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Updated bags
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Added option to turn off bag buttons, also added level check for
Artifact power button.
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ViksUI committed Aug 28, 2017
1 parent 01081cf commit 442b5bd
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Showing 19 changed files with 106 additions and 68 deletions.
1 change: 1 addition & 0 deletions ShestakUI/Config/Settings.lua
Expand Up @@ -308,6 +308,7 @@ C["bag"] = {
["button_space"] = 3, -- Buttons space
["bank_columns"] = 17, -- Horizontal number of columns in bank
["bag_columns"] = 10, -- Horizontal number of columns in main bag
["bag_buttons"] = true, -- Show sort/deposit/Artifact buttons
}

----------------------------------------------------------------------------------------
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3 changes: 3 additions & 0 deletions ShestakUI/Locales/Chinese.lua
Expand Up @@ -125,6 +125,9 @@ L_BAG_SHOW_BAGS = "显示背包"
L_BAG_RIGHT_CLICK_SEARCH = "右键点击搜寻物品"
L_BAG_STACK_MENU = "堆叠"
L_BAG_RIGHT_CLICK_CLOSE = "右键点击打开菜单"
L_BAG_BUTTONS_DEPOSIT = "Deposit Reagents" -- Need review
L_BAG_BUTTONS_SORT = "LM:Cleanup / RM:Blizzard" -- Need review
L_BAG_BUTTONS_ARTIFACT = "Right click to use Artifact Power item in bag" -- Need review

-- Grab mail
L_MAIL_STOPPED = "无法拾取,背包已满."
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3 changes: 3 additions & 0 deletions ShestakUI/Locales/English.lua
Expand Up @@ -121,6 +121,9 @@ L_BAG_SHOW_BAGS = "Show Bags"
L_BAG_RIGHT_CLICK_SEARCH = "Right-click to search"
L_BAG_STACK_MENU = "Stack"
L_BAG_RIGHT_CLICK_CLOSE = "Right-click to open menu"
L_BAG_BUTTONS_DEPOSIT = "Deposit Reagents"
L_BAG_BUTTONS_SORT = "LM:Cleanup / RM:Blizzard"
L_BAG_BUTTONS_ARTIFACT = "Right click to use Artifact Power item in bag"

-- Grab mail
L_MAIL_STOPPED = "Stopped, inventory is full."
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3 changes: 3 additions & 0 deletions ShestakUI/Locales/French.lua
Expand Up @@ -125,6 +125,9 @@ L_BAG_SHOW_BAGS = "Montrer les sacs"
L_BAG_RIGHT_CLICK_SEARCH = "Clic droit pour rechercher"
L_BAG_STACK_MENU = "Empiler"
L_BAG_RIGHT_CLICK_CLOSE = "Right-click to open menu" -- Need review
L_BAG_BUTTONS_DEPOSIT = "Deposit Reagents" -- Need review
L_BAG_BUTTONS_SORT = "LM:Cleanup / RM:Blizzard" -- Need review
L_BAG_BUTTONS_ARTIFACT = "Right click to use Artifact Power item in bag" -- Need review

-- Grab mail
L_MAIL_STOPPED = "Inventaire plein."
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3 changes: 3 additions & 0 deletions ShestakUI/Locales/German.lua
Expand Up @@ -125,6 +125,9 @@ L_BAG_SHOW_BAGS = "Zeige Taschen"
L_BAG_RIGHT_CLICK_SEARCH = "Rechtsklick um zu suchen"
L_BAG_STACK_MENU = "Stapeln"
L_BAG_RIGHT_CLICK_CLOSE = "Rechtsklick öffnet Menü"
L_BAG_BUTTONS_DEPOSIT = "Deposit Reagents" -- Need review
L_BAG_BUTTONS_SORT = "LM:Cleanup / RM:Blizzard" -- Need review
L_BAG_BUTTONS_ARTIFACT = "Right click to use Artifact Power item in bag" -- Need review

