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デフォルトプロジェクトアップデートなど。
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ShikemokuMK committed Apr 5, 2020
1 parent 22f3cca commit dab6ca0
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2 changes: 1 addition & 1 deletion data/scenario/cg.ks
Expand Up @@ -26,7 +26,7 @@
[layopt layer=1 visible=true]

[cm]
[button graphic="config/menu_button_close.png" enterimg="config/menu_button_close2.png" target="*backtitle" x=820 y=20 ]
[button graphic="config/menu_button_close.png" enterimg="config/menu_button_close2.png" target="*backtitle" x=1150 y=40 ]

[iscript]
tf.tmp_index = 0;
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534 changes: 378 additions & 156 deletions data/scenario/config.ks

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2 changes: 1 addition & 1 deletion data/scenario/replay.ks
Expand Up @@ -24,7 +24,7 @@

*replaypage
[cm]
[button graphic="config/menu_button_close.png" enterimg="config/menu_button_close2.png" target="*backtitle" x=820 y=20 ]
[button graphic="config/menu_button_close.png" enterimg="config/menu_button_close2.png" target="*backtitle" x=1150 y=40 ]

[iscript]
tf.target_page = "page_"+tf.page;
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77 changes: 42 additions & 35 deletions data/scenario/scene1.ks
Expand Up @@ -13,7 +13,7 @@
@showmenubutton

;メッセージウィンドウの設定
[position layer="message0" left=20 top=400 width=920 height=200 page=fore visible=true]
[position layer="message0" left=160 top=500 width=1000 height=200 page=fore visible=true]

;文字が表示される領域を調整
[position layer=message0 page=fore margint="45" marginl="50" marginr="70" marginb="60"]
Expand All @@ -23,7 +23,7 @@
@layopt layer=message0 visible=true

;キャラクターの名前が表示される文字領域
[ptext name="chara_name_area" layer="message0" color="white" size=24 x=50 y=410]
[ptext name="chara_name_area" layer="message0" color="white" size=28 bold=true x=180 y=510]

;上記で定義した領域がキャラクターの名前表示であることを宣言(これがないと#の部分でエラーになります)
[chara_config ptext="chara_name_area"]
Expand Down Expand Up @@ -64,9 +64,9 @@
#あかね
もしかして、ノベルゲームの開発に興味があるの?[p]

[glink color="blue" storage="scene1.ks" size="20" x="260" width="400" y="100" text="はい。興味あります" target="*selectinterest" ]
[glink color="blue" storage="scene1.ks" size="20" x="260" width="400" y="170" text="興味あります!" target="*selectinterest" ]
[glink color="blue" storage="scene1.ks" size="20" x="260" width="400" y="240" text="どちらかと言うと興味あり" target="*selectinterest" ]
[glink color="blue" storage="scene1.ks" size="28" x="360" width="500" y="150" text="はい。興味あります" target="*selectinterest" ]
[glink color="blue" storage="scene1.ks" size="28" x="360" width="500" y="250" text="興味あります!" target="*selectinterest" ]
[glink color="blue" storage="scene1.ks" size="28" x="360" width="500" y="350" text="どちらかと言うと興味あり" target="*selectinterest" ]
[s ]
*selectinterest

Expand Down Expand Up @@ -177,7 +177,7 @@ AppStoreやGooglePlayに向けてアプリ化して販売することもでき


;メッセージを全画面に切り替え
[position layer="message0" left=20 top=40 width=920 height=560 page=fore visible=true ]
[position layer="message0" left=20 top=40 width=1200 height=660 page=fore visible=true ]

どうかな? 物語をじっくり読ませたい場合はこの方式が便利ですね[l][r]
ティラノスクリプトは非常に強力で、柔軟な表現が可能です。[l][cm]
Expand Down Expand Up @@ -216,17 +216,20 @@ AppStoreやGooglePlayに向けてアプリ化して販売することもでき
[font color="0x454D51"]
[deffont color="0x454D51"]

;名前の表示位置も変更
[free name="chara_name_area" layer="message0"]

[position layer=message0 width=960 height=210 top=430 left=0]
[position layer=message0 page=fore frame="frame.png" margint="45" marginl="50" marginr="70" marginb="60" opacity=230 ]
;名前部分のメッセージレイヤ削除
[free name="chara_name_area" layer="message0"]

