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ps1card.cs
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ps1card.cs
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//PS1 Memory Card class
//Shendo 2009-2021
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.IO;
using System.Security.Cryptography;
namespace MemcardRex
{
class ps1card
{
//Memory Card's name
public string cardName = null;
//Memory Card's location (path + filename)
public string cardLocation = null;
//Memory Card's type (0 - unset, 1 - raw, 2 - gme, 3 - vgs, 4 - vmp);
public byte cardType = 0;
//Flag used to determine if the card has been edited since the last saving
public bool changedFlag = false;
//Complete Memory Card in the raw format (131072 bytes)
byte[] rawMemoryCard = new byte[131072];
//Header data for the GME Memory Card
public byte[] gmeHeader = new byte[3904];
//Memory Card header data, 15 slots (128 bytes each)
public byte[,] headerData = new byte[15,128];
//Memory Card save data, 15 slots (8192 bytes each)
public byte[,] saveData = new byte[15,8192];
//Memory Card icon palette data, 15 slots
public Color[,] iconPalette = new Color[15,16];
//Memory Card icon data, 15 slots, 3 icons per slot, (16*16px icons)
public Bitmap[,] iconData = new Bitmap[15,3];
//Number of icon frames
public int[] iconFrames = new int[15];
//Product code of the save
public string[] saveProdCode = new string[15];
//Identifier string of the save
public string[] saveIdentifier = new string[15];
//Region of the save (16 bit value, ASCII representation: BA - America, BE - Europe, BI - Japan)
public ushort[] saveRegion = new ushort[15];
//Size of the save in KBs
public int[] saveSize = new int[15];
//Name of the save in UTF-16 encoding
public string[] saveName = new string[15];
//Save comments (supported by .gme files only), 255 characters allowed
public string[] saveComments = new string[15];
//Type of the save (0 - formatted, 1 - initial, 2 - middle link, 3 - end link, 4 - deleted initial, 5 - deleted middle link, 6 - deleted end link, 7 - corrupted)
public byte[] saveType = new byte[15];
readonly byte[] saveKey = { 0xAB, 0x5A, 0xBC, 0x9F, 0xC1, 0xF4, 0x9D, 0xE6, 0xA0, 0x51, 0xDB, 0xAE, 0xFA, 0x51, 0x88, 0x59 };
readonly byte[] saveIv = { 0xB3, 0x0F, 0xFE, 0xED, 0xB7, 0xDC, 0x5E, 0xB7, 0x13, 0x3D, 0xA6, 0x0D, 0x1B, 0x6B, 0x2C, 0xDC };
readonly byte[] mcxKey = { 0x81, 0xD9, 0xCC, 0xE9, 0x71, 0xA9, 0x49, 0x9B, 0x04, 0xAD, 0xDC, 0x48, 0x30, 0x7F, 0x07, 0x92 };
readonly byte[] mcxIv = { 0x13, 0xC2, 0xE7, 0x69, 0x4B, 0xEC, 0x69, 0x6D, 0x52, 0xCF, 0x00, 0x09, 0x2A, 0xC1, 0xF2, 0x72 };
//Overwrite the contents of one byte array
private void FillByteArray(byte[] destination, int start, int fill)
{
for (int i = 0; i < destination.Length - start; i++)
{
destination[i + start] = (byte)fill;
}
}
//XORs a buffer with a constant
private void XorWithByte(byte[] buffer, byte xorByte)
{
for (int i = 0; i < buffer.Length; i++)
{
buffer[i] = (byte)(buffer[i] ^ xorByte);
}
}
//XORs one buffer with another
private void XorWithIv(byte[] destBuffer, byte[] iv)
{
for (int i = 0; i < 16; i++)