-- Grab mail
L_MAIL_STOPPED = "Angehalten, Inventar ist voll."
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3 changes: 3 additions & 0 deletions ShestakUI/Locales/Italian.lua
Expand Up @@ -125,6 +125,9 @@ L_BAG_SHOW_BAGS = "Mostra le sacche"
L_BAG_RIGHT_CLICK_SEARCH = "Clicca col destro per cercare"
L_BAG_STACK_MENU = "Impila oggetti identici"
L_BAG_RIGHT_CLICK_CLOSE = "Right-click to open menu" -- Need review
L_BAG_BUTTONS_DEPOSIT = "Deposit Reagents" -- Need review
L_BAG_BUTTONS_SORT = "LM:Cleanup / RM:Blizzard" -- Need review
L_BAG_BUTTONS_ARTIFACT = "Right click to use Artifact Power item in bag" -- Need review

-- Grab mail
L_MAIL_STOPPED = "Interrotto, l'inventario è pieno."
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3 changes: 3 additions & 0 deletions ShestakUI/Locales/Russian.lua
Expand Up @@ -125,6 +125,9 @@ L_BAG_SHOW_BAGS = "Показать сумки"
L_BAG_RIGHT_CLICK_SEARCH = "ПКМ для поиска"
L_BAG_STACK_MENU = "Сложить"
L_BAG_RIGHT_CLICK_CLOSE = "ПКМ, чтобы открыть меню"
L_BAG_BUTTONS_DEPOSIT = "Deposit Reagents" -- Need review
L_BAG_BUTTONS_SORT = "LM:Cleanup / RM:Blizzard" -- Need review
L_BAG_BUTTONS_ARTIFACT = "Right click to use Artifact Power item in bag" -- Need review

-- Grab mail
L_MAIL_STOPPED = "Сбор почты приостановлен. Нет места в сумках."
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3 changes: 3 additions & 0 deletions ShestakUI/Locales/Spanish.lua
Expand Up @@ -125,6 +125,9 @@ L_BAG_SHOW_BAGS = "Mostrar Bolsas"
L_BAG_RIGHT_CLICK_SEARCH = "Click derecho para buscar"
L_BAG_STACK_MENU = "Amontonar"
L_BAG_RIGHT_CLICK_CLOSE = "Right-click to open menu" -- Need review
L_BAG_BUTTONS_DEPOSIT = "Deposit Reagents" -- Need review
L_BAG_BUTTONS_SORT = "LM:Cleanup / RM:Blizzard" -- Need review
L_BAG_BUTTONS_ARTIFACT = "Right click to use Artifact Power item in bag" -- Need review

-- Grab mail
L_MAIL_STOPPED = "Sin espacio, inventario lleno."
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3 changes: 3 additions & 0 deletions ShestakUI/Locales/Taiwan.lua
Expand Up @@ -125,6 +125,9 @@ L_BAG_SHOW_BAGS = "顯示背包"
L_BAG_RIGHT_CLICK_SEARCH = "點擊右鍵以搜尋物品"
L_BAG_STACK_MENU = "堆疊"
L_BAG_RIGHT_CLICK_CLOSE = "右鍵點擊打開菜單"
L_BAG_BUTTONS_DEPOSIT = "Deposit Reagents" -- Need review
L_BAG_BUTTONS_SORT = "LM:Cleanup / RM:Blizzard" -- Need review
L_BAG_BUTTONS_ARTIFACT = "Right click to use Artifact Power item in bag" -- Need review

-- Grab mail
L_MAIL_STOPPED = "無法拾取, 背囊已滿."
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140 changes: 72 additions & 68 deletions ShestakUI/Modules/Blizzard/Bags.lua
Expand Up @@ -808,77 +808,81 @@ function Stuffing:InitBags()
button:SetScript("OnEnter", tooltip_show)
button:SetScript("OnLeave", tooltip_hide)