;メッセージウィンドウの設定
[position layer="message0" width="1280" height="210" top="510" left="0"]
[position layer="message0" frame="frame.png" margint="50" marginl="100" marginr="100" opacity="230" page="fore"]

;名前枠の設定
[ptext name="chara_name_area" layer="message0" color="0xFAFAFA" size=24 x=40 y=435]
[ptext name="chara_name_area" layer="message0" color="0xFAFAFA" size="28" bold="true" x="100" y="514"]
[chara_config ptext="chara_name_area"]



どうかな?[p]
ゲームに合わせて自分の好きなデザインを作ってくださいね[p]

Expand All @@ -237,41 +240,45 @@ AppStoreやGooglePlayに向けてアプリ化して販売することもでき
@hidemenubutton

;ロールボタン追加;;;;;;;;;;;;;;

[button name="role_button" role="skip" graphic="button/skip.png" enterimg="button/skip2.png" x=35 y=610]

; オート
[button name="role_button" role="auto" graphic="button/auto.png" enterimg="button/auto2.png" x=110 y=610]

; セーブ
[button name="role_button" role="save" graphic="button/save.png" enterimg="button/save2.png" x=185 y=610]
; ロールボタン配置

;クイックセーブボタン
[button name="role_button" role="quicksave" graphic="button/qsave.png" enterimg="button/qsave2.png" x="40" y="690"]

;クイックロードボタン
[button name="role_button" role="quickload" graphic="button/qload.png" enterimg="button/qload2.png" x="140" y="690"]

;セーブボタン
[button name="role_button" role="save" graphic="button/save.png" enterimg="button/save2.png" x="240" y="690"]

;ロード
[button name="role_button" role="load" graphic="button/load.png" enterimg="button/load2.png" x=260 y=610]
;ロードボタン
[button name="role_button" role="load" graphic="button/load.png" enterimg="button/load2.png" x="340" y="690"]

;クイックセーブ
[button name="role_button" role="quicksave" graphic="button/qsave.png" enterimg="button/qsave2.png" x=335 y=610]
;オートボタン
[button name="role_button" role="auto" graphic="button/auto.png" enterimg="button/auto2.png" x="440" y="690"]

;クイックロード
[button name="role_button" role="quickload" graphic="button/qload.png" enterimg="button/qload2.png" x=410 y=610]
;スキップボタン
[button name="role_button" role="skip" graphic="button/skip.png" enterimg="button/skip2.png" x="540" y="690"]

;バックログ
[button name="role_button" role="backlog" graphic="button/log.png" enterimg="button/log2.png" x=485 y=610]
;バックログボタン
[button name="role_button" role="backlog" graphic="button/log.png" enterimg="button/log2.png" x="640" y="690"]

;メッセージウィンドウ非表示
[button name="role_button" role="window" graphic="button/close.png" enterimg="button/close2.png" x=560 y=610]
;フルスクリーン切替ボタン
[button name="role_button" role="fullscreen" graphic="button/screen.png" enterimg="button/screen2.png" x="740" y="690"]

;フルスクリーン切替
[button name="role_button" role="fullscreen" graphic="button/screen.png" enterimg="button/screen2.png" x=635 y=610]
;コンフィグボタン(※sleepgame を使用して config.ks を呼び出しています)
[button name="role_button" role="sleepgame" graphic="button/sleep.png" enterimg="button/sleep2.png" storage="config.ks" x="840" y="690"]

;メニュー呼び出し(※ロールボタンを使うなら不要)
[button name="role_button" role="menu" graphic="button/menu.png" enterimg="button/menu2.png" x=710 y=610]
;メニュー呼び出しボタン(※ロールボタンを使うなら不要)
[button name="role_button" role="menu" graphic="button/menu.png" enterimg="button/menu2.png" x="940" y="690"]

;コンフィグ(※sleepgame を使用して config.ks を呼び出しています)
[button name="role_button" role="sleepgame" graphic="button/sleep.png" enterimg="button/sleep2.png" x=785 y=610 storage="config.ks"]
;メッセージウィンドウ非表示ボタン
[button name="role_button" role="window" graphic="button/close.png" enterimg="button/close2.png" x="1040" y="690"]

;タイトルに戻る
[button name="role_button" role="title" graphic="button/title.png" enterimg="button/title2.png" x=860 y=610]
;タイトルに戻るボタン
[button name="role_button" role="title" graphic="button/title.png" enterimg="button/title2.png" x="1140" y="690"]

