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ShawnDriscoll committed Oct 2, 2017
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2 changes: 1 addition & 1 deletion docs/build/_sources/debugging.txt
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Expand Up @@ -24,7 +24,7 @@ Changing **diceroll's** logging mode to ``DEBUG`` will record debugging messages
Sun, 01 Oct 2017 16:27:21 INFO diceroll - 3D4 = 3D4+0 = 8

.. note::
Running **diceroll** in ``DEBUG`` mode may create a log while that will be too huge to open. A program of yours
Running **diceroll** in ``DEBUG`` mode may create a log file that will be too huge to open. A program of yours
left running for a long period of time could create millions of lines of recorded log entries. Fortunately, ``diceroll.log`` is
reset each time your program is run. Also, any errors encountered will be recorded as ``ERROR`` in the log file, no
matter which logging mode you've chosen to use.
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2 changes: 1 addition & 1 deletion docs/build/debugging.html
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Expand Up @@ -67,7 +67,7 @@ <h1><strong>Debugging diceroll</strong><a class="headerlink" href="#debugging-di
Sun, 01 Oct 2017 16:27:21 INFO diceroll - 3D4 = 3D4+0 = 8</pre>
<div class="admonition note">
<p class="first admonition-title">Note</p>
<p class="last">Running <strong>diceroll</strong> in <tt class="docutils literal"><span class="pre">DEBUG</span></tt> mode may create a log while that will be too huge to open. A program of yours
<p class="last">Running <strong>diceroll</strong> in <tt class="docutils literal"><span class="pre">DEBUG</span></tt> mode may create a log file that will be too huge to open. A program of yours
left running for a long period of time could create millions of lines of recorded log entries. Fortunately, <tt class="docutils literal"><span class="pre">diceroll.log</span></tt> is
reset each time your program is run. Also, any errors encountered will be recorded as <tt class="docutils literal"><span class="pre">ERROR</span></tt> in the log file, no
matter which logging mode you&#8217;ve chosen to use.</p>
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2 changes: 1 addition & 1 deletion docs/build/modindex.html
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Expand Up @@ -20,7 +20,7 @@
<link rel="index" title="Global index" href="genindex.html" />
<link rel="search" title="Search" href="search.html" />
<link rel="top" title="diceroll 2.2 Manual" href="index.html" />
<generator object at 0x035F90A8>
<generator object at 0x03844198>

<script type="text/javascript">
DOCUMENTATION_OPTIONS.COLLAPSE_MODINDEX = true;
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2 changes: 1 addition & 1 deletion docs/build/search.html
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Expand Up @@ -20,7 +20,7 @@
<link rel="index" title="Global index" href="genindex.html" />
<link rel="search" title="Search" href="" />
<link rel="top" title="diceroll 2.2 Manual" href="index.html" />
<generator object at 0x036AF328>
<generator object at 0x0378B878>
<script type="text/javascript" src="_static/searchtools.js"></script>

</head>
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2 changes: 1 addition & 1 deletion docs/build/searchindex.json

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2 changes: 1 addition & 1 deletion docs/source/debugging.rst
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Expand Up @@ -24,7 +24,7 @@ Changing **diceroll's** logging mode to ``DEBUG`` will record debugging messages
Sun, 01 Oct 2017 16:27:21 INFO diceroll - 3D4 = 3D4+0 = 8
.. note::
Running **diceroll** in ``DEBUG`` mode may create a log while that will be too huge to open. A program of yours
Running **diceroll** in ``DEBUG`` mode may create a log file that will be too huge to open. A program of yours
left running for a long period of time could create millions of lines of recorded log entries. Fortunately, ``diceroll.log`` is
reset each time your program is run. Also, any errors encountered will be recorded as ``ERROR`` in the log file, no
matter which logging mode you've chosen to use.
Expand Down

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