-- Deposit Button
f.depositButton = CreateFrame("Button", nil, f)
f.depositButton:SetSize(18, 18)
f.depositButton:SetTemplate()
f.depositButton:StyleButton(true)
f.depositButton:SetPoint("TOPRIGHT", f, -25, -4)
f.depositButton:SetNormalTexture("Interface\\ICONS\\misc_arrowdown")
f.depositButton:GetNormalTexture():SetTexCoord(0.1, 0.9, 0.1, 0.9)
f.depositButton:GetNormalTexture():SetPoint("TOPLEFT", 2, -2)
f.depositButton:GetNormalTexture():SetPoint("BOTTOMRIGHT", -2, 2)
f.depositButton.ttText = "Deposit Reagents"
f.depositButton:SetScript("OnEnter", tooltip_show)
f.depositButton:SetScript("OnLeave", tooltip_hide)
f.depositButton:SetScript("OnClick", function(self, btn)
PlaySound("igMainMenuOption")
DepositReagentBank()
end)

-- Sort Button
f.sortButton = CreateFrame("Button", nil, f)
f.sortButton:SetSize(18, 18)
f.sortButton:SetTemplate()
f.sortButton:StyleButton(true)
f.sortButton:SetPoint("TOPRIGHT", f.depositButton, -25, 0)
f.sortButton:SetNormalTexture("Interface\\ICONS\\INV_Pet_Broom")
f.sortButton:GetNormalTexture():SetTexCoord(0.1, 0.9, 0.1, 0.9)
f.sortButton:GetNormalTexture():SetPoint("TOPLEFT", 2, -2)
f.sortButton:GetNormalTexture():SetPoint("BOTTOMRIGHT", -2, 2)
f.sortButton.ttText = "LM:Cleanup / RM:Blizzard"
f.sortButton:SetScript("OnEnter", tooltip_show)
f.sortButton:SetScript("OnLeave", tooltip_hide)
f.sortButton:SetScript("OnMouseUp", function(self, btn)
if btn == "RightButton" then
SetSortBagsRightToLeft(true)
SortBags()
else
Stuffing:SetBagsForSorting("d")
Stuffing:SortBags()
end
end)
if C.bag.bag_buttons then
-- Deposit Button
f.depositButton = CreateFrame("Button", nil, f)
f.depositButton:SetSize(18, 18)
f.depositButton:SetTemplate()
f.depositButton:StyleButton(true)
f.depositButton:SetPoint("TOPRIGHT", f, -25, -4)
f.depositButton:SetNormalTexture("Interface\\ICONS\\misc_arrowdown")
f.depositButton:GetNormalTexture():SetTexCoord(0.1, 0.9, 0.1, 0.9)
f.depositButton:GetNormalTexture():SetPoint("TOPLEFT", 2, -2)
f.depositButton:GetNormalTexture():SetPoint("BOTTOMRIGHT", -2, 2)
f.depositButton.ttText = L_BAG_BUTTONS_DEPOSIT
f.depositButton:SetScript("OnEnter", tooltip_show)
f.depositButton:SetScript("OnLeave", tooltip_hide)
f.depositButton:SetScript("OnClick", function(self, btn)
PlaySound("igMainMenuOption")
DepositReagentBank()
end)