{
destBuffer[i] = (byte)(destBuffer[i] ^ iv[i]);
}
}
//Encrypts a buffer using AES CBC 128
private byte[] AesCbcEncrypt(byte[] toEncrypt, byte[] key, byte[] iv)
{
Aes aes = Aes.Create();
aes.Key = key;
aes.IV = iv;
aes.Padding = PaddingMode.Zeros;
aes.Mode = CipherMode.CBC;
using (ICryptoTransform encryptor = aes.CreateEncryptor(key, iv))
{
using (MemoryStream msEncrypt = new MemoryStream())
{
using (CryptoStream csEncrypt = new CryptoStream(msEncrypt, encryptor, CryptoStreamMode.Write))
{
using (BinaryWriter bnEncrypt = new BinaryWriter(csEncrypt))
{
bnEncrypt.Write(toEncrypt);
}
return msEncrypt.ToArray();
}
}
}
}
//Decrypts a buffer using AES CBC 128
private byte[] AesCbcDecrypt(byte[] toDecrypt, byte[] key, byte[] iv)
{
Aes aes = Aes.Create();
aes.Key = key;
aes.IV = iv;
aes.Padding = PaddingMode.Zeros;
aes.Mode = CipherMode.CBC;
using (ICryptoTransform decryptor = aes.CreateDecryptor(key, iv))
{
using (MemoryStream msDecrypt = new MemoryStream(toDecrypt))
{
using (CryptoStream csDecrypt = new CryptoStream(msDecrypt, decryptor, CryptoStreamMode.Read))
{
using (BinaryReader bnDecrypt = new BinaryReader(csDecrypt))
{
return bnDecrypt.ReadBytes(toDecrypt.Length - (toDecrypt.Length % 16));
}
}
}
}
}
//Encrypts a buffer using AES ECB 128
private byte[] AesEcbEncrypt(byte[] toEncrypt, byte[] key, byte[] iv)
{
Aes aes = Aes.Create();
aes.Key = key;
aes.IV = iv;
aes.Padding = PaddingMode.Zeros;
aes.Mode = CipherMode.ECB;
using (ICryptoTransform encryptor = aes.CreateEncryptor(key, iv))
{
using (MemoryStream msEncrypt = new MemoryStream())
{
using (CryptoStream csEncrypt = new CryptoStream(msEncrypt, encryptor, CryptoStreamMode.Write))
{
using (BinaryWriter bnEncrypt = new BinaryWriter(csEncrypt))
{
bnEncrypt.Write(toEncrypt);
}
return msEncrypt.ToArray();
}
}
}
}
//Decrypts a buffer using AES ECB 128
private byte[] AesEcbDecrypt(byte[] toDecrypt, byte[] key, byte[] iv)
{
Aes aes = Aes.Create();
aes.Key = key;
aes.IV = iv;
aes.Padding = PaddingMode.Zeros;
aes.Mode = CipherMode.ECB;
using (ICryptoTransform decryptor = aes.CreateDecryptor(key, iv))
{
using (MemoryStream msDecrypt = new MemoryStream(toDecrypt))
{
using (CryptoStream csDecrypt = new CryptoStream(msDecrypt, decryptor, CryptoStreamMode.Read))
{
using (BinaryReader bnDecrypt = new BinaryReader(csDecrypt))
{
return bnDecrypt.ReadBytes(toDecrypt.Length - (toDecrypt.Length % 16));
}
}
}
}
}
//Load Data from raw Memory Card
private void loadDataFromRawCard()
{
for (int slotNumber = 0; slotNumber < 15; slotNumber++)
{
//Load header data
for (int currentByte = 0; currentByte < 128; currentByte++)
{
headerData[slotNumber, currentByte] = rawMemoryCard[128 + (slotNumber * 128) + currentByte];
}
//Load save data
for (int currentByte = 0; currentByte < 8192; currentByte++)
{
saveData[slotNumber, currentByte] = rawMemoryCard[8192 + (slotNumber * 8192) + currentByte];
}
}
}
//Recreate raw Memory Card
private void loadDataToRawCard(bool fixData)
{
//Check if data needs to be fixed or left as is (mandatory for FreePSXBoot)
if (fixData)
{
//Clear existing data
rawMemoryCard = new byte[131072];
