Time_Use: true
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