-- Artifact Button
f.ArtifactButton = CreateFrame("Button", nil, f, "BankItemButtonGenericTemplate")
f.ArtifactButton:SetSize(18, 18)
f.ArtifactButton:SetTemplate()
f.ArtifactButton:StyleButton(true)
f.ArtifactButton:SetPoint("TOPRIGHT", f.sortButton, -25, 0)
f.ArtifactButton:SetNormalTexture("Interface\\Icons\\Achievement_doublejeopardy")
f.ArtifactButton:GetNormalTexture():SetTexCoord(0.1, 0.9, 0.1, 0.9)
f.ArtifactButton:GetNormalTexture():SetPoint("TOPLEFT", 2, -2)
f.ArtifactButton:GetNormalTexture():SetPoint("BOTTOMRIGHT", -2, 2)
f.ArtifactButton:SetPushedTexture("Interface\\Icons\\Achievement_doublejeopardy")
f.ArtifactButton:GetPushedTexture():SetTexCoord(0.1, 0.9, 0.1, 0.9)
f.ArtifactButton:GetPushedTexture():SetPoint("TOPLEFT", 2, -2)
f.ArtifactButton:GetPushedTexture():SetPoint("BOTTOMRIGHT", -2, 2)
f.ArtifactButton:RegisterForClicks("RightButtonUp")
f.ArtifactButton.ttText = "Right click to use Artifact Power item in bag"
f.ArtifactButton.UpdateTooltip = nil
f.ArtifactButton:SetScript("OnEnter", tooltip_show)
f.ArtifactButton:SetScript("OnLeave", tooltip_hide)
f.ArtifactButton:SetScript("PreClick", function(self)
for bag = 0, 4 do
for slot = 1, GetContainerNumSlots(bag) do
if IsArtifactPowerItem(GetContainerItemID(bag, slot)) then
self:GetParent():SetID(bag)
self:SetID(slot)
return
end
-- Sort Button
f.sortButton = CreateFrame("Button", nil, f)
f.sortButton:SetSize(18, 18)
f.sortButton:SetTemplate()
f.sortButton:StyleButton(true)
f.sortButton:SetPoint("TOPRIGHT", f.depositButton, -25, 0)
f.sortButton:SetNormalTexture("Interface\\ICONS\\INV_Pet_Broom")
f.sortButton:GetNormalTexture():SetTexCoord(0.1, 0.9, 0.1, 0.9)
f.sortButton:GetNormalTexture():SetPoint("TOPLEFT", 2, -2)
f.sortButton:GetNormalTexture():SetPoint("BOTTOMRIGHT", -2, 2)
f.sortButton.ttText = L_BAG_BUTTONS_SORT
f.sortButton:SetScript("OnEnter", tooltip_show)
f.sortButton:SetScript("OnLeave", tooltip_hide)
f.sortButton:SetScript("OnMouseUp", function(self, btn)
if btn == "RightButton" then
SetSortBagsRightToLeft(true)
SortBags()
else
Stuffing:SetBagsForSorting("d")
Stuffing:SortBags()
end
end)

if T.level >= 100 then
-- Artifact Button
f.ArtifactButton = CreateFrame("Button", nil, f, "BankItemButtonGenericTemplate")
f.ArtifactButton:SetSize(18, 18)
f.ArtifactButton:SetTemplate()
f.ArtifactButton:StyleButton(true)
f.ArtifactButton:SetPoint("TOPRIGHT", f.sortButton, -25, 0)
f.ArtifactButton:SetNormalTexture("Interface\\Icons\\Achievement_doublejeopardy")
f.ArtifactButton:GetNormalTexture():SetTexCoord(0.1, 0.9, 0.1, 0.9)
f.ArtifactButton:GetNormalTexture():SetPoint("TOPLEFT", 2, -2)
f.ArtifactButton:GetNormalTexture():SetPoint("BOTTOMRIGHT", -2, 2)
f.ArtifactButton:SetPushedTexture("Interface\\Icons\\Achievement_doublejeopardy")
f.ArtifactButton:GetPushedTexture():SetTexCoord(0.1, 0.9, 0.1, 0.9)
f.ArtifactButton:GetPushedTexture():SetPoint("TOPLEFT", 2, -2)
f.ArtifactButton:GetPushedTexture():SetPoint("BOTTOMRIGHT", -2, 2)
f.ArtifactButton:RegisterForClicks("RightButtonUp")
f.ArtifactButton.ttText = L_BAG_BUTTONS_ARTIFACT
f.ArtifactButton.UpdateTooltip = nil
f.ArtifactButton:SetScript("OnEnter", tooltip_show)
f.ArtifactButton:SetScript("OnLeave", tooltip_hide)
f.ArtifactButton:SetScript("PreClick", function(self)
for bag = 0, 4 do
for slot = 1, GetContainerNumSlots(bag) do
if IsArtifactPowerItem(GetContainerItemID(bag, slot)) then
self:GetParent():SetID(bag)
self:SetID(slot)
return
end
end
end
end)
end
end)
end

f.editbox = editbox
f.detail = detail
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1 change: 1 addition & 0 deletions ShestakUI_Config/Locales/Chinese.lua
Expand Up @@ -246,6 +246,7 @@ L_GUI_BAGS_BUTTON_SIZE = "格子大小"
L_GUI_BAGS_BUTTON_SPACE = "格子间距"
L_GUI_BAGS_BANK = "银行每行格数"
L_GUI_BAGS_BAG = "背包每行格数"
L_GUI_BAGS_BUTTONS = "Show sort/deposit/Artifact buttons" -- Need review