;;ロールボタン追加終わり

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10 changes: 5 additions & 5 deletions data/scenario/title.ks
Expand Up @@ -7,11 +7,11 @@

*start

[button x=100 y=250 graphic="title/button_start.png" target="gamestart"]
[button x=100 y=320 graphic="title/button_load.png" role="load" ]
[button x=100 y=390 graphic="title/button_cg.png" storage="cg.ks" ]
[button x=100 y=460 graphic="title/button_replay.png" storage="replay.ks" ]
[button x=100 y=530 graphic="title/button_config.png" role="sleepgame" storage="config.ks" ]
[button x=135 y=230 graphic="title/button_start.png" enterimg="title/button_start2.png" target="gamestart"]
[button x=135 y=320 graphic="title/button_load.png" enterimg="title/button_load2.png" role="load" ]
[button x=135 y=410 graphic="title/button_cg.png" enterimg="title/button_cg2.png" storage="cg.ks" ]
[button x=135 y=500 graphic="title/button_replay.png" enterimg="title/button_replay2.png" storage="replay.ks" ]
[button x=135 y=590 graphic="title/button_config.png" enterimg="title/button_config2.png" role="sleepgame" storage="config.ks" ]

[s]

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20 changes: 14 additions & 6 deletions data/system/Config.tjs
@@ -1,7 +1,7 @@
// Config.tjs - ティラノスクリプト 設定
// Copyright (C) 2012-2017 ShikemokuMK

;global.config_version = "4.50"; // この行を消さないでください
;global.config_version = "5.00"; // この行を消さないでください

// ティラノスクリプトの基本設定になります。
// 吉里吉里で動かす場合は同一フォルダ内のKirikiri_Config.tjs を使用して下さい
Expand Down Expand Up @@ -56,8 +56,16 @@
// ◆ 画面サイズ
// scWidth に画面の幅、scHeight に画面の高さをピクセル単位で指定します。

;scWidth = 960;
;scHeight = 640;
;scWidth = 1280;
;scHeight = 720;

// ◆ チャットノベル形式
// V5より。trueにするとチャットストーリー形式でゲームがプレイできます。
;vchat = false;

// ◆ チャットノベル形式のメニュー
// チャットノベルで便利なセーブやロードなどを備えたメニューを表示するか否か。
;vchatMenuVisible = false;

// ◆ 文字表示スピード
// delay で指定した場合はその値が優先されます。resetdelayで元に戻ります
Expand Down Expand Up @@ -184,7 +192,7 @@
;unReadTextSkip = false  

//既読のテキストの色(0x000000形式)を変更できます。default を指定すると既読テキストでも色は変わりません。
;alreadyReadTextColor = 0x87cefa
;alreadyReadTextColor = default

// ◆ 初期状態の前景レイヤの数
// 必要なければ 0 を指定してかまいません。
Expand Down Expand Up @@ -287,7 +295,7 @@

// ◆ 文字の大きさ
// デフォルトの文字の大きさ ( 高さ ) を pixel 単位で指定します。
;defaultFontSize = 24; // deffont タグの size 属性に相当
;defaultFontSize = 28; // deffont タグの size 属性に相当


// ◆ 行間
Expand All @@ -308,7 +316,7 @@
// userFace の設定を変更し、適用したい場合はシステム変数ファイル
// カンマで区切って複数のフォントを指定することができます。その場合は、最初
// の方に書いたフォントが存在すれば、優先されます。
;userFace = メイリオ,sans-serif; // deffont タグの face 属性に相当
;userFace = Quicksand, 游ゴシック体, "Yu Gothic", YuGothic, "ヒラギノ角ゴシック Pro", "Hiragino Kaku Gothic Pro", メイリオ, Meiryo, Osaka, "MS Pゴシック", "MS PGothic", sans-serif, Arial;


// ◆ 文字の色
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2 changes: 1 addition & 1 deletion release/master_tyrano/data/scenario/cg.ks
Expand Up @@ -26,7 +26,7 @@
[layopt layer=1 visible=true]

[cm]
[button graphic="config/menu_button_close.png" enterimg="config/menu_button_close2.png" target="*backtitle" x=820 y=20 ]
[button graphic="config/menu_button_close.png" enterimg="config/menu_button_close2.png" target="*backtitle" x=1150 y=40 ]

[iscript]
tf.tmp_index = 0;
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