//Recreate the signature
rawMemoryCard[0] = 0x4D; //M
rawMemoryCard[1] = 0x43; //C
rawMemoryCard[127] = 0x0E; //XOR (precalculated)
rawMemoryCard[8064] = 0x4D; //M
rawMemoryCard[8065] = 0x43; //C
rawMemoryCard[8191] = 0x0E; //XOR (precalculated)
}
//This can be copied freely without fixing
for (int slotNumber = 0; slotNumber < 15; slotNumber++)
{
//Load header data
for (int currentByte = 0; currentByte < 128; currentByte++)
{
rawMemoryCard[128 + (slotNumber * 128) + currentByte] = headerData[slotNumber, currentByte];
}
//Load save data
for (int currentByte = 0; currentByte < 8192; currentByte++)
{
rawMemoryCard[8192 + (slotNumber * 8192) + currentByte] = saveData[slotNumber, currentByte];
}
}
//Skip fixing data if it's not needed
if (!fixData) return;
//Create authentic data (just for completeness)
for (int i = 0; i < 20; i++)
{
//Reserved slot typed
rawMemoryCard[2048 + (i * 128)] = 0xFF;
rawMemoryCard[2048 + (i * 128) + 1] = 0xFF;
rawMemoryCard[2048 + (i * 128) + 2] = 0xFF;
rawMemoryCard[2048 + (i * 128) + 3] = 0xFF;
//Next slot pointer doesn't point to anything
rawMemoryCard[2048 + (i * 128) + 8] = 0xFF;
rawMemoryCard[2048 + (i * 128) + 9] = 0xFF;
}
}
//Recreate GME header(add signature, slot description and comments)
private void fillGmeHeader()
{
byte[] tempByteArray;
//Clear existing data
gmeHeader = new byte[3904];
//Fill in the signature
gmeHeader[0] = 0x31; //1
gmeHeader[1] = 0x32; //2
gmeHeader[2] = 0x33; //3
gmeHeader[3] = 0x2D; //-
gmeHeader[4] = 0x34; //4
gmeHeader[5] = 0x35; //5
gmeHeader[6] = 0x36; //6
gmeHeader[7] = 0x2D; //-
gmeHeader[8] = 0x53; //S
gmeHeader[9] = 0x54; //T
gmeHeader[10] = 0x44; //D
gmeHeader[18] = 0x1;
gmeHeader[20] = 0x1;
gmeHeader[21] = 0x4D; //M
for (int slotNumber = 0; slotNumber < 15; slotNumber++)
{
gmeHeader[22 + slotNumber] = headerData[slotNumber, 0];
gmeHeader[38 + slotNumber] = headerData[slotNumber, 8];
//Convert string from UTF-16 to currently used codepage
tempByteArray = Encoding.Convert(Encoding.Unicode, Encoding.Default, Encoding.Unicode.GetBytes(saveComments[slotNumber]));
//Inject comments to GME header
for (int byteCount = 0; byteCount < tempByteArray.Length; byteCount++)
gmeHeader[byteCount + 64 + (256*slotNumber)] = tempByteArray[byteCount];
}
}
//Gets the HMAC checksum for .psv or .vmp saving
private byte[] GetHmac(byte[] data, byte[] saltSeed)
{
byte[] buffer = new byte[0x14];
byte[] salt = new byte[0x40];
byte[] temp = new byte[0x14];
byte[] hash1 = new byte[data.Length + 0x40];
byte[] hash2 = new byte[0x54];
SHA1 sha1 = SHA1.Create();
Array.Copy(saltSeed, buffer, 0x14);
Array.Copy(AesEcbDecrypt(buffer, saveKey, saveIv), buffer, 0x10);
Array.Copy(buffer, salt, 0x10);
Array.Copy(saltSeed, buffer, 0x10);
Array.Copy(AesEcbEncrypt(buffer, saveKey, saveIv), buffer, 0x14);
Array.Copy(buffer, 0, salt, 0x10, 0x10);
XorWithIv(salt, saveIv);
FillByteArray(buffer, 0x14, 0xFF);
Array.Copy(saltSeed, 0x10, buffer, 0, 0x4);
Array.Copy(salt, 0x10, temp, 0, 0x14);
XorWithIv(temp, buffer);
Array.Copy(temp, 0, salt, 0x10, 0x10);
Array.Copy(salt, temp, 0x14);
FillByteArray(salt, 0x14, 0);