-- Minimap options
L_GUI_MINIMAP_ENABLE = "开启迷你地图增强"
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1 change: 1 addition & 0 deletions ShestakUI_Config/Locales/English.lua
Expand Up @@ -243,6 +243,7 @@ L_GUI_BAGS_BUTTON_SIZE = "Buttons size"
L_GUI_BAGS_BUTTON_SPACE = "Buttons space"
L_GUI_BAGS_BANK = "Number of columns in bank"
L_GUI_BAGS_BAG = "Number of columns in main bag"
L_GUI_BAGS_BUTTONS = "Show sort/deposit/Artifact buttons"

-- Minimap options
L_GUI_MINIMAP_ENABLE = "Enable minimap"
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1 change: 1 addition & 0 deletions ShestakUI_Config/Locales/French.lua
Expand Up @@ -246,6 +246,7 @@ L_GUI_BAGS_BUTTON_SIZE = "Taille des boutons"
L_GUI_BAGS_BUTTON_SPACE = "Espacement des boutons"
L_GUI_BAGS_BANK = "Nombre de colonne pour la banque"
L_GUI_BAGS_BAG = "Nombre de colonne pour les sacs"
L_GUI_BAGS_BUTTONS = "Show sort/deposit/Artifact buttons" -- Need review

-- Minimap options
L_GUI_MINIMAP_ENABLE = "Activer la minicarte"
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1 change: 1 addition & 0 deletions ShestakUI_Config/Locales/German.lua
Expand Up @@ -246,6 +246,7 @@ L_GUI_BAGS_BUTTON_SIZE = "Buttongröße"
L_GUI_BAGS_BUTTON_SPACE = "Buttonabstand"
L_GUI_BAGS_BANK = "Anzahl der Spalten in der Bank"
L_GUI_BAGS_BAG = "Anzahl der Spalten in der Tasche"
L_GUI_BAGS_BUTTONS = "Show sort/deposit/Artifact buttons" -- Need review

-- Minimap options
L_GUI_MINIMAP_ENABLE = "Minimap aktivieren"
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1 change: 1 addition & 0 deletions ShestakUI_Config/Locales/Italian.lua
Expand Up @@ -246,6 +246,7 @@ L_GUI_BAGS_BUTTON_SIZE = "Dimensioni degli scomparti"
L_GUI_BAGS_BUTTON_SPACE = "Spazio tra gli scomparti"
L_GUI_BAGS_BANK = "Numero di colonne in banca"
L_GUI_BAGS_BAG = "Numero di colonne nella sacca principale"
L_GUI_BAGS_BUTTONS = "Show sort/deposit/Artifact buttons" -- Need review

-- Minimap options
L_GUI_MINIMAP_ENABLE = "Attiva la minimappa"
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1 change: 1 addition & 0 deletions ShestakUI_Config/Locales/Russian.lua
Expand Up @@ -246,6 +246,7 @@ L_GUI_BAGS_BUTTON_SIZE = "Размер ячеек"
L_GUI_BAGS_BUTTON_SPACE = "Расстояние между ячейками"
L_GUI_BAGS_BANK = "Количество столбцов в банке"
L_GUI_BAGS_BAG = "Количество столбцов в сумках"
L_GUI_BAGS_BUTTONS = "Show sort/deposit/Artifact buttons" -- Need review

-- Minimap options
L_GUI_MINIMAP_ENABLE = "Включить миникарту"
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1 change: 1 addition & 0 deletions ShestakUI_Config/Locales/Spanish.lua
Expand Up @@ -246,6 +246,7 @@ L_GUI_BAGS_BUTTON_SIZE = "Tamaño de los huecos"
L_GUI_BAGS_BUTTON_SPACE = "Espacio entre huecos"
L_GUI_BAGS_BANK = "Número de columnas en el banco"
L_GUI_BAGS_BAG = "Número de columnas en la bolsa principal"
L_GUI_BAGS_BUTTONS = "Show sort/deposit/Artifact buttons" -- Need review

