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Changes made:
There are two buttons to locate the hunt mark on your map. One shows a radius for the approximate area, one shows only a map marker, but both used the same tooltips, which could be confusing for new users. The button that includes the radius now says "show hunt area on the map" while the one with only a single marker still uses the word "location" as before.local
to toggle the display of the local map zone's hunt targets window, instead of needing to open the main window, open the configuration, toggle the box, and close the configuration.Interface.cs
(96 and 202) were only commented out, not deleted.shift
is held while clicking. This will conserve more screen space and allow people to ignore the mode that they rarely/never use while still allowing everyone to select their preference and access the alternative with ease.next
to place a marker on the next hunt mark location. If there are any in the current zone, the nearest (two-dimensional euclidean distance) will be selected. Otherwise, if there are any hunts in the current expansion's other zones, one of them will be selected at random. Finally, all hunts anywhere in the world will be considered, and one of them will be selected at random. If other zones had to be examined for hunt marks, the main map will be opened to the appropriate zone. This also closes Feature Request: /command to "Place Marker on Map" for nearest/next Hunt. #14.