Array.Copy(temp, salt, 0x14);
XorWithByte(salt, 0x36);
Array.Copy(salt, hash1, 0x40);
Array.Copy(data, 0, hash1, 0x40, data.Length);
Array.Copy(sha1.ComputeHash(hash1), buffer, 0x14);
XorWithByte(salt, 0x6A);
Array.Copy(salt, hash2, 0x40);
Array.Copy(buffer, 0, hash2, 0x40, 0x14);
return sha1.ComputeHash(hash2);
}
private byte[] DecryptMcxCard(byte[] rawCard)
{
byte[] mcxCard = new byte[0x200A0];
Array.Copy(rawCard, mcxCard, mcxCard.Length);
return AesCbcDecrypt(mcxCard, mcxKey, mcxIv);
}
// Check if a given card is a MCX image
private bool IsMcxCard(byte[] rawCard)
{
byte[] mcxCard = DecryptMcxCard(rawCard);
// Check for "MC" header 0x80 bytes in
if (mcxCard[0x80] == 'M' && mcxCard[0x81] == 'C')
return true;
else
return false;
}
//Generate encrypted MCX Memory Card
private byte[] MakeMcxCard(byte[] rawCard)
{
byte[] mcxCard = new byte[0x200A0];
byte[] hash;
Array.Copy(rawCard, 0, mcxCard, 0x80, 0x20000);
using (SHA256 sha = SHA256.Create())
hash = sha.ComputeHash(mcxCard, 0, 0x20080);
Array.Copy(hash, 0, mcxCard, 0x20080, 0x20);
Array.Copy(AesCbcEncrypt(mcxCard, mcxKey, mcxIv), 0, mcxCard, 0x0, 0x200A0);
return mcxCard;
}
//Generate signed VMP Memory Card
private byte[] MakeVmpCard(byte[] rawCard)
{
byte[] vmpCard = new byte[0x20080];
byte[] saltSeed;
vmpCard[1] = 0x50;
vmpCard[2] = 0x4D;
vmpCard[3] = 0x56;
vmpCard[4] = 0x80; //header length
Array.Copy(rawCard, 0, vmpCard, 0x80, 0x20000);
using (SHA1 sha = SHA1.Create())
saltSeed = sha.ComputeHash(vmpCard);
Array.Copy(saltSeed, 0, vmpCard, 0x0C, 0x14);
Array.Copy(GetHmac(vmpCard, saltSeed), 0, vmpCard, 0x20, 0x14);
return vmpCard;
}
//Generate signed PSV save
private byte[] MakePsvSave(byte[] save)
{
byte[] psvSave = new byte[save.Length + 4];
byte[] saltSeed;
psvSave[1] = 0x56;
psvSave[2] = 0x53;
psvSave[3] = 0x50;
psvSave[0x38] = 0x14;
psvSave[0x3C] = 1;
psvSave[0x44] = 0x84;
psvSave[0x49] = 2;
psvSave[0x5D] = 0x20;
psvSave[0x60] = 3;
psvSave[0x61] = 0x90;
Array.Copy(save, 0x0A, psvSave, 0x64, 0x20);
Array.Copy(BitConverter.GetBytes(save.Length - 0x80), 0, psvSave, 0x40, 4);
Array.Copy(save, 0x80, psvSave, 0x84, save.Length - 0x80);
using (SHA1 sha = SHA1.Create())
saltSeed = sha.ComputeHash(psvSave);
Array.Copy(saltSeed, 0, psvSave, 0x08, 0x14);
Array.Copy(GetHmac(psvSave, saltSeed), 0, psvSave, 0x1C, 0x14);
return psvSave;
}
//Recreate VGS header
private byte[] getVGSheader()
{
byte[] vgsHeader = new byte[64];
//Fill in the signature
vgsHeader[0] = 0x56; //V
vgsHeader[1] = 0x67; //g
vgsHeader[2] = 0x73; //s
vgsHeader[3] = 0x4D; //M
vgsHeader[4] = 0x1;
vgsHeader[8] = 0x1;
vgsHeader[12] = 0x1;
vgsHeader[17] = 0x2;
return vgsHeader;
}
//Get the type of the save slots
private void loadSlotTypes()
{
//Clear existing data
saveType = new byte[15];
for (int slotNumber = 0; slotNumber < 15; slotNumber++)
{
switch(headerData[slotNumber,0])
{
default: //Regular values have not been found, save is corrupted
saveType[slotNumber] = 7;
break;
case 0xA0: //Formatted
saveType[slotNumber] = 0;
break;
case 0x51: //Initial
saveType[slotNumber] = 1;
break;
case 0x52: //Middle link
saveType[slotNumber] = 2;
break;