-- Minimap options
L_GUI_MINIMAP_ENABLE = "Activar minimapa"
Expand Down
1 change: 1 addition & 0 deletions ShestakUI_Config/Locales/Taiwan.lua
Expand Up @@ -246,6 +246,7 @@ L_GUI_BAGS_BUTTON_SIZE = "格子大小"
L_GUI_BAGS_BUTTON_SPACE = "格子間隔"
L_GUI_BAGS_BANK = "銀行每行格數"
L_GUI_BAGS_BAG = "背包每行格數"
L_GUI_BAGS_BUTTONS = "Show sort/deposit/Artifact buttons" -- Need review

-- Minimap options
L_GUI_MINIMAP_ENABLE = "開啟迷你地圖增強"
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1 change: 1 addition & 0 deletions ShestakUI_Config/ShestakUI_Config.lua
Expand Up @@ -275,6 +275,7 @@ local function Local(o)
if o == "UIConfigbagbutton_space" then o = L_GUI_BAGS_BUTTON_SPACE end
if o == "UIConfigbagbank_columns" then o = L_GUI_BAGS_BANK end
if o == "UIConfigbagbag_columns" then o = L_GUI_BAGS_BAG end
if o == "UIConfigbagbag_buttons" then o = L_GUI_BAGS_BUTTONS end

-- Minimap options
if o == "UIConfigminimap" then o = MINIMAP_LABEL end
Expand Down

7 comments on commit 442b5bd

@lanseb
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@lanseb lanseb commented on 442b5bd Aug 28, 2017

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Would it be at all possible to make it so the buttons can be individually disabled?

What I mean is, I would love to have the Artifact Power button. But definitely not sort bags & deposit reagents. Those sound like the sort of button I would click by mistake and end up having to resort my bags, which I would hate.

So having the option to just enable the Artifact Button would be nice. I realize it might be a headache because of positioning, but if it's not too much trouble I would definitely appreciate it!

@Wetxius
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You should set options to false by defaults.
I don't think that sorting need own buttons. Easy use dropdown menu.
I would leave only the icon for the artifacts, with the option.

@ViksUI
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@ViksUI ViksUI commented on 442b5bd Aug 29, 2017

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Will add it to my "todo" list.
I guess that if buttons are not wanted/needed just throw the use Artifact into the dropdown menu.
Me personally never uses drop down menu, and the reason for adding the button to my UI.

@lanseb
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@lanseb lanseb commented on 442b5bd Aug 29, 2017

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I never use the dropdown menu either, to be honest.

Here's a thought:
How about moving the buttons on the right side of the bag frame (maybe on mouseover)?

Where the buttons are right now, if you disable them, the datatext for gold is not positioned correctly (pic). And not only that, but when you click on the search button, the search bar overlaps with the gold datatext (pic).

Putting the buttons on the side of the bag frame would avoid that issue, and the datatext could be reverted to the default positioning.

The Artifact Power button is just a really good idea, I think there must be some way we can make it work!

This is what my suggestion would look like (pic), just to give you an idea. (Maybe on the left side instead of right, because of the X button?)

@ViksUI
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@ViksUI ViksUI commented on 442b5bd Aug 29, 2017

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Don't want to spend to much time on this, as i am planing on moving in a different direction with bags for my ui.
This bag is not user friendly now when our bags are 136 slots. The need for groups/quick filters are high for me at least. More like Combuctor.
As for the position of datatext it's just throw in a check if buttons are enabled. And yes, i see the overlapping of currency. I personly doesn't use Gold/Silver/Copper but Gold only.

@Wetxius
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@Wetxius Wetxius commented on 442b5bd Aug 29, 2017

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What about remove this buttons and add new options to show mousever button for artifact around minimap like farm mode?
It's easy to access without opening bags.

@ViksUI
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@ViksUI ViksUI commented on 442b5bd Aug 29, 2017

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We can of course do that, and even use same icon as farm mode. Since it only uses left click atm. Feel free to make the changes you feel fits ShestakUI the best :)

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