case 0x53: //End link
saveType[slotNumber] = 3;
break;
case 0xA1: //Initial deleted
saveType[slotNumber] = 4;
break;
case 0xA2: //Middle link deleted
saveType[slotNumber] = 5;
break;
case 0xA3: //End link deleted
saveType[slotNumber] = 6;
break;
}
}
}
//Load Save name, Product code and Identifier from the header data
private void loadStringData()
{
//Temp array used for conversion
byte[] tempByteArray;
//Clear existing data
saveProdCode = new string[15];
saveIdentifier = new string[15];
saveName = new string[15];
for (int slotNumber = 0; slotNumber < 15; slotNumber++)
{
//Copy Product code
tempByteArray = new byte[10];
for (int byteCount = 0; byteCount < 10; byteCount++)
tempByteArray[byteCount] = headerData[slotNumber, byteCount + 12];
//Convert Product Code from currently used codepage to UTF-16
saveProdCode[slotNumber] = Encoding.Default.GetString(tempByteArray);
//Copy Identifier
tempByteArray = new byte[8];
for (int byteCount = 0; byteCount < 8; byteCount++)
tempByteArray[byteCount] = headerData[slotNumber, byteCount + 22];
//Convert Identifier from currently used codepage to UTF-16
saveIdentifier[slotNumber] = Encoding.Default.GetString(tempByteArray);
//Copy bytes from save data to temp array
tempByteArray = new byte[64];
for (int currentByte = 0; currentByte < 64; currentByte++)
{
byte b = saveData[slotNumber, currentByte + 4];
if (currentByte % 2 == 0 && b == 0)
{
Array.Resize(ref tempByteArray, currentByte);
break;
}
tempByteArray[currentByte] = b;
}
//Convert save name from Shift-JIS to UTF-16 and normalize full-width characters
saveName[slotNumber] = Encoding.GetEncoding(932).GetString(tempByteArray).Normalize(NormalizationForm.FormKC);
//Check if the title converted properly, get ASCII if it didn't
if (saveName[slotNumber] == null) saveName[slotNumber] = Encoding.Default.GetString(tempByteArray, 0, 32);
}
}
//Load size of each slot in KB
private void loadSaveSize()
{
//Clear existing data
saveSize = new int[15];
//Fill data for each slot
for (int slotNumber = 0; slotNumber < 15; slotNumber++)
saveSize[slotNumber] = (headerData[slotNumber, 4] | (headerData[slotNumber, 5]<<8) | (headerData[slotNumber, 6]<<16))/1024;
}
//Toggle deleted/undeleted status
public void toggleDeleteSave(int slotNumber)
{
//Get all linked saves
int[] saveSlots = findSaveLinks(slotNumber);
//Cycle through each slot
for (int i = 0; i < saveSlots.Length; i++)
{
//Check the save type
switch (saveType[saveSlots[i]])
{
default: //Slot should not be deleted
break;
case 1: //Regular save
headerData[saveSlots[i], 0] = 0xA1;
break;
case 2: //Middle link
headerData[saveSlots[i], 0] = 0xA2;
break;
case 3: //End link
headerData[saveSlots[i], 0] = 0xA3;
break;
case 4: //Regular deleted save
headerData[saveSlots[i], 0] = 0x51;
break;
case 5: //Middle link deleted
headerData[saveSlots[i], 0] = 0x52;
break;
case 6: //End link deleted
headerData[saveSlots[i], 0] = 0x53;
break;
}
}
//Reload data
calculateXOR();
loadSlotTypes();
//Memory Card is changed
changedFlag = true;
}
//Format save
public void formatSave(int slotNumber)
{
//Get all linked saves
int[] saveSlots = findSaveLinks(slotNumber);
//Cycle through each slot
for (int i = 0; i < saveSlots.Length; i++)
{
formatSlot(saveSlots[i]);
}
//Reload data
calculateXOR();
loadStringData();
loadSlotTypes();
loadRegion();
loadSaveSize();
loadPalette();
loadIcons();
loadIconFrames();
//Set changedFlag to edited
changedFlag = true;
}
//Find and return all save links
public int[] findSaveLinks(int initialSlotNumber)
{
List<int> tempSlotList = new List<int>();
int currentSlot = initialSlotNumber;
//Maximum number of cycles is 15
for (int i = 0; i < 15; i++)
{
//Add current slot to the list
tempSlotList.Add(currentSlot);
//Check if next slot pointer overflows
if (currentSlot > 15) break;
//Check if current slot is corrupted
if (saveType[currentSlot] == 7) break;
//Check if pointer points to the next save
if (headerData[currentSlot, 8] == 0xFF) break;
else currentSlot = headerData[currentSlot, 8];
}
//Return int array
return tempSlotList.ToArray();
}
//Find and return continuous free slots
private int[] findFreeSlots(int slotNumber, int slotCount)
{
List<int> tempSlotList = new List<int>();
//Cycle through available slots
for (int i = slotNumber; i < (slotNumber + slotCount); i++)
{
if (saveType[i] == 0) tempSlotList.Add(i);
else break;
//Exit if next save would be over the limit of 15
if (slotNumber + slotCount > 15) break;
}
//Return int array
return tempSlotList.ToArray();
}
//Return all bytes of the specified save
public byte[] getSaveBytes(int slotNumber)
{
//Get all linked saves
int[] saveSlots = findSaveLinks(slotNumber);
//Calculate the number of bytes needed to store the save
byte[] saveBytes = new byte[8320 + ((saveSlots.Length - 1) * 8192)];
//Copy save header
for (int i = 0; i < 128; i++)
saveBytes[i] = headerData[saveSlots[0],i];
//Copy save data
for (int sNumber = 0; sNumber < saveSlots.Length; sNumber++)
{
for (int i = 0; i < 8192; i++)
saveBytes[128 + (sNumber * 8192) + i] = saveData[saveSlots[sNumber],i];
}
//Return save bytes
return saveBytes;
}
//Input given bytes back to the Memory Card
public bool setSaveBytes(int slotNumber, byte[] saveBytes, out int reqSlots)
{
//Number of slots to set
int slotCount = (saveBytes.Length - 128) / 8192;
int[] freeSlots = findFreeSlots(slotNumber, slotCount);
int numberOfBytes = slotCount * 8192; ;
reqSlots = slotCount;
//Check if there are enough free slots for the operation
if (freeSlots.Length < slotCount) return false;
//Place header data
for (int i = 0; i < 128; i++)
headerData[freeSlots[0], i] = saveBytes[i];
//Place save size in the header
headerData[freeSlots[0], 4] = (byte)(numberOfBytes & 0xFF);
headerData[freeSlots[0], 5] = (byte)((numberOfBytes & 0xFF00) >> 8);
headerData[freeSlots[0], 6] = (byte)((numberOfBytes & 0xFF0000) >> 16);
//Place save data(cycle through each save)
for (int i = 0; i < slotCount; i++)
{
//Set all bytes
for (int byteCount = 0; byteCount < 8192; byteCount++)
{
saveData[freeSlots[i], byteCount] = saveBytes[128 + (i * 8192) + byteCount];
}
}
//Recreate header data
//Set pointer to all slots except the last
for (int i = 0; i < (freeSlots.Length - 1); i++)
{
headerData[freeSlots[i], 0] = 0x52;
headerData[freeSlots[i], 8] = (byte)freeSlots[i + 1];
headerData[freeSlots[i], 9] = 0x00;
}
//Add final slot pointer to the last slot in the link
headerData[freeSlots[freeSlots.Length - 1], 0] = 0x53;
headerData[freeSlots[freeSlots.Length - 1], 8] = 0xFF;
headerData[freeSlots[freeSlots.Length - 1], 9] = 0xFF;
//Add initial saveType to the first slot
headerData[freeSlots[0], 0] = 0x51;
//Reload data
calculateXOR();
loadStringData();
loadSlotTypes();
loadRegion();
loadSaveSize();
loadPalette();
loadIcons();
loadIconFrames();
//Set changedFlag to edited
changedFlag = true;
return true;
}
//Set Product code, Identifier and Region in the header of the selected save
public void setHeaderData(int slotNumber, string sProdCode, string sIdentifier, ushort sRegion)
{
//Temp array used for manipulation
byte[] tempByteArray;
//Merge Product code and Identifier
string headerString = sProdCode + sIdentifier;
//Convert string from UTF-16 to currently used codepage
tempByteArray = Encoding.Convert(Encoding.Unicode, Encoding.Default, Encoding.Unicode.GetBytes(headerString));
//Clear existing data from header
for (int byteCount = 0; byteCount < 20; byteCount++)
headerData[slotNumber, byteCount + 10] = 0x00;
//Inject new data to header
for (int byteCount = 0; byteCount < headerString.Length; byteCount++)
headerData[slotNumber, byteCount + 12] = tempByteArray[byteCount];
//Add region to header
headerData[slotNumber, 10] = (byte)(sRegion & 0xFF);
headerData[slotNumber, 11] = (byte)(sRegion >> 8);
//Reload data
loadStringData();
loadRegion();
//Calculate XOR
calculateXOR();
//Set changedFlag to edited
changedFlag = true;
}
//Load region of the saves
private void loadRegion()
{
//Clear existing data
saveRegion = new ushort[15];
//Cycle trough each slot
for (int slotNumber = 0; slotNumber < 15; slotNumber++)
{
//Store save region
saveRegion[slotNumber] = (ushort)((headerData[slotNumber, 11] << 8) | headerData[slotNumber, 10]);
}
}
//Load palette
private void loadPalette()
{
int redChannel = 0;
int greenChannel = 0;
int blueChannel = 0;
int colorCounter = 0;
int blackFlag = 0;
//Clear existing data
iconPalette = new Color[15,16];
//Cycle through each slot on the Memory Card
for (int slotNumber = 0; slotNumber < 15; slotNumber++)
{
//Reset color counter
colorCounter = 0;
//Fetch two bytes at a time
for (int byteCount = 0; byteCount < 32; byteCount += 2)
{
redChannel = (saveData[slotNumber, byteCount + 96] & 0x1F) << 3;
greenChannel = ((saveData[slotNumber, byteCount + 97] & 0x3) << 6) | ((saveData[slotNumber, byteCount + 96] & 0xE0) >> 2);
blueChannel = ((saveData[slotNumber, byteCount + 97] & 0x7C) << 1);
blackFlag = (saveData[slotNumber, byteCount + 97] & 0x80);
//Get the color value
if ((redChannel | greenChannel | blueChannel | blackFlag) == 0) iconPalette[slotNumber, colorCounter] = Color.Transparent;
else iconPalette[slotNumber, colorCounter] = Color.FromArgb(redChannel, greenChannel, blueChannel);
colorCounter++;
}
}
}
//Load the icons
private void loadIcons()
{
int byteCount = 0;
//Clear existing data
iconData = new Bitmap[15,3];
//Cycle through each slot
for (int slotNumber = 0; slotNumber < 15; slotNumber++)
{
//Each save has 3 icons (some are data but those will not be shown)
for (int iconNumber = 0; iconNumber < 3; iconNumber++)
{
iconData[slotNumber, iconNumber] = new Bitmap(16, 16);
byteCount = 128 + ( 128 * iconNumber);
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 16; x += 2)
{
iconData[slotNumber, iconNumber].SetPixel(x, y, iconPalette[slotNumber, saveData[slotNumber, byteCount] & 0xF]);
iconData[slotNumber, iconNumber].SetPixel(x + 1, y, iconPalette[slotNumber, saveData[slotNumber, byteCount] >> 4]);
byteCount++;
}
}
}
}
}
//Get icon data as bytes
public byte[] getIconBytes(int slotNumber)
{
byte[] iconBytes = new byte[416];
//Copy bytes from the given slot
for (int i = 0; i < 416; i++)
iconBytes[i] = saveData[slotNumber, i + 96];
return iconBytes;
}
//Set icon data to saveData
public void setIconBytes(int slotNumber, byte[] iconBytes)
{
//Set bytes from the given slot
for (int i = 0; i < 416; i++)
saveData[slotNumber, i + 96] = iconBytes[i];
//Reload data
loadPalette();
loadIcons();
//Set changedFlag to edited
changedFlag = true;
}
//Load icon frames
private void loadIconFrames()
{
//Clear existing data
iconFrames = new int[15];
//Cycle through each slot
for (int slotNumber = 0; slotNumber < 15; slotNumber++)
{
switch(saveData[slotNumber,2])
{
default: //No frames (save data is probably clean)
break;
case 0x11: //1 frame
iconFrames[slotNumber] = 1;
break;
case 0x12: //2 frames
iconFrames[slotNumber] = 2;
break;
case 0x13: //3 frames
iconFrames[slotNumber] = 3;
break;
}
}
}
//Load GME comments
private void loadGMEComments()
{
//Clear existing data
saveComments = new string[15];
//Load comments from gmeHeader to saveComments
byte[] tempByteArray;
for (int slotNumber = 0; slotNumber < 15; slotNumber++)
{
tempByteArray = new byte[256];
for (int byteCount = 0; byteCount < 256; byteCount++)
tempByteArray[byteCount] = gmeHeader[byteCount+64 + (256*slotNumber)];
//Set save comment for each slot
saveComments[slotNumber] = Encoding.Default.GetString(tempByteArray);
}
}
//Calculate XOR checksum
private void calculateXOR()
{
byte XORchecksum = 0;
//Cycle through each slot
for (int slotNumber = 0; slotNumber < 15; slotNumber++)
{
//Set default value
XORchecksum = 0;
//Count 127 bytes
for (int byteCount = 0; byteCount < 126; byteCount++)
XORchecksum ^= headerData[slotNumber, byteCount];
//Store checksum in 128th byte
headerData[slotNumber, 127] = XORchecksum;
}
}
//Format a specified slot (Data MUST be reloaded after the use of this function)
private void formatSlot(int slotNumber)
{
//Clear headerData
for (int byteCount = 0; byteCount < 128; byteCount++)
headerData[slotNumber,byteCount] = 0x00;
//Clear saveData
for (int byteCount = 0; byteCount < 8192; byteCount++)
saveData[slotNumber, byteCount] = 0x00;
//Clear GME comment for selected slot
saveComments[slotNumber] = new string('\0',256);
//Place default values in headerData
headerData[slotNumber, 0] = 0xA0;
headerData[slotNumber, 8] = 0xFF;
headerData[slotNumber, 9] = 0xFF;
}
//Format a complete